ECE 2036 Project

Dependencies:   mbed wave_player 4DGL-uLCD-SE

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Physics Struct Reference

Physics Struct Reference

The main state structure for the game. More...

#include <physics.h>


Detailed Description

The main state structure for the game.

This structure holds all the global state for the game, and is updated during the game loop. When you implement the "jump back" feature, this is the structure you need to save/restore.

Definition at line 9 of file physics.h.