Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
globals.h
- Committer:
- ajindia6
- Date:
- 2015-10-20
- Revision:
- 2:eba4ed0263a4
- Parent:
- 1:3da29f1d84b4
File content as of revision 2:eba4ed0263a4:
#ifndef GLOBAL_H
#define GLOBAL_H
// === [global object] ===
extern uLCD_4DGL uLCD;
// === [global settings] ===
#define BACKGROUND_COLOR 0x000000 //black
#define LANDSCAPE_HEIGHT 4 // number of pixel on the screen
#define MAX_BUILDING_HEIGHT 10 // number of pixel on the screen
// === [define the macro of error heandle function] ===
// when the condition (c) is not true, assert the program and show error code
#define ASSERT_P(c,e) do { \
if(!(c)){ \
uLCD.printf("\nERROR:%d\n",e); \
while(1); \
} \
} while (0)
// === [error code] ===
#define ERROR_MISSILE_INDEX_GET_INFO -1 // make sure your code give the valid index for missile_get_info()
#define ERROR_MISSILE_INDEX_UPDATE_STATUS -2 // make sure your code give the valid index for missile_update_status()
#define ERROR_MISSILE_SPEED -3 // missile speed has to be between 1 and 8
#define ERROR_MISSILE_INTERVAL -4 // missile interval has to be between 1 and 100
// other missile error code ...
#define ERROR_CITY_NUMBER -11 // num_city in city_landscape_init() is larger than MAX_NUM_CITY
#define ERROR_CITY_INDEX_GET_INFO -12 // make sure your code give the valid index for city_get_info()
#define ERROR_CITY_INDEX_DESTROY -13 // make sure your code give the valid index for city_destroy()
// other player-missile error code ...
#endif //GLOBAL_H
