example-ublox-cellular-interface_rat_mno
Dependencies: ublox-at-cellular-interface ublox-cellular-base ublox-cellular-base-n2xx ublox-at-cellular-interface-n2xx
Revision 1:581335dbdd60, committed 2017-06-09
- Comitter:
- rob.meades@u-blox.com
- Date:
- Fri Jun 09 12:42:49 2017 +0100
- Parent:
- 0:b65434b89fd0
- Child:
- 2:dbf7dd3da592
- Commit message:
- Flesh out example properly.
Changed in this revision
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Fri Jun 09 12:42:49 2017 +0100
@@ -0,0 +1,232 @@
+/* mbed Microcontroller Library
+ * Copyright (c) 2017 u-blox
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "mbed.h"
+#include "UbloxATCellularInterface.h"
+
+// The credentials of the SIM in the board. If PIN checking is enabled
+// for your SIM card you must set this to the required PIN.
+#define PIN "0000"
+
+// Network credentials. You should set this according to your
+// network/SIM card. For C030 boards, leave the parameters as NULL
+// otherwise, if you do not know the APN for your network, you may
+// either try the fairly common "internet" for the APN (and leave the
+// username and password NULL), or you may leave all three as NULL and then
+// a lookup will be attempted for a small number of known networks
+// (see APN_db.h in mbed-os/features/netsocket/cellular/utils).
+#define APN NULL
+#define USERNAME NULL
+#define PASSWORD NULL
+
+// LEDs
+DigitalOut ledRed(LED1, 1);
+DigitalOut ledGreen(LED2, 1);
+DigitalOut ledBlue(LED3, 1);
+
+// The user button
+volatile bool buttonPressed = false;
+
+static void good() {
+ ledGreen = 0;
+ ledBlue = 1;
+ ledRed = 1;
+}
+
+static void bad() {
+ ledRed = 0;
+ ledGreen = 1;
+ ledBlue = 1;
+}
+
+static void event() {
+ ledBlue = 0;
+ ledRed = 1;
+ ledGreen = 1;
+}
+
+static void pulseEvent() {
+ event();
+ wait_ms(500);
+ good();
+}
+
+static void ledOff() {
+ ledBlue = 1;
+ ledRed = 1;
+ ledGreen = 1;
+}
+
+static void printNtpTime(char * buf, int len)
+{
+ time_t timestamp = 0;
+ struct tm *localTime;
+ char timeString[25];
+ time_t TIME1970 = 2208988800U;
+
+ if (len >= 43) {
+ timestamp |= ((int) *(buf + 40)) << 24;
+ timestamp |= ((int) *(buf + 41)) << 16;
+ timestamp |= ((int) *(buf + 42)) << 8;
+ timestamp |= ((int) *(buf + 43));
+ timestamp -= TIME1970;
+ localTime = localtime(×tamp);
+ if (localTime) {
+ if (strftime(timeString, sizeof(timeString), "%a %b %d %H:%M:%S %Y", localTime) > 0) {
+ printf("NTP timestamp is %s.\n", timeString);
+ }
+ }
+ }
+}
+
+static void cbButton()
+{
+ buttonPressed = true;
+ pulseEvent();
+}
+
+/* This example program for the u-blox C030 and C027 boards instantiates
+ * the UbloxAtCellularInterface and uses it to make a simple sockets
+ * connection to a server, using 2.pool.ntp.org for UDP and developer.mbed.org
+ * for TCP. For a more comprehensive example, where higher layer protocols
+ * make use of the same sockets interface, see example-ublox-mbed-client.
+ * Progress may be monitored with a serial terminal running at 9600 baud.
+ * The LED on the C030 board will turn green when this program is
+ * operating correctly, pulse blue when a sockets operation is completed
+ * and turn red if there is a failure.
+ */
+
+int main()
+{
+ UbloxATCellularInterface *interface = new UbloxATCellularInterface();
+ TCPSocket sockTcp;
+ UDPSocket sockUdp;
+ SocketAddress udpServer;
+ SocketAddress udpSenderAddress;
+ SocketAddress tcpServer;
+ char buf[1024];
+ int x;
+ InterruptIn userButton(SW0);
+
+ // Attach a function to the user button
+ userButton.rise(&cbButton);
+
+ good();
+ printf("Starting up, please wait up to 180 seconds for network registration to complete...\n");
+ if (interface->init(PIN)) {
+ pulseEvent();
+ printf("Registered, connecting to the packet network...\n");
+ for (x = 0; interface->connect(PIN, APN, USERNAME, PASSWORD) != 0; x++) {
+ if (x > 0) {
+ bad();
+ printf("Retrying (have you checked that an antenna is plugged in and your APN is correct?)...\n");
+ }
+ }
+ pulseEvent();
+
+ printf("Getting the IP address of \"developer.mbed.org\" and \"2.pool.ntp.org\"...\n");
+ if ((interface->gethostbyname("2.pool.ntp.org", &udpServer) == 0) &&
+ (interface->gethostbyname("developer.mbed.org", &tcpServer) == 0)) {
+ pulseEvent();
+ udpServer.set_port(123);
+ tcpServer.set_port(80);
+ printf("\"2.pool.ntp.org\" address: %s on port %d.\n", udpServer.get_ip_address(), udpServer.get_port());
+ printf("\"developer.mbed.org\" address: %s on port %d.\n", tcpServer.get_ip_address(), tcpServer.get_port());
+
+ printf("Performing socket operations in a loop until the user button is pressed...\n");
+ while (!buttonPressed) {
+ // UDP Sockets
+ printf("=== UDP ===\n");
+ printf("Opening a UDP socket...\n");
+ if (sockUdp.open(interface) == 0) {
+ pulseEvent();
+ printf("UDP socket open.\n");
+ sockUdp.set_timeout(10000);
+ printf("Sending time request to \"2.pool.ntp.org\" over UDP socket...\n");
+ memset (buf, 0, sizeof(buf));
+ *buf = '\x1b';
+ if (sockUdp.sendto(udpServer, (void *) buf, 48) == 48) {
+ pulseEvent();
+ printf("Socket send completed, waiting for UDP response...\n");
+ x = sockUdp.recvfrom(&udpSenderAddress, buf, sizeof (buf));
+ if (x > 0) {
+ pulseEvent();
+ printf("Received %d byte response from server %s on UDP socket:\n"
+ "-------------------------------------------------------\n",
+ x, udpSenderAddress.get_ip_address());
+ printNtpTime(buf, x);
+ printf("-------------------------------------------------------\n");
+ }
+ }
+ printf("Closing socket...\n");
+ sockUdp.close();
+ pulseEvent();
+ printf("Socket closed.\n");
+ }
+
+ // TCP Sockets
+ printf("=== TCP ===\n");
+ printf("Opening a TCP socket...\n");
+ if (sockTcp.open(interface) == 0) {
+ pulseEvent();
+ printf("TCP socket open.\n");
+ sockTcp.set_timeout(10000);
+ printf("Connecting socket to %s on port %d...\n", tcpServer.get_ip_address(), tcpServer.get_port());
+ if (sockTcp.connect(tcpServer) == 0) {
+ printf("Connected, sending HTTP GET request to \"developer.mbed.org\" over socket...\n");
+ strcpy (buf, "GET /media/uploads/mbed_official/hello.txt HTTP/1.0\r\n\r\n");
+ // Note: since this is a short string we can send it in one go as it will
+ // fit within the default buffer sizes. Normally you should call sock.send()
+ // in a loop until your entire buffer has been sent.
+ if (sockTcp.send((void *) buf, strlen(buf)) == (int) strlen(buf)) {
+ pulseEvent();
+ printf("Socket send completed, waiting for response...\n");
+ x = sockTcp.recv(buf, sizeof (buf));
+ if (x > 0) {
+ pulseEvent();
+ printf("Received %d byte response from server on TCP socket:\n"
+ "----------------------------------------------------\n%.*s"
+ "----------------------------------------------------\n",
+ x, x, buf);
+ }
+ }
+ }
+ printf("Closing socket...\n");
+ sockTcp.close();
+ pulseEvent();
+ printf("Socket closed.\n");
+ }
+ wait_ms(5000);
+ printf("[Checking user button]\n");
+ }
+
+ pulseEvent();
+ printf("User button was pressed, stopping...\n");
+ interface->disconnect();
+ interface->deinit();
+ ledOff();
+ printf("Stopped.\n");
+ } else {
+ bad();
+ printf("Unable to get IP address of \"mbed.org\".\n");
+ }
+ } else {
+ bad();
+ printf("Unable to initialise the interface.\n");
+ }
+}
+
+// End Of File
\ No newline at end of file