Add USB HID Gamepad hosting support to mbed board (depends on USBHost library)
Dependents: mbed_gamepad_example
Diff: USBHostGamepad.h
- Revision:
- 0:5311825d0590
diff -r 000000000000 -r 5311825d0590 USBHostGamepad.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/USBHostGamepad.h Wed Dec 20 11:14:43 2017 +0000
@@ -0,0 +1,89 @@
+/* mbed USBHost Library
+ * Copyright (c) 2006-2013 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef USBHOSTGAMEPAD_H
+#define USBHOSTGAMEPAD_H
+
+#include "USBHostConf.h"
+
+#define USBHOST_GAMEPAD 1
+
+#if USBHOST_GAMEPAD
+
+#include "USBHost.h"
+
+/**
+ * A class to communicate a USB Gamepad
+ */
+class USBHostGamepad : public IUSBEnumerator
+{
+public:
+
+ /**
+ * Constructor
+ */
+ USBHostGamepad();
+
+ /**
+ * Try to connect a Gamepad device
+ *
+ * @return true if connection was successful
+ */
+ bool connect();
+
+ /**
+ * Check if a Gamepad is connected
+ *
+ * @returns true if a Gamepad is connected
+ */
+ bool connected();
+
+ /**
+ * Attach a callback called when a Gamepad event is received
+ *
+ * @param ptr function pointer
+ */
+ inline void attachEvent(void (*ptr)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons))
+ {
+ if (ptr != NULL) {
+ onUpdate = ptr;
+ }
+ }
+
+protected:
+ //From IUSBEnumerator
+ virtual void setVidPid(uint16_t vid, uint16_t pid);
+ virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed
+ virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used
+
+private:
+ USBHost * host;
+ USBDeviceConnected * dev;
+ USBEndpoint * int_in;
+ uint8_t report[8];
+ bool dev_connected;
+ bool gamepad_device_found;
+ int gamepad_intf;
+
+ void rxHandler();
+ void (*onUpdate)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons);
+ int report_id;
+ void init();
+};
+
+#endif
+
+#endif
\ No newline at end of file
Abdelhak Bougouffa