“Race Collision” is a one player game in which a truck has to avoid “particles” that appear on the road. By the use of the joystick, the player can guide themselves through the menu system to start the game. The truck is the main element of the game and it can be moved from side to side with the joystick. The road curves randomly from time to time and the player has to be careful to keep the truck within the road boundaries. Particles appear on the screen at random positions and 4 collisions lead to the end of the game.

Dependencies:   ELEC2645_JoystickLCD_LPC1768_2021

lib/N5110.h

Committer:
alex_20
Date:
2021-04-22
Revision:
6:40ef2030334c
Parent:
5:7930d289e7fc
Child:
7:559edc36f261

File content as of revision 6:40ef2030334c:

#ifndef N5110_H
#define N5110_H

#include <vector>
#include <cmath>
#include "math.h" 
#include "Utils.h"
#include "Vector.h"
#include "mbed.h"

// number of pixels on display
#define WIDTH 84
#define HEIGHT 48
#define BANKS 6

/// Fill types for 2D shapes
enum FillType {
     FILL_TRANSPARENT, ///< Transparent with outline
     FILL_BLACK,       ///< Filled black
     FILL_WHITE,       ///< Filled white (no outline)
};

const static int TYPE_SOLID = 0;
const static int TYPE_DOTTED = 1;

/** N5110 Class
@brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
@brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
@brief Can print characters and strings to the display using the included 5x7 font.
@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
@brief The library can print primitive shapes (lines, circles, rectangles)
@brief Acknowledgements to Chris Yan's Nokia_5110 Library.

@brief Revision 1.3

@author Craig A. Evans
@date   7th February 2017

@code

#include "mbed.h"
#include "N5110.h"

//      rows,cols
int sprite[8][5] =   {
    { 0,0,1,0,0 },
    { 0,1,1,1,0 },
    { 0,0,1,0,0 },
    { 0,1,1,1,0 },
    { 1,1,1,1,1 },
    { 1,1,1,1,1 },
    { 1,1,0,1,1 },
    { 1,1,0,1,1 },
};

//    VCC,SCE,RST,D/C,MOSI,SCLK,LED
//N5110 lcd(p7,p8,p9,p10,p11,p13,p21);  // LPC1768 - pwr from GPIO
N5110 lcd(p8,p9,p10,p11,p13,p21);  // LPC1768 - powered from +3V3 - JP1 in 2/3 position
//N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);  // K64F - pwr from 3V3

int main()
{
    // first need to initialise display
    lcd.init();
    
    // change set contrast in range 0.0 to 1.0
    // 0.4 appears to be a good starting point
    lcd.setContrast(0.4);

    while(1) {

        // these are default settings so not strictly needed
        lcd.normalMode();      // normal colour mode

        lcd.clear();
        // x origin, y origin, rows, cols, sprite
        lcd.drawSprite(20,6,8,5,(int *)sprite);
        lcd.refresh();
        wait(5.0);

        lcd.clear(); // clear buffer at start of every loop
        // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
        lcd.printString("Hello, World!",0,0);

        char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
        // so can display a string of a maximum 14 characters in length
        // or create formatted strings - ensure they aren't more than 14 characters long
        int temperature = 27;
        int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
        // it is important the format specifier ensures the length will fit in the buffer
        if (length <= 14)  // if string will fit on display (assuming printing at x=0)
            lcd.printString(buffer,0,1);           // display on screen

        float pressure = 1012.3;  // same idea with floats
        length = sprintf(buffer,"P = %.2f mb",pressure);
        if (length <= 14)
            lcd.printString(buffer,0,2);

        // can also print individual characters at specified place
        lcd.printChar('X',5,3);

        // draw a line across the display at y = 40 pixels (origin top-left)
        for (int i = 0; i < WIDTH; i++) {
            lcd.setPixel(i,40,true);
        }
        // need to refresh display after setting pixels or writing strings
        lcd.refresh();
        wait(5.0);

        // can check status of pixel using getPixel(x,y);
        lcd.clear();  // clear buffer
        lcd.setPixel(2,2,true);  // set random pixel in buffer
        lcd.refresh();
        wait(1.0);

        int pixel_to_test = lcd.getPixel(2,2);

        if ( pixel_to_test ) {
            lcd.printString("2,2 is set",0,4);
        }

        // this one shouldn't be set
        lcd.setPixel(3,3,false);  // clear random pixel in buffer
        lcd.refresh();
        pixel_to_test = lcd.getPixel(3,3);

        if ( pixel_to_test == 0 ) {
            lcd.printString("3,3 is clear",0,5);
        }

        lcd.refresh();
        wait(4.0);

        lcd.clear();            // clear buffer
        lcd.inverseMode();      // invert colours
        lcd.setBrightness(1.0); // put LED backlight on full

        float array[84];

        for (int i = 0; i < 84; i++) {
            array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
        }

        // can also plot graphs - 84 elements only
        // values must be in range 0.0 - 1.0
        lcd.plotArray(array);
        lcd.refresh();
        wait(5.0);

        lcd.clear();
        lcd.normalMode();      // normal colour mode back
        lcd.setBrightness(0.5); // put LED backlight on 50%

        // example of drawing lines
        for (int x = 0; x < WIDTH ; x+=10) {
            // x0,y0,x1,y1,type 0-white,1-black,2-dotted
            lcd.drawLine(0,0,x,HEIGHT,2);
        }
        lcd.refresh();  // refresh after drawing shapes
        wait(5.0);


        lcd.clear();
        // example of how to draw circles
        lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK);  // x,y,radius,black fill
        lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE);  // x,y,radius,white fill
        lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT);  // x,y,radius,transparent with outline
        lcd.refresh();  // refresh after drawing shapes
        wait(5.0);

        lcd.clear();
        // example of how to draw rectangles
        //          origin x,y,width,height,type
        lcd.drawRect(10,10,50,30,FILL_BLACK);  // filled black rectangle
        lcd.drawRect(15,15,20,10,FILL_WHITE);  // filled white rectange (no outline)
        lcd.drawRect(2,2,70,40,FILL_TRANSPARENT);    // transparent, just outline
        lcd.refresh();  // refresh after drawing shapes
        wait(5.0);

    }
}


@endcode
*/
class N5110
{
private:
// objects
    SPI         *_spi;
    DigitalOut  *_led;
    DigitalOut  *_pwr;
    DigitalOut  *_sce;
    DigitalOut  *_rst;
    DigitalOut  *_dc;

// variables
    unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;

public:
    /** Create a N5110 object connected to the specified pins
    *
    * @param pwr  Pin connected to Vcc on the LCD display (pin 1)
    * @param sce  Pin connected to chip enable (pin 3)
    * @param rst  Pin connected to reset (pin 4)
    * @param dc   Pin connected to data/command select (pin 5)
    * @param mosi Pin connected to data input (MOSI) (pin 6)
    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
    * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
    *
    */
    N5110(PinName const pwrPin,
          PinName const scePin,
          PinName const rstPin,
          PinName const dcPin,
          PinName const mosiPin,
          PinName const sclkPin,
          PinName const ledPin);

    /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
    *
    * @param sce  Pin connected to chip enable (pin 3)
    * @param rst  Pin connected to reset (pin 4)
    * @param dc   Pin connected to data/command select (pin 5)
    * @param mosi Pin connected to data input (MOSI) (pin 6)
    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
    * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
    *
    */
    N5110(PinName const scePin,
          PinName const rstPin,
          PinName const dcPin,
          PinName const mosiPin,
          PinName const sclkPin,
          PinName const ledPin);

    /**
     * Free allocated memory when object goes out of scope
     */
    ~N5110();

    /** Initialise display
    *
    *   Powers up the display and turns on backlight (50% brightness default).
    *   Sets the display up in horizontal addressing mode and with normal video mode.
    */
    void init();

    /** Turn off
    *
    *   Powers down the display and turns of the backlight.
    *   Needs to be reinitialised before being re-used.
    */
    void turnOff();

    /** Clear
    *
    *   Clears the screen buffer.
    */
    void clear();

    /** Set screen constrast
    *   @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value)
    */
    void setContrast(float contrast);
    
    /** Turn on normal video mode (default)
    *  Black on white
    */
    void normalMode();

    /** Turn on inverse video mode (default)
    *  White on black
    */
    void inverseMode();

    /** Backlight On
    *
    *   Turns backlight on
    */
    void backLightOn();

    /** Set Brightness
    *
    * Turns backlight off
    */
    void backLightOff();

    /** Print String
    *
    *   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
    *   @param x - the column number (0 to 83)
    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
    */
    void printString(char const         *str,
                     unsigned int const  x,
                     unsigned int const  y);

    /** Print Character
    *
    *   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
    *   @param  c - the character to print. Can print ASCII as so printChar('C').
    *   @param x - the column number (0 to 83)
    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
    */
    void printChar(char const         c,
                   unsigned int const x,
                   unsigned int const y);

    /**
    * @brief Set a Pixel
    *
    * @param x     The x co-ordinate of the pixel (0 to 83)
    * @param y     The y co-ordinate of the pixel (0 to 47)
    * @param state The state of the pixel [true=black (default), false=white]
    *
    * @details This function sets the state of a pixel in the screen buffer.
    *          The third parameter can be omitted,
    */
    void setPixel(unsigned int const x,
                  unsigned int const y,
                  bool const         state = true);

    /**
    *  @brief Clear a Pixel
    *
    *   @param  x - the x co-ordinate of the pixel (0 to 83)
    *   @param  y - the y co-ordinate of the pixel (0 to 47)
    *
    *   @details This function clears pixel in the screen buffer
    *
    *   @deprecated Use setPixel(x, y, false) instead
    */
    void clearPixel(unsigned int const x,
                    unsigned int const y)
    __attribute__((deprecated("Use setPixel(x,y,false) instead")));

    /** Get a Pixel
    *
    *   This function gets the status of a pixel in the screen buffer.
    *   @param  x - the x co-ordinate of the pixel (0 to 83)
    *   @param  y - the y co-ordinate of the pixel (0 to 47)
    *   @returns
    *       0           - pixel is clear
    *       1    - pixel is set
    */
    int getPixel(unsigned int const x,
                 unsigned int const y) const;

    /** Refresh display
    *
    *   This functions sends the screen buffer to the display.
    */
    void refresh();

    /** Randomise buffer
    *
    *   This function fills the buffer with random data.  Can be used to test the display.
    *   A call to refresh() must be made to update the display to reflect the change in pixels.
    *   The seed is not set and so the generated pattern will probably be the same each time.
    *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
    */
    void randomiseBuffer();

    /** Plot Array
    *
    *   This function plots a one-dimensional array in the buffer.
    *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
    */
    void plotArray(float const array[]);

    /** Draw Circle
    *
    *   This function draws a circle at the specified origin with specified radius in the screen buffer
    *   Uses the midpoint circle algorithm.
    *   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
    *   @param  x0     - x-coordinate of centre
    *   @param  y0     - y-coordinate of centre
    *   @param  radius - radius of circle in pixels
    *   @param  fill   - fill-type for the shape
    */
    void drawCircle(unsigned int const x0,
                    unsigned int const y0,
                    unsigned int const radius,
                    FillType const     fill);
        
                    
    // Draw Curve
    void drawCurve(std::vector<Vector2Df> curve_points, 
                   float offset, 
                   int dash_len, 
                   int type);

    /** Draw Line
    *
    *   This function draws a line between the specified points using linear interpolation.
    *   @param  x0      - x-coordinate of first point
    *   @param  y0      - y-coordinate of first point
    *   @param  x1      - x-coordinate of last point
    *   @param  y1      - y-coordinate of last point
    *   @param  offset  - moved from position 
    *   @param  step    - 0 white, 1 black, >= 2 dotted
    */
    void drawLine(unsigned int const x0,
                  unsigned int const y0,
                  unsigned int const x1,
                  unsigned int const y1,
                  unsigned int const offset,
                  unsigned int const step);

    /** Draw Rectangle
    *
    *   This function draws a rectangle.
    *   @param  x0 - x-coordinate of origin (top-left)
    *   @param  y0 - y-coordinate of origin (top-left)
    *   @param  width - width of rectangle
    *   @param  height - height of rectangle
    *   @param  fill   - fill-type for the shape
    */
    void drawRect(unsigned int const x0,
                  unsigned int const y0,
                  unsigned int const width,
                  unsigned int const height,
                  FillType const     fill);

    /** Draw Sprite
    *
    *   This function draws a sprite as defined in a 2D array
    *   @param  x0 - x-coordinate of origin (top-left)
    *   @param  y0 - y-coordinate of origin (top-left)
    *   @param  nrows - number of rows in sprite
    *   @param  ncols - number of columns in sprite
    *   @param  sprite - 2D array representing the sprite
    */
    void drawSprite(int x0,
                    int y0,
                    int nrows,
                    int ncols,
                    int *sprite);


private:
// methods
    void setXYAddress(unsigned int const x,
                      unsigned int const y);
    void initSPI();
    void turnOn();
    void reset();
    void clearRAM();
    void sendCommand(unsigned char command);
    void sendData(unsigned char data);
    void setTempCoefficient(char tc);  // 0 to 3
    void setBias(char bias);  // 0 to 7
};

const unsigned char font5x7[480] = {
    0x00, 0x00, 0x00, 0x00, 0x00,// (space)
    0x00, 0x00, 0x5F, 0x00, 0x00,// !
    0x00, 0x07, 0x00, 0x07, 0x00,// "
    0x14, 0x7F, 0x14, 0x7F, 0x14,// #
    0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
    0x23, 0x13, 0x08, 0x64, 0x62,// %
    0x36, 0x49, 0x55, 0x22, 0x50,// &
    0x00, 0x05, 0x03, 0x00, 0x00,// '
    0x00, 0x1C, 0x22, 0x41, 0x00,// (
    0x00, 0x41, 0x22, 0x1C, 0x00,// )
    0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
    0x08, 0x08, 0x3E, 0x08, 0x08,// +
    0x00, 0x50, 0x30, 0x00, 0x00,// ,
    0x08, 0x08, 0x08, 0x08, 0x08,// -
    0x00, 0x60, 0x60, 0x00, 0x00,// .
    0x20, 0x10, 0x08, 0x04, 0x02,// /
    0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
    0x00, 0x42, 0x7F, 0x40, 0x00,// 1
    0x42, 0x61, 0x51, 0x49, 0x46,// 2
    0x21, 0x41, 0x45, 0x4B, 0x31,// 3
    0x18, 0x14, 0x12, 0x7F, 0x10,// 4
    0x27, 0x45, 0x45, 0x45, 0x39,// 5
    0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
    0x01, 0x71, 0x09, 0x05, 0x03,// 7
    0x36, 0x49, 0x49, 0x49, 0x36,// 8
    0x06, 0x49, 0x49, 0x29, 0x1E,// 9
    0x00, 0x36, 0x36, 0x00, 0x00,// :
    0x00, 0x56, 0x36, 0x00, 0x00,// ;
    0x00, 0x08, 0x14, 0x22, 0x41,// <
    0x14, 0x14, 0x14, 0x14, 0x14,// =
    0x41, 0x22, 0x14, 0x08, 0x00,// >
    0x02, 0x01, 0x51, 0x09, 0x06,// ?
    0x32, 0x49, 0x79, 0x41, 0x3E,// @
    0x7E, 0x11, 0x11, 0x11, 0x7E,// A
    0x7F, 0x49, 0x49, 0x49, 0x36,// B
    0x3E, 0x41, 0x41, 0x41, 0x22,// C
    0x7F, 0x41, 0x41, 0x22, 0x1C,// D
    0x7F, 0x49, 0x49, 0x49, 0x41,// E
    0x7F, 0x09, 0x09, 0x01, 0x01,// F
    0x3E, 0x41, 0x41, 0x51, 0x32,// G
    0x7F, 0x08, 0x08, 0x08, 0x7F,// H
    0x00, 0x41, 0x7F, 0x41, 0x00,// I
    0x20, 0x40, 0x41, 0x3F, 0x01,// J
    0x7F, 0x08, 0x14, 0x22, 0x41,// K
    0x7F, 0x40, 0x40, 0x40, 0x40,// L
    0x7F, 0x02, 0x04, 0x02, 0x7F,// M
    0x7F, 0x04, 0x08, 0x10, 0x7F,// N
    0x3E, 0x41, 0x41, 0x41, 0x3E,// O
    0x7F, 0x09, 0x09, 0x09, 0x06,// P
    0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
    0x7F, 0x09, 0x19, 0x29, 0x46,// R
    0x46, 0x49, 0x49, 0x49, 0x31,// S
    0x01, 0x01, 0x7F, 0x01, 0x01,// T
    0x3F, 0x40, 0x40, 0x40, 0x3F,// U
    0x1F, 0x20, 0x40, 0x20, 0x1F,// V
    0x7F, 0x20, 0x18, 0x20, 0x7F,// W
    0x63, 0x14, 0x08, 0x14, 0x63,// X
    0x03, 0x04, 0x78, 0x04, 0x03,// Y
    0x61, 0x51, 0x49, 0x45, 0x43,// Z
    0x00, 0x00, 0x7F, 0x41, 0x41,// [
    0x02, 0x04, 0x08, 0x10, 0x20,// "\"
    0x41, 0x41, 0x7F, 0x00, 0x00,// ]
    0x04, 0x02, 0x01, 0x02, 0x04,// ^
    0x40, 0x40, 0x40, 0x40, 0x40,// _
    0x00, 0x01, 0x02, 0x04, 0x00,// `
    0x20, 0x54, 0x54, 0x54, 0x78,// a
    0x7F, 0x48, 0x44, 0x44, 0x38,// b
    0x38, 0x44, 0x44, 0x44, 0x20,// c
    0x38, 0x44, 0x44, 0x48, 0x7F,// d
    0x38, 0x54, 0x54, 0x54, 0x18,// e
    0x08, 0x7E, 0x09, 0x01, 0x02,// f
    0x08, 0x14, 0x54, 0x54, 0x3C,// g
    0x7F, 0x08, 0x04, 0x04, 0x78,// h
    0x00, 0x44, 0x7D, 0x40, 0x00,// i
    0x20, 0x40, 0x44, 0x3D, 0x00,// j
    0x00, 0x7F, 0x10, 0x28, 0x44,// k
    0x00, 0x41, 0x7F, 0x40, 0x00,// l
    0x7C, 0x04, 0x18, 0x04, 0x78,// m
    0x7C, 0x08, 0x04, 0x04, 0x78,// n
    0x38, 0x44, 0x44, 0x44, 0x38,// o
    0x7C, 0x14, 0x14, 0x14, 0x08,// p
    0x08, 0x14, 0x14, 0x18, 0x7C,// q
    0x7C, 0x08, 0x04, 0x04, 0x08,// r
    0x48, 0x54, 0x54, 0x54, 0x20,// s
    0x04, 0x3F, 0x44, 0x40, 0x20,// t
    0x3C, 0x40, 0x40, 0x20, 0x7C,// u
    0x1C, 0x20, 0x40, 0x20, 0x1C,// v
    0x3C, 0x40, 0x30, 0x40, 0x3C,// w
    0x44, 0x28, 0x10, 0x28, 0x44,// x
    0x0C, 0x50, 0x50, 0x50, 0x3C,// y
    0x44, 0x64, 0x54, 0x4C, 0x44,// z
    0x00, 0x08, 0x36, 0x41, 0x00,// {
    0x00, 0x00, 0x7F, 0x00, 0x00,// |
    0x00, 0x41, 0x36, 0x08, 0x00,// }
    0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
    0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
};

#endif