Library to control a Graphics TFT connected to 4-wire SPI - revised for the Raio RA8875 Display Controller.

Dependents:   FRDM_RA8875_mPaint RA8875_Demo RA8875_KeyPadDemo SignalGenerator ... more

Fork of SPI_TFT by Peter Drescher

See Components - RA8875 Based Display

Enhanced touch-screen support - where it previous supported both the Resistive Touch and Capacitive Touch based on the FT5206 Touch Controller, now it also has support for the GSL1680 Touch Controller.

Offline Help Manual (Windows chm)

/media/uploads/WiredHome/ra8875.zip.bin (download, rename to .zip and unzip)

GraphicsDisplay.h

Committer:
WiredHome
Date:
2020-05-25
Revision:
206:83edda283d90
Parent:
198:9b6851107426

File content as of revision 206:83edda283d90:

/// @page GraphicDisplay_Copyright GraphicDisplay Library Base Class
///
/// mbed GraphicsDisplay Display Library Base Class
/// @copyright © 2007-2009 sford
/// Released under the MIT License: http://mbed.org/license/mit
///
/// extensive changes in the support of the RA8875 display by Smartware Computing.
///
/// @copyright Copyright © 2012-2020 by Smartware Computing, all rights reserved.
///     This library is predominantly, that of Smartware Computing, however some
///     portions are compiled from the work of others. Where the contribution of
///     others was listed as copyright, that copyright is maintained, even as a
///     derivative work may have been created for better integration in this library.
///     See @ref Copyright_References.
///
/// A library for providing a common base class for Graphics displays
/// To port a new display, derive from this class and implement
/// the constructor (setup the display), pixel (put a pixel
/// at a location), width and height functions. Everything else
/// (locate, printf, putc, cls, window, putp, fill, blit, blitbit)
/// will come for free. You can also provide a specialized implementation
/// of window and putp to speed up the results
///
#ifndef MBED_GRAPHICSDISPLAY_H
#define MBED_GRAPHICSDISPLAY_H
#include "Bitmap.h"
#include "TextDisplay.h"
#include "GraphicsDisplayJPEG.h"
#include "GraphicsDisplayGIF.h"
#include "DisplayDefs.h"

/// The GraphicsDisplay class
///
/// This graphics display class supports both graphics and text operations.
/// Typically, a subclass is derived from this which has localizations to
/// adapt to a specific hardware platform (e.g. a display controller chip),
/// that overrides methods in here to either add more capability or perhaps
/// to improve performance, by leveraging specific hardware capabilities.
///
class GraphicsDisplay : public TextDisplay
{
public:
    /// The constructor
    GraphicsDisplay(const char* name);

    //~GraphicsDisplay();

    /// Draw a pixel in the specified color.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x is the horizontal offset to this pixel.
    /// @param[in] y is the vertical offset to this pixel.
    /// @param[in] color defines the color for the pixel.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t pixel(loc_t x, loc_t y, color_t color) = 0;

    /// Write a stream of pixels to the display.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] p is a pointer to a color_t array to write.
    /// @param[in] count is the number of pixels to write.
    /// @param[in] x is the horizontal position on the display.
    /// @param[in] y is the vertical position on the display.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t pixelStream(color_t * p, uint32_t count, loc_t x, loc_t y) = 0;

    /// Get a pixel from the display.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x is the horizontal offset to this pixel.
    /// @param[in] y is the vertical offset to this pixel.
    /// @returns the pixel. @see color_t
    ///
    virtual color_t getPixel(loc_t x, loc_t y) = 0;

    /// Get a stream of pixels from the display.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[out] p is a pointer to a color_t array to accept the stream.
    /// @param[in] count is the number of pixels to read.
    /// @param[in] x is the horizontal offset to this pixel.
    /// @param[in] y is the vertical offset to this pixel.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t getPixelStream(color_t * p, uint32_t count, loc_t x, loc_t y) = 0;

    /// get the screen width in pixels
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns screen width in pixels.
    ///
    virtual uint16_t width() = 0;

    /// get the screen height in pixels
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns screen height in pixels.
    ///
    virtual uint16_t height() = 0;

    /// Prepare the controller to write binary data to the screen by positioning
    /// the memory cursor.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x is the horizontal position in pixels (from the left edge)
    /// @param[in] y is the vertical position in pixels (from the top edge)
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t SetGraphicsCursor(loc_t x, loc_t y) = 0;


    /// Prepare the controller to write binary data to the screen by positioning
    /// the memory cursor.
    ///
    /// @param[in] p is the point representing the cursor position to set
    /// @returns @ref RetCode_t value.
    ///
    virtual RetCode_t SetGraphicsCursor(point_t p) = 0;

    /// Read the current graphics cursor position as a point.
    ///
    /// @returns the graphics cursor as a point.
    ///
    virtual point_t GetGraphicsCursor(void) = 0;

    /// Prepare the controller to read binary data from the screen by positioning
    /// the memory read cursor.
    ///
    /// @param[in] x is the horizontal position in pixels (from the left edge)
    /// @param[in] y is the vertical position in pixels (from the top edge)
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t SetGraphicsCursorRead(loc_t x, loc_t y) = 0;


    /// Set the window, constraining where items are written to the screen.
    ///
    /// After setting the window, text and graphics are constrained to this
    /// window. Text will wrap from the right edge back to the left and down
    /// one row and from the bottom to the top. Graphics drawing will be clipped
    /// at the edge of the window.
    ///
    /// @note If the initial text write is outside the window, it will be shown
    /// where the cursor position it. Once the write hits the right edge of
    /// the defined window, it will then wrap back to the left edge. Once it
    /// hits the bottom, it wraps to the top of the window. For this reason,
    /// it is common to set the text cursor to the window.
    ///
    /// @code
    ///     rect_t r = {10,10, 90,90};
    ///     r = lcd.SetWindow(r);
    ///     lcd.SetTextCursor(r.p1.x, r.p1.y);
    ///     lcd.puts("012345678901234567890123456789012345678901234567890");
    ///     lcd.SetWindow(r); restore to previous window setting
    /// @endcode
    ///
    /// @param[in] r is the rect_t used to set the window.
    /// @returns the previous window definition.
    ///
    virtual rect_t SetWindow(rect_t r) = 0;

    /// Set the window, constraining where items are written to the screen.
    ///
    /// After setting the window, text and graphics are constrained to this
    /// window. Text will wrap from the right edge back to the left and down
    /// one row and from the bottom to the top. Graphics drawing will be clipped
    /// at the edge of the window.
    ///
    /// @note if no parameters are provided, it restores the window to full screen.
    ///
    /// @note If the initial text write is outside the window, it will be shown
    /// where the cursor positions it. Once the write hits the right edge of
    /// the defined window, it will then wrap back to the left edge. Once it
    /// hits the bottom, it wraps to the top of the window. For this reason,
    /// it is common to set the text cursor to the window.
    ///
    /// @code
    ///     lcd.SetWindow(10,10, 80,80);
    ///     lcd.SetTextCursor(10,10);
    ///     lcd.puts("012345678901234567890123456789012345678901234567890");
    ///     lcd.SetWindow(); restore to full screen
    /// @endcode
    ///
    /// @param[in] x1 is the left edge in pixels.
    /// @param[in] y1 is the top edge in pixels.
    /// @param[in] x2 is the right edge in pixels.
    /// @param[in] y2 is the bottom edge in pixels.
    /// @returns the previous window definition.
    ///
    virtual rect_t SetWindow(loc_t x1 = 0, loc_t y1 = 0, loc_t x2 = (loc_t)-1, loc_t y2 = (loc_t)-1) = 0;

    /// Get the current window setting, which constrains what is written to the screen.
    ///
    /// @returns the current window definition.
    ///
    virtual rect_t GetWindow() = 0;

    /// Draw a filled rectangle in the specified color
    ///
    /// @note As a side effect, this changes the current
    ///     foreground color for subsequent operations.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @param[in] x1 is the horizontal start of the line.
    /// @param[in] y1 is the vertical start of the line.
    /// @param[in] x2 is the horizontal end of the line.
    /// @param[in] y2 is the vertical end of the line.
    /// @param[in] color defines the foreground color.
    /// @param[in] fillit is optional to NOFILL the rectangle. default is FILL.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t fillrect(loc_t x1, loc_t y1, loc_t x2, loc_t y2,
        color_t color, fill_t fillit = FILL) = 0;

    /// Select the drawing layer for subsequent commands.
    ///
    /// If the screen configuration is 480 x 272, or if it is 800 x 480
    /// and 8-bit color, the the display supports two layers, which can
    /// be independently drawn on and shown. Additionally, complex
    /// operations involving both layers are permitted.
    ///
    /// @code
    ///     //lcd.SetLayerMode(OnlyLayer0); // default is layer 0
    ///     lcd.rect(400,130, 475,155,Brown);
    ///     lcd.SelectDrawingLayer(1);
    ///     lcd.circle(400,25, 25, BrightRed);
    ///     wait(1);
    ///     lcd.SetLayerMode(ShowLayer1);
    /// @endcode
    ///
    /// @attention The user manual refers to Layer 1 and Layer 2, however the
    ///     actual register values are value 0 and 1. This API as well as
    ///     others that reference the layers use the values 0 and 1 for
    ///     cleaner iteration in the code.
    ///
    /// @param[in] layer is 0 or 1 to select the layer for subsequent
    ///     commands.
    /// @returns The previous drawing layer.
    ///
    virtual uint16_t SelectDrawingLayer(uint16_t layer) = 0;


    /// Get the currently active drawing layer.
    ///
    /// This returns a value, 0 or 1, based on the screen configuration
    /// and the currently active drawing layer.
    ///
    /// @code
    ///     uint16_t prevLayer;
    ///     prevLayer = lcd.SelectDrawingLayer(x);
    ///     lcd.circle(400,25, 25, BrightRed);
    ///     lcd.SelectDrawingLayer(prevLayer);
    /// @endcode
    ///
    /// @attention The user manual refers to Layer 1 and Layer 2, however the
    ///     actual register values are value 0 and 1. This API as well as
    ///     others that reference the layers use the values 0 and 1 for
    ///     cleaner integration in the code.
    ///
    /// @returns the current drawing layer; 0 or 1.
    ///
    virtual uint16_t GetDrawingLayer(void) = 0;

    /// a function to write the command and data to the RA8875 chip.
    ///
    /// @param command is the RA8875 instruction to perform
    /// @param data is the optional data to the instruction.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t WriteCommand(unsigned char command, unsigned int data = 0xFFFF) = 0;


    /// a function to write the data to the RA8875 chip.
    ///
    /// This is typically used after a command has been initiated, and where
    /// there may be a data stream to follow.
    ///
    /// @param data is the optional data to the instruction.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t WriteData(unsigned char data) = 0;

    /// Clear the screen.
    ///
    /// The behavior is to clear the whole screen.
    ///
    /// @param[in] layers is ignored, but supports maintaining the same
    ///     API for the graphics layer.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t cls(uint16_t layers = 0);

    /// method to put a single color pixel to the screen.
    ///
    /// This method may be called as many times as necessary after
    /// @see _StartGraphicsStream() is called, and it should be followed
    /// by _EndGraphicsStream.
    ///
    /// @param[in] pixel is a color value to be put on the screen.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t _putp(color_t pixel);

    /// method to fill a region.
    ///
    /// This method fills a region with the specified color. It essentially
    /// is an alias for fillrect, however this uses width and height rather
    /// than a second x,y pair.
    ///
    /// @param[in] x is the left-edge of the region.
    /// @param[in] y is the top-edge of the region.
    /// @param[in] w specifies the width of the region.
    /// @param[in] h specifies the height of the region.
    /// @param[in] color is the color value to use to fill the region
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t fill(loc_t x, loc_t y, dim_t w, dim_t h, color_t color);

    /// method to stream bitmap data to the display
    ///
    /// This method fills a region from a stream of color data.
    ///
    /// @param[in] x is the left-edge of the region.
    /// @param[in] y is the top-edge of the region.
    /// @param[in] w specifies the width of the region.
    /// @param[in] h specifies the height of the region.
    /// @param[in] color is a pointer to a color stream with w x h values.
    /// @returns success/failure code. @see RetCode_t.
    ///
    virtual RetCode_t blit(loc_t x, loc_t y, dim_t w, dim_t h, const int * color);

    /// This method returns the width in pixels of the chosen character
    /// from the previously selected external font.
    ///
    /// @param[in] c is the character of interest.
    /// @param[in, out] width is a pointer to where the width will be stored.
    ///     This parameter is NULL tested and will only be written if not null
    ///     which is convenient if you only want the height.
    /// @param[in, out] height is a pointer to where the height will be stored.
    ///     This parameter is NULL tested and will only be written if not null
    ///     which is convenient if you only want the width.
    /// @returns a pointer to the raw character data or NULL if not found.
    ///
    virtual const uint8_t * getCharMetrics(const unsigned char c, dim_t * width, dim_t * height);

    /// This method transfers one character from the external font data
    /// to the screen.
    ///
    /// The font being used has already been set with the SelectUserFont
    /// API.
    ///
    /// @note the font data is in a special format as generate by
    ///         the mikroe font creator.
    ///         See http://www.mikroe.com/glcd-font-creator/
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] c is the character to render
    /// @returns how far the cursor should advance to the right in pixels.
    /// @returns zero if the character could not be rendered.
    ///
    virtual int fontblit(loc_t x, loc_t y, const unsigned char c);

    /// This method returns the color value from a palette.
    ///
    /// This method accepts a pointer to a Bitmap color palette, which
    /// is a table in memory composed of RGB Quad values (r, g, b, 0),
    /// and an index into that table. It then extracts the color information
    /// and down-samples it to a color_t value which it returns.
    ///
    /// @note This method probably has very little value outside of
    ///         the internal methods for reading BMP files.
    ///
    /// @param[in] colorPaletteArray is the handle to the color palette array to use.
    /// @param[in] index is the index into the color palette.
    /// @returns the color in color_t format.
    ///
    color_t RGBQuadToRGB16(RGBQUAD * colorPaletteArray, uint16_t index);

    /// This method converts a 16-bit color value into a 24-bit RGB Quad.
    ///
    /// @param[in] c is the 16-bit color. @see color_t.
    /// @returns an RGBQUAD value. @see RGBQUAD
    ///
    RGBQUAD RGB16ToRGBQuad(color_t c);


    /// This method gets the rectangle that would render a specified image file.
    ///
    /// This is the more programmer "obvious" method of getting the size of
    /// an image file.
    ///
    /// @note The present implementation calls the RenderImageFile API with the
    ///         optional getDim parameter.
    ///
    /// @note Not all image file formats are supported. Check the return value.
    ///
    /// @param[in] x is the horizontal pixel coordinate of the top-left corner.
    /// @param[in] y is the vertical pixel coordinate of the top-left corner.
    /// @param[in] FileName refers to the fully qualified path and file on
    ///     a mounted file system. The filename is optional, in which case
    ///     it simply returns a rect_t with all elements set to zero.
    /// @returns a rect_t that would contain the specified image. When the
    ///     specified file cannot be found, or where this method is not yet
    ///     supported, all elements of the returned rect_r will be zero.
    ///
    rect_t GetImageRect(loc_t x, loc_t y, const char * FileName = NULL);


    /// This method gets the rectangle that would render a specified image file.
    ///
    /// This is the more programmer "obvious" method of getting the size of
    /// an image file.
    ///
    /// @note The present implementation calls the RenderImageFile API with the
    ///         optional getDim parameter.
    ///
    /// @note Not all image file formats are supported. Check the return value.
    ///
    /// @param[in] pt is the point defining the top-left corner.
    /// @param[in] FileName refers to the fully qualified path and file on
    ///     a mounted file system. The filename is optional, in which case
    ///     it simply returns a rect_t with all elements set to zero.
    /// @returns a rect_t that would contain the specified image. When the
    ///     specified file cannot be found, or where this method is not yet
    ///     supported, all elements of the returned rect_r will be zero.
    ///
    rect_t GetImageRect(point_t pt, const char* FileName);


    /// This method attempts to render a specified graphics image file at
    /// the specified screen location.
    ///
    /// This supports several variants of the following file types:
    /// @li Bitmap file format,
    /// @li Icon file format.
    /// @li Jpeg file format.
    ///
    /// @note The specified image width and height, when adjusted for the
    ///     x and y origin, must fit on the screen, or the image will not
    ///     be shown (it does not clip the image).
    ///
    /// @note The file extension is tested, and if it ends in a supported
    ///     format, the appropriate handler is called to render that image.
    ///
    /// @param[in] pt is the pixel coordinate of the top-left corner.
    /// @param[in] FileName refers to the fully qualified path and file on
    ///     a mounted file system.
    /// @param[in] getDim when not NULL the image is not drawn. Instead, the
    ///             getDim is filled in as the rectangle that would be drawn
    ///             relative to the provided x,y origin. This basically
    ///             provides a GetImageRect on a specified file.
    /// @returns success or error code.
    ///
    RetCode_t RenderImageFile(point_t pt, const char* FileName, rect_t* getDim = NULL);


    /// This method attempts to render a specified graphics image file at
    /// the specified screen location.
    ///
    /// This supports several variants of the following file types:
    /// @li Bitmap file format,
    /// @li Icon file format.
    /// @li Jpeg file format.
    ///
    /// @note The specified image width and height, when adjusted for the
    ///     x and y origin, must fit on the screen, or the image will not
    ///     be shown (it does not clip the image).
    ///
    /// @note The file extension is tested, and if it ends in a supported
    ///     format, the appropriate handler is called to render that image.
    ///
    /// @param[in] x is the horizontal pixel coordinate of the top-left corner.
    /// @param[in] y is the vertical pixel coordinate of the top-left corner.
    /// @param[in] FileName refers to the fully qualified path and file on
    ///     a mounted file system.
    /// @param[in] getDim when not NULL caused the image to not be drawn. Instead,
    ///             getDim is filled in as the rectangle that would be drawn
    ///             relative to the provided x,y origin. This basically
    ///             provides a GetImageRect on a specified file. @see GetImageRect
    ///             is the recommended and more obvious API.
    /// @returns success or error code.
    ///
    RetCode_t RenderImageFile(loc_t x, loc_t y, const char * FileName, rect_t * getDim = NULL);

    /// This method reads a disk file that is in jpeg format and
    /// puts it on the screen.
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] Name_JPG is the filename on the mounted file system.
    /// @returns success or error code.
    ///
    RetCode_t RenderJpegFile(loc_t x, loc_t y, const char *Name_JPG);

    /// This method reads a disk file that is in bitmap format and
    /// puts it on the screen.
    ///
    /// Supported formats:
    /// @li 1-bit color format  (2 colors)
    /// @li 4-bit color format  (16 colors)
    /// @li 8-bit color format  (256 colors)
    /// @li 16-bit color format (65k colors)
    /// @li 24-bit color format (16M colors)
    /// @li compression: no.
    ///
    /// @note This is a slow operation, typically due to the use of
    ///         the file system, and partially because bmp files
    ///         are stored from the bottom up, and the memory is written
    ///         from the top down; as a result, it constantly 'seeks'
    ///         on the file system for the next row of information.
    ///
    /// As a performance test, a sample picture was timed. A family picture
    /// was converted to Bitmap format; shrunk to 352 x 272 pixels and save
    /// in 8-bit color format. The resulting file size was 94.5 KByte.
    /// The SPI port interface was set to 20 MHz.
    /// The original bitmap rendering software was purely in software,
    /// pushing 1 pixel at a time to the write function, which did use SPI
    /// hardware (not pin wiggling) to transfer commands and data to the
    /// display. Then, the driver was improved to leverage the capability
    /// of the derived display driver. As a final check, instead of the
    /// [known slow] local file system, a randomly chosen USB stick was
    /// used. The performance results are impressive (but depend on the
    /// listed factors).
    ///
    /// @li 34 seconds, LocalFileSystem, Software Rendering
    /// @li 9 seconds, LocalFileSystem, Hardware Rending for RA8875
    /// @li 3 seconds, MSCFileSystem, Hardware Rendering for RA8875
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] Name_BMP is the filename on the mounted file system.
    /// @param[in] getDim when not NULL is filled in initialized to the x,y
    ///             origin, and from the size of the image, which is not drawn.
    /// @returns success or error code.
    ///
    RetCode_t RenderBitmapFile(loc_t x, loc_t y, const char *Name_BMP, rect_t * getDim = NULL);


    /// This method reads a disk file that is in ico format and
    /// puts it on the screen.
    ///
    /// Reading the disk is slow, but a typical icon file is small
    /// so it should be ok.
    ///
    /// @note An Icon file can have more than one icon in it. This
    ///     implementation only processes the first image in the file.
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] Name_ICO is the filename on the mounted file system.
    /// @returns success or error code.
    ///
    RetCode_t RenderIconFile(loc_t x, loc_t y, const char *Name_ICO);


    /// Render a GIF file on screen.
    ///
    /// This function reads a GIF file, and places it on-screen at the specified
    /// coordinates.
    ///
    /// @param[in] x is the left edge of the on-screen coordinates.
    /// @param[in] y is the top edge of the on-screen coordinates.
    /// @param[in] Name_GIF is a pointer to the fully qualified filename.
    /// @returns noerror, or a variety of error codes.
    ///
    RetCode_t RenderGIFFile(loc_t x, loc_t y, const char *Name_GIF);


    /// GetGIFMetrics
    ///
    /// Get the GIF Image metrics.
    ///
    /// @param[out] imageDescriptor contains the image metrics on success.
    /// @param[in] Name_GIF is the filename of the GIF file of interest.
    /// @returns noerror, or a variety of error codes.
    ///
    RetCode_t GetGIFMetrics(gif_screen_descriptor_t * imageDescriptor, const char * Name_GIF);


    /// prints one character at the specified coordinates.
    ///
    /// This will print the character at the specified pixel coordinates.
    ///
    /// @param[in] x is the horizontal offset in pixels.
    /// @param[in] y is the vertical offset in pixels.
    /// @param[in] value is the character to print.
    /// @returns number of pixels to index to the right if a character was printed, 0 otherwise.
    ///
    virtual int character(int x, int y, int value);

    /// get the number of columns based on the currently active font
    ///
    /// @returns number of columns.
    ///
    virtual int columns(void);

    /// get the number of rows based on the currently active font
    ///
    /// @returns number of rows.
    ///
    virtual int rows(void);

    /// Select a User Font for all subsequent text.
    ///
    /// @note Tool to create the fonts is accessible from its creator
    ///     available at http://www.mikroe.com.
    ///     For version 1.2.0.0, choose the "Export for TFT and new GLCD"
    ///     format.
    ///
    /// @param[in] font is a pointer to a specially formed font resource.
    /// @returns @ref RetCode_t value.
    ///
    virtual RetCode_t SelectUserFont(const uint8_t * font = NULL);


protected:

    /// Pure virtual method indicating the start of a graphics stream.
    ///
    /// This is called prior to a stream of pixel data being sent.
    /// This may cause register configuration changes in the derived
    /// class in order to prepare the hardware to accept the streaming
    /// data.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns @ref RetCode_t value.
    ///
    virtual RetCode_t _StartGraphicsStream(void) = 0;

    /// Pure virtual method indicating the end of a graphics stream.
    ///
    /// This is called to conclude a stream of pixel data that was sent.
    /// This may cause register configuration changes in the derived
    /// class in order to stop the hardware from accept the streaming
    /// data.
    ///
    /// @note this method must be supported in the derived class.
    ///
    /// @returns @ref RetCode_t value.
    ///
    virtual RetCode_t _EndGraphicsStream(void) = 0;

    /// Protected method to render an image given a file handle and
    /// coordinates.
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] fileOffset is the offset into the file where the image data starts
    /// @param[in] fh is the file handle to the stream already opened for the data.
    /// @param[in] getDim when not NULL is filled in from the size of the image, and the image is not drawn.
    /// @returns success or error code.
    ///
    RetCode_t _RenderBitmap(loc_t x, loc_t y, uint32_t fileOffset, FILE * fh, rect_t * getDim = NULL);


    /// Protected method to render a GIF given a file handle and
    /// coordinates.
    ///
    /// @param[in] x is the horizontal pixel coordinate
    /// @param[in] y is the vertical pixel coordinate
    /// @param[in] fh is the file handle to the stream already opened for the data.
    /// @returns success or error code.
    ///
    RetCode_t _RenderGIF(loc_t x, loc_t y, FILE * fh);


private:

    loc_t img_x;    /// x position of a rendered jpg
    loc_t img_y;    /// y position of a rendered jpg

    /// Analyze the jpeg data in preparation for decompression.
    ///
    JRESULT jd_prepare(JDEC * jd, uint16_t(* infunc)(JDEC * jd, uint8_t * buffer, uint16_t bufsize), void * pool, uint16_t poolsize, void * filehandle);

    /// Decompress the jpeg and render it.
    ///
    JRESULT jd_decomp(JDEC * jd, uint16_t(* outfunct)(JDEC * jd, void * stream, JRECT * rect), uint8_t scale);

    /// helper function to read data from the file system
    ///
    uint16_t privInFunc(JDEC * jd, uint8_t * buff, uint16_t ndata);

    /// helper function to read data from the file system
    ///
    uint16_t getJpegData(JDEC * jd, uint8_t *buff, uint16_t ndata);

    /// helper function to write data to the display
    ///
    uint16_t privOutFunc(JDEC * jd, void * bitmap, JRECT * rect);

    JRESULT mcu_output (
        JDEC * jd,   /* Pointer to the decompressor object */
        uint16_t (* outfunc)(JDEC * jd, void * stream, JRECT * rect),  /* RGB output function */
        uint16_t x,     /* MCU position in the image (left of the MCU) */
        uint16_t y      /* MCU position in the image (top of the MCU) */
    );

    int16_t bitext (    /* >=0: extracted data, <0: error code */
        JDEC * jd,   /* Pointer to the decompressor object */
        uint16_t nbit   /* Number of bits to extract (1 to 11) */
    );

    int16_t huffext (           /* >=0: decoded data, <0: error code */
        JDEC * jd,           /* Pointer to the decompressor object */
        const uint8_t * hbits,  /* Pointer to the bit distribution table */
        const uint16_t * hcode,  /* Pointer to the code word table */
        const uint8_t * hdata   /* Pointer to the data table */
    );

    JRESULT restart (
        JDEC * jd,   /* Pointer to the decompressor object */
        uint16_t rstn   /* Expected restart sequence number */
    );

    JRESULT mcu_load (
        JDEC * jd        /* Pointer to the decompressor object */
    );

    gif_screen_descriptor_t screen_descriptor;      // attributes for the whole screen
    bool screen_descriptor_isvalid;             // has been read
    color_t * global_color_table;
    int global_color_table_size;
    color_t * local_color_table;
    int local_color_table_size;
    RetCode_t GetGIFHeader(FILE * fh);
    bool hasGIFHeader(FILE * fh);
    int process_gif_extension(FILE * fh);
    RetCode_t process_gif_image_descriptor(FILE * fh, uint8_t ** uncompress_gifed_data, int width, int height);
    int read_gif_sub_blocks(FILE * fh, unsigned char **data);
    RetCode_t uncompress_gif(int code_length, const unsigned char *input, int input_length, unsigned char *out);
    size_t read_filesystem_bytes(void * buffer, int numBytes, FILE * fh);
    RetCode_t readGIFImageDescriptor(FILE * fh, gif_image_descriptor_t * gif_image_descriptor);
    RetCode_t readColorTable(color_t * colorTable, int colorTableSize, FILE * fh);


protected:
    /// Pure virtual method to write a boolean stream to the display.
    ///
    /// This takes a bit stream in memory and using the current color settings
    /// it will stream it to the display. Along the way, each bit is translated
    /// to either the foreground or background color value and then that pixel
    /// is pushed onward.
    ///
    /// This is similar, but different, to the @ref pixelStream API, which is
    /// given a stream of color values.
    ///
    /// @param[in] x is the horizontal position on the display.
    /// @param[in] y is the vertical position on the display.
    /// @param[in] w is the width of the rectangular region to fill.
    /// @param[in] h is the height of the rectangular region to fill.
    /// @param[in] boolStream is the inline memory image from which to extract
    ///         the bitstream.
    /// @returns @ref RetCode_t value.
    ///
    virtual RetCode_t booleanStream(loc_t x, loc_t y, dim_t w, dim_t h, const uint8_t * boolStream) = 0;


    const unsigned char * font;     ///< reference to an external font somewhere in memory

    // pixel location
    short _x;                       ///< keeps track of current X location
    short _y;                       ///< keeps track of current Y location

    uint8_t fontScaleX;             ///< tracks the font scale factor for Soft fonts. Range: 1 .. 4
    uint8_t fontScaleY;             ///< tracks the font scale factor for soft fonts. Range: 1 .. 4

    rect_t windowrect;              ///< window commands are held here for speed of access
};

#endif