Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Revision:
1:a74e42cf52b2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Slider.cpp	Sun Apr 05 13:54:48 2015 +0000
@@ -0,0 +1,89 @@
+#include "Slider.h"
+
+Slider::Slider(Screen* mScreen,UINT16 _id,UINT16 _x,UINT16 _y,UINT16 _width,UINT16 _height,int _valMax,int _value,
+               Color _colorBkg):
+    Widget(mScreen,_id,_x,_y,_width,_height,_colorBkg)
+{
+
+    myValueMax=_valMax;
+    myValue=_value;
+
+    myType=OBJ_SLIDER;
+    myState=SLIDER_STATE_RELEASED;
+
+    myScreen->addWidget((Widget*) this);
+}
+//---------------------------------------
+Slider::~Slider(void)
+{
+}
+//---------------------------------------
+void Slider::draw(void)
+{
+    if(myIsVisible==false)
+        return;
+
+    PicasoSerial* ps=0;
+    ps=myScreen->getPicasoSerial();
+
+    if(ps!=0) {
+        ps->draw_slider(0x0000,myX,myY,myX+myWidth,myY+myHeight,myColor,myValueMax,myValue);
+    }
+    ps=0;
+
+}
+//--------------------------------------
+void Slider::setInvisible(bool _state)
+{
+    // element devient invisible
+    if(_state==true) {
+        if(myIsVisible==false)
+            return;
+
+        myIsVisible=false;
+
+        Color c= myScreen->getColorBkg();
+
+        PicasoSerial* ps=0;
+        ps=myScreen->getPicasoSerial();
+
+        if(ps!=0) {
+            ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,c);
+        }
+        ps=0;
+    }
+
+    // element devient visible
+    else {
+        myIsVisible=true;
+
+
+        this->draw();
+    }
+}
+//-------------------------------------
+int Slider::getValue(GraphicMessage* pmsg)
+{
+    TouchEvent msgEvent=pmsg->event;
+
+    UINT16 xn=pmsg->posiX;
+
+
+    if(myIsVisible==false)
+        return 0;
+    //
+
+    if(msgEvent==EVENT_RELEASE) {
+        myState=SLIDER_STATE_RELEASED;
+    }
+    //
+    if(msgEvent==EVENT_MOVE) {
+        myState=SLIDER_STATE_MOVE;
+        UINT16 dis=xn-myX;
+        UINT16 a=dis*myValueMax;
+        myValue=(a/myWidth);
+
+        this->draw();
+    }
+    return myValue;
+}
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