Common stuff for all my devices' web server pages: css, login, log, ipv4, ipv6, firmware update, clock, reset info etc.

Dependents:   gps heating

Security

A password has to be set whenever there has been a software reset. Resets following faults or power on do not require a new password as the hash is restored from the RTC GPREG register.

The password is not saved on the device; instead a 32 bit hash of the password is saved. It would take 2^31 attempts to brute force the password: this could be done in under a month if an attempt were possible every millisecond. To prevent this a 200 ms delay is introduced in the reply to the login form, that gives a more reasonable 13 years to brute force the password.

Once the password is accepted a random session id is created. This is 36 bit to give six base 64 characters but without an extra delay. If an attempt could be made every ms then this would still take over a year to brute force.

The most likely attack would to use a dictionary with, say, 10 million entries against the password which would still take 20 days to do.

web.c

Committer:
andrewboyson
Date:
5 months ago
Revision:
125:772948168e4f
Parent:
123:06de83222fda
Child:
127:bd6dd135009d

File content as of revision 125:772948168e4f:

#include "http.h"
#include "web-server-base.h"
#include "web-server-this.h"
#include "web.h"
#include "web-pages-base.h"
#include "mstimer.h"

#define LOGIN_DELAY_MS 200

#define DO_LOGIN DO_SERVER + 0

struct state
{
    int      toDo;
    bool     postComplete;
    uint32_t delayUntil;
};

static int decideWhatToDo(char *pPath, char* pLastModified)
{
    if (HttpSameStr(pPath, "/login")) return DO_LOGIN;
    
    int todo;
    todo = WebServerBaseDecideWhatToDo(pPath, pLastModified); if (todo != DO_NOT_FOUND) return todo;
    todo = WebServerThisDecideWhatToDo(pPath, pLastModified); if (todo != DO_NOT_FOUND) return todo;
    return DO_NOT_FOUND;
}
static void handleQuery(int todo, char* pQuery)
{
    switch (todo)
    {
        case DO_LOGIN:         WebLoginQuery   (pQuery); return;
    }
    if (WebServerBaseHandleQuery(todo, pQuery)) return;
    if (WebServerThisHandleQuery(todo, pQuery)) return;
}
static void handlePost(int todo, int contentLength, int contentStart, int size, char* pRequestStream, uint32_t positionInRequestStream, bool* pComplete)
{
    if (WebServerBasePost(todo, contentLength, contentStart, size, pRequestStream, positionInRequestStream, pComplete)) return;
    if (WebServerThisPost(todo, contentLength, contentStart, size, pRequestStream, positionInRequestStream, pComplete)) return;
    *pComplete = true;
}

static void reply(int todo)
{
    //Try all the base modules
    switch (todo)
    {
        case DO_LOGIN:           WebLoginHtml     (); return;
        case DO_NOT_FOUND:       HttpNotFound     (); return;
        case DO_NOT_MODIFIED:    HttpNotModified  (); return;
    }
    
    //If not called then call the derived (child) module
    if (WebServerBaseReply(todo)) return;
    if (WebServerThisReply(todo)) return;
}

static void handleRequest(char* pStateData, int size, char* pRequestStream, uint32_t positionInRequestStream)
{
    struct state* pState = (struct state*)pStateData;
    
    pState->delayUntil = MsTimerCount; //Default to no delay unless modified;
    
    //Handle request for the first packet of data received but leave todo the same after that.
    int contentLength = 0;
    int contentStart  = 0;
    if (size && positionInRequestStream == 0)
    {
        //Read the headers
        char* pMethod;
        char* pPath;
        char* pQuery;
        char* pLastModified;
        char* pCookies;
        contentStart = HttpRequestRead(pRequestStream, size, &pMethod, &pPath, &pQuery, &pLastModified, &pCookies, &contentLength);
        
        //Ask the web server what to do
        pState->toDo = decideWhatToDo(pPath, pLastModified);
        
        //If what to do is NOTHING, NOT_FOUND or NOT_MODIFIED then no query or post will be valid so stop now
        if (pState->toDo < DO_LOGIN) { pState->postComplete = true; return; }
        
        //If what to do is LOGIN then the user has just returned the login form
        if (pState->toDo == DO_LOGIN)
        {
            handleQuery(pState->toDo, pQuery);                  //Read the password and the original location
            if (WebLoginQueryPasswordOk)
            {
                if (!WebLoginSessionIdIsSet())           //If there isn't a session id already
                {
                    WebLoginSessionIdNew();              //Create a new session id
                }
                pState->toDo =  WebLoginOriginalToDo;          //Load the original todo and SEND_SESSION_ID
                pState->toDo += DO_SEND_SESSION_ID;
            }
            pState->delayUntil = MsTimerCount + LOGIN_DELAY_MS; //To prevent brute forcing the hash delay the reply to the login
            pState->postComplete = true;
            return;                                       //Either way no query or post will be valid
        }
        
        //Have a normal request so authenticate
        if (!WebLoginCookiesContainValidSessionId(pCookies))
        {
            WebLoginOriginalToDo = pState->toDo; //Record the original destination for redirection
            pState->toDo = DO_LOGIN;
            pState->postComplete = true;
            return; //Ignore any query or post as the user is not authenticated
        }
        
        //Handle the query
        handleQuery(pState->toDo, pQuery);
    }
    
    //Do the upload of anything that needs it. Todos it doesn't understand are ignored.
    if (!pState->postComplete) handlePost(pState->toDo, contentLength, contentStart, size, pRequestStream, positionInRequestStream, &pState->postComplete);
}

static int pollSomethingToSend(char* pStateData, bool clientFinished) //returns 0 no; +1 yes; -1 finished; 
{
    struct state* pState = (struct state*)pStateData;
    
    if (!pState->toDo)
    {
        if (clientFinished) return -1; //The client hasn't requested anything and never will so finish
        else                return  0; //The client hasn't requested anything yet but still could
    }
    if (!pState->postComplete               ) return 0; //Wait for the request (usually a POST) to finish
    if (!MsTimerAbsolute(pState->delayUntil)) return 0; //Wait a while (usually after a LOGIN attempt)
    
    return 1; //Yep, set up anything (just TSL at the moment) then call sendReply
}

static bool sendReply(char* pStateData)
{
    struct state* pState = (struct state*)pStateData;
    
    int todo = pState->toDo; //Make a copy so that we don't modify todo in the state

    //Check if todo includes the need to send a cookie
    if (todo >= DO_SEND_SESSION_ID)
    {
        HttpOkCookieName   = WebLoginSessionNameGet();
        HttpOkCookieValue  = WebLoginSessionIdGet();
        HttpOkCookieMaxAge = WebLoginSessionNameLife();
        todo -= DO_SEND_SESSION_ID;
    }
    else
    {
        HttpOkCookieName   = NULL;
        HttpOkCookieValue  = NULL;
        HttpOkCookieMaxAge = -1;
    }
    
    reply(todo);
    
    return !HttpBufFilled(); //If we haven't used a full buffer then we have finished
}

int WebInit()
{
    HttpRequestFunction = handleRequest;
    HttpPollFunction    = pollSomethingToSend;
    HttpReplyFunction   = sendReply;
    
    WebLoginInit();
    
    return 0;
}