Words in Typing mode FINAL
Dependencies: SDFileSystem emic2 mbed-rtos mbed
Fork of BAT_Type_word by
buttonArray.cpp
- Committer:
- aismail1997
- Date:
- 2017-12-05
- Revision:
- 44:9ccc9f8524fd
- Parent:
- 43:fa8d0db68228
File content as of revision 44:9ccc9f8524fd:
#include "mbed.h"
#include "buttonArray.h"
// type mode
// buttonArray constructor
buttonArray::buttonArray(button b1, button b2, button b3, button b4, button b5, button b6)
: button1(b1), button2(b2), button3(b3), button4(b4), button5(b5), button6(b6) {}
//Serial pc(USBTX, USBRX);
// FUNCTIONS
// map input braille to ascii
// braille respresentation here - https://en.wikipedia.org/wiki/Braille_ASCII
char buttonArray::checkVal(char* braille)
{
char val = 'K';
if (strcmp(braille, "000000") == 0) val = 'X';
if (strcmp(braille, "011111") == 0) val = 'A';
if (strcmp(braille, "001111") == 0) val = 'B';
if (strcmp(braille, "011011") == 0) val = 'C';
if (strcmp(braille, "011001") == 0) val = 'D';
/*if (strcmp(braille, "011101") == 0) val = 'E';
if (strcmp(braille, "001011") == 0) val = 'F';
if (strcmp(braille, "001001") == 0) val = 'G';
if (strcmp(braille, "001101") == 0) val = 'H';
if (strcmp(braille, "101011") == 0) val = 'I';
if (strcmp(braille, "101001") == 0) val = 'J';*/
/*if (strcmp(braille, "011111") == 0) val = 'K';
if (strcmp(braille, "000111") == 0) val = 'L';*/
if (strcmp(braille, "010011") == 0) val = 'M';
if (strcmp(braille, "010001") == 0) val = 'N';
if (strcmp(braille, "010101") == 0) val = 'O';
/*if (strcmp(braille, "000011") == 0) val = 'P';
if (strcmp(braille, "000001") == 0) val = 'Q';
if (strcmp(braille, "000101") == 0) val = 'R';
if (strcmp(braille, "100011") == 0) val = 'S';
if (strcmp(braille, "100001") == 0) val = 'T';
if (strcmp(braille, "010110") == 0) val = 'U';
if (strcmp(braille, "000110") == 0) val = 'V';
if (strcmp(braille, "101000") == 0) val = 'W';
if (strcmp(braille, "010010") == 0) val = 'X';
if (strcmp(braille, "010000") == 0) val = 'Y';
if (strcmp(braille, "010100") == 0) val = 'Z';*/
// check if reset
if (strcmp(braille, "111111") == 0) val = 'Z';
//pc.printf(" %c \n", val);
return val;
}
// get braille represention of char
char* buttonArray::getBraille(char val)
{
char* braille;
if (val == 'A') braille = "011111";
if (val == 'B') braille = "001111";
if (val == 'C') braille = "011011";
if (val == 'D') braille = "011001";
if (val == 'E') braille = "011101";
if (val == 'F') braille = "001011";
if (val == 'G') braille = "001001";
if (val == 'H') braille = "001101";
if (val == 'I') braille = "101011";
if (val == 'J') braille = "101001";
if (val == 'K') braille = "011111";
/*if (val == 'L') braille = "000111";*/
if (val == 'M') braille = "010011";
if (val == 'N') braille = "010001";
if (val == 'O') braille = "010101";
/*if (val == 'P') braille = "000011";
if (val == 'Q') braille = "000001";
if (val == 'R') braille = "000101";
if (val == 'S') braille = "100011";
if (val == 'T') braille = "100001";
if (val == 'U') braille = "010110";
if (val == 'V') braille = "000110";
if (val == 'W') braille = "101000";
if (val == 'X') braille = "010010";
if (val == 'Y') braille = "010000";
if (val == 'Z') braille = "010100";*/
// check if reset
if (val == ' ') braille = "111111";
return braille;
}
// return an array of which pins need to be up
int* buttonArray::pinsUp(char val)
{
int* pinsup;
//pinsup = new int[7];
char* braille = getBraille(val);
int j = 1;
for (int i = 0; i < 6; i++) {
if (braille[i] == '0') {
pinsup[j] = i+1;
j++;
}
}
// record size of array in the first element
pinsup[0] = j;
return pinsup;
}
// return feedback on which pins need to be corrected
// takes in current and actual char as input and returns status of each char
int* buttonArray::wrongPins(char* inarr, char actual)
{
// TODO check initial value of wrong
int* wrong;
wrong = new int[7];
char* actarr = getBraille(actual);
//pc.printf("wrong pins");
int j = 1;
for (int i = 0; i < 6; i++) {
if(inarr[i] != actarr[i]) {
wrong[j] = i+1;
//pc.printf("%d ", wrong[j]);
j++;
}
}
// record size of array in the first element
wrong[0] = j;
return wrong;
}
void buttonArray::setup()
{
// servos begin at 30 degrees
// replace with a button setup function
button1.setup();
button2.setup();
button3.setup();
button4.setup();
button5.setup();
button6.setup();
}
