ECE 2036 Project

Dependencies:   mbed wave_player 4DGL-uLCD-SE

Revision:
2:2042f29de6b7
Parent:
0:cf4396614a79
diff -r c18c231cb299 -r 2042f29de6b7 physics.h
--- a/physics.h	Wed Nov 08 21:01:43 2017 +0000
+++ b/physics.h	Thu Nov 21 16:10:57 2019 +0000
@@ -3,10 +3,10 @@
 /**
  * The main state structure for the game.
  * This structure holds all the global state for the game, and is updated during
- * the game loop. When you implement the "jump back" feature, this is the 
+ * the game loop. When you implement the "jump back" feature, this is the
  * structure you need to save/restore.
  */
-struct Physics {    
+struct Physics {
     float px, py; // Ball position
     float vx, vy; // Ball velocity
     float ax, ay; // Ball acceleration