USBHostGamepad library usage example
Dependencies: USBHostGamepad mbed
Revision 0:e0b65c2c3cc8, committed 2017-12-20
- Comitter:
- abougouffa
- Date:
- Wed Dec 20 11:19:41 2017 +0000
- Commit message:
- USBHostGamepad example
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/USBHostGamepad.lib Wed Dec 20 11:19:41 2017 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/abougouffa/code/USBHostGamepad/#b12dbbe77a8a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Wed Dec 20 11:19:41 2017 +0000
@@ -0,0 +1,38 @@
+#include "mbed.h"
+#include "USBHostGamepad.h"
+
+DigitalOut led(LED3);
+
+void onGamepadEvent(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons) {
+ printf("x: %02X, y: %02X, z: %02X, rz: %02X, buttons: %04X\r\n",
+ x, y, z, rz, buttons);
+}
+
+void gamepad_task() {
+ USBHostGamepad gamepad;
+
+ while(1) {
+ // try to connect a USB Gamepad
+ while(!gamepad.connect())
+ Thread::wait(500);
+
+ // when connected, attach handler called on Gamepad event
+ gamepad.attachEvent(onGamepadEvent);
+
+ // wait until the Gamepad is disconnected
+ while(gamepad.connected())
+ Thread::wait(500);
+ }
+}
+
+int main() {
+ Thread gamepadTask(osPriorityNormal, 1024 * 4);
+ gamepadTask.start(gamepad_task);
+
+ printf("MBED USB GAMEPAD\n\r");
+
+ while(1) {
+ led=!led;
+ Thread::wait(500);
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Wed Dec 20 11:19:41 2017 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/e7ca05fa8600 \ No newline at end of file
Abdelhak Bougouffa