Add USB HID Gamepad hosting support to mbed board (depends on USBHost library)
Dependents: mbed_gamepad_example
Revision 0:5311825d0590, committed 2017-12-20
- Comitter:
- abougouffa
- Date:
- Wed Dec 20 11:14:43 2017 +0000
- Child:
- 1:b12dbbe77a8a
- Commit message:
- USBHostGamepad Library
Changed in this revision
| USBHostGamepad.cpp | Show annotated file Show diff for this revision Revisions of this file |
| USBHostGamepad.h | Show annotated file Show diff for this revision Revisions of this file |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/USBHostGamepad.cpp Wed Dec 20 11:14:43 2017 +0000
@@ -0,0 +1,147 @@
+/* mbed USBHost Library
+ * Copyright (c) 2006-2013 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "USBHostGamepad.h"
+
+#if USBHOST_GAMEPAD
+
+USBHostGamepad::USBHostGamepad()
+{
+ host = USBHost::getHostInst();
+ init();
+}
+
+void USBHostGamepad::init()
+{
+ dev = NULL;
+ int_in = NULL;
+ onUpdate = NULL;
+ report_id = 0;
+ dev_connected = false;
+ gamepad_device_found = false;
+ gamepad_intf = -1;
+}
+
+bool USBHostGamepad::connected() {
+ return dev_connected;
+}
+
+bool USBHostGamepad::connect()
+{
+ int len_listen;
+
+ if (dev_connected) {
+ return true;
+ }
+
+ for (uint8_t i = 0; i < MAX_DEVICE_CONNECTED; i++) {
+
+ if (dev = host->getDevice(i)) {
+ if(host->enumerate(dev, this)) {
+ break;
+ }
+ if (gamepad_device_found) {
+ {
+ /* As this is done in a specific thread
+ * this lock is taken to avoid to process the device
+ * disconnect in usb process during the device registering */
+ USBHost::Lock Lock(host);
+
+ int_in = dev->getEndpoint(gamepad_intf, INTERRUPT_ENDPOINT, IN);
+ if (!int_in) {
+ break;
+ }
+
+ USB_INFO("New Gamepad device: VID:%04x PID:%04x [dev: %p - intf: %d]", dev->getVid(), dev->getPid(), dev, gamepad_intf);
+ dev->setName("Gamepad", gamepad_intf);
+ host->registerDriver(dev, gamepad_intf, this, &USBHostGamepad::init);
+
+ int_in->attach(this, &USBHostGamepad::rxHandler);
+ len_listen = int_in->getSize();
+ if (len_listen > sizeof(report)) {
+ len_listen = sizeof(report);
+ }
+ }
+ int ret=host->interruptRead(dev, int_in, report, len_listen, false);
+ MBED_ASSERT((ret==USB_TYPE_OK) || (ret ==USB_TYPE_PROCESSING) || (ret == USB_TYPE_FREE));
+ if ((ret==USB_TYPE_OK) || (ret ==USB_TYPE_PROCESSING)) {
+ dev_connected = true;
+ }
+ if (ret == USB_TYPE_FREE) {
+ dev_connected = false;
+ }
+ return true;
+ }
+ }
+ }
+ init();
+ return false;
+}
+
+void USBHostGamepad::rxHandler()
+{
+ int len_listen = int_in->getLengthTransferred();
+
+ if (len_listen !=0) {
+ uint16_t buttons = 0x0;
+ if (onUpdate) {
+ buttons |= ((report[5] & 0xF0) >> 4) | (report[6] << 4);
+ (*onUpdate)(report[0], report[1], report[3], report[4], buttons);
+ }
+ }
+
+ /* set again the maximum value */
+ len_listen = int_in->getSize();
+
+ if (len_listen > sizeof(report)) {
+ len_listen = sizeof(report);
+ }
+
+ if (dev) {
+ host->interruptRead(dev, int_in, report, len_listen, false);
+ }
+}
+
+/*virtual*/ void USBHostGamepad::setVidPid(uint16_t vid, uint16_t pid)
+{
+ // we don't check VID/PID for Gamepad driver
+ USB_INFO("VID: %X, PID: %X\n\r", vid, pid);
+}
+
+/*virtual*/ bool USBHostGamepad::parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol) //Must return true if the interface should be parsed
+{
+ if ((gamepad_intf == -1) &&
+ (intf_class == HID_CLASS) &&
+ (intf_subclass == 0x00) &&
+ (intf_protocol == 0x00)) {
+ gamepad_intf = intf_nb;
+ return true;
+ }
+ return false;
+}
+
+/*virtual*/ bool USBHostGamepad::useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir) //Must return true if the endpoint will be used
+{
+ if (intf_nb == gamepad_intf) {
+ if (type == INTERRUPT_ENDPOINT && dir == IN) {
+ gamepad_device_found = true;
+ return true;
+ }
+ }
+ return false;
+}
+
+#endif
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/USBHostGamepad.h Wed Dec 20 11:14:43 2017 +0000
@@ -0,0 +1,89 @@
+/* mbed USBHost Library
+ * Copyright (c) 2006-2013 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef USBHOSTGAMEPAD_H
+#define USBHOSTGAMEPAD_H
+
+#include "USBHostConf.h"
+
+#define USBHOST_GAMEPAD 1
+
+#if USBHOST_GAMEPAD
+
+#include "USBHost.h"
+
+/**
+ * A class to communicate a USB Gamepad
+ */
+class USBHostGamepad : public IUSBEnumerator
+{
+public:
+
+ /**
+ * Constructor
+ */
+ USBHostGamepad();
+
+ /**
+ * Try to connect a Gamepad device
+ *
+ * @return true if connection was successful
+ */
+ bool connect();
+
+ /**
+ * Check if a Gamepad is connected
+ *
+ * @returns true if a Gamepad is connected
+ */
+ bool connected();
+
+ /**
+ * Attach a callback called when a Gamepad event is received
+ *
+ * @param ptr function pointer
+ */
+ inline void attachEvent(void (*ptr)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons))
+ {
+ if (ptr != NULL) {
+ onUpdate = ptr;
+ }
+ }
+
+protected:
+ //From IUSBEnumerator
+ virtual void setVidPid(uint16_t vid, uint16_t pid);
+ virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed
+ virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used
+
+private:
+ USBHost * host;
+ USBDeviceConnected * dev;
+ USBEndpoint * int_in;
+ uint8_t report[8];
+ bool dev_connected;
+ bool gamepad_device_found;
+ int gamepad_intf;
+
+ void rxHandler();
+ void (*onUpdate)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons);
+ int report_id;
+ void init();
+};
+
+#endif
+
+#endif
\ No newline at end of file
Abdelhak Bougouffa