#include "mbed.h"
#include "PPM.h"

//My channel mapping, yours will be different
//Channel 1 is roll. min 1000. max 1900
//Channel 2 is pitch. min 1000. max 1900
//Channel 3 is throttle < 900 when not connected. min 1000. max 1900
//Channel 4 is yaw. min 1000. max 1900
//Channel 5 is arm. armed > 1800 else unarmed
//Channel 6 is mode. rate > 1800. stab < 1100. else error 
//Channel 7 is spare
//Channel 8 is spare

//PPM object
PPM *_ppm;
//InterruptIn pin (p5)
InterruptIn *_interruptPin = new InterruptIn(D5);
//Connection to the PC
Serial pcRC(USBTX, USBRX);

void RCTest();