Code to control an individually addressable RGB strip.
Dependencies: mbed WS2812 PixelArray
main.cpp
- Committer:
- ahdyer
- Date:
- 2019-12-14
- Revision:
- 0:b47973ee96a9
File content as of revision 0:b47973ee96a9:
#include "mbed.h"
#include "WS2812.h"
#include "PixelArray.h"
#define WS2812_BUF 30
#define NUM_COLORS 6
#define NUM_LEDS_PER_COLOR 1
PixelArray px(WS2812_BUF);
// See the program page for information on the timing numbers
// The given numbers are for the K64F
WS2812 ws(D9, WS2812_BUF, 3, 11, 10, 11);
int main()
{
ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
// set up the colours we want to draw with
int colorbuf[NUM_COLORS] = {0xfffff0,0xffff00,0xfff000,0xff0000,0xf00000,0xffffff};
// for each of the colours (j) write out 10 of them
// the pixels are written at the colour*10, plus the colour position
// all modulus 60 so it wraps around
for (int i = 0; i < WS2812_BUF; i++) {
px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]);
}
// now all the colours are computed, add a fade effect using intensity scaling
// compute and write the II value for each pixel
for (int j=0; j<WS2812_BUF; j++) {
// px.SetI(pixel position, II value)
px.SetI(j%WS2812_BUF, 0x0f);
}
// Now the buffer is written, rotate it
// by writing it out with an increasing offset
while (1) {
for (int z=WS2812_BUF; z >= 0 ; z--) {
ws.write_offsets(px.getBuf(),z,z,z);
wait(0.075);
}
}
}