Knight KE
/
Game_Master
游戏王对战板,目前code还是空的
mbed-os/platform/FilePath.cpp
- Committer:
- WFKnight
- Date:
- 2018-06-21
- Revision:
- 0:9b3d4731edbb
File content as of revision 0:9b3d4731edbb:
/* mbed Microcontroller Library * Copyright (c) 2006-2013 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "platform/FilePath.h" namespace mbed { FilePath::FilePath(const char* file_path) : file_name(NULL), fb(NULL) { // skip slashes file_path += strspn(file_path, "/"); const char* file_system = file_path; file_name = file_system; int len = 0; while (true) { char c = *file_name; if (c == '/') { // end of object name file_name++; // point to one char after the '/' break; } if (c == 0) { // end of object name, with no filename break; } len++; file_name++; } MBED_ASSERT(len != 0); fb = FileBase::lookup(file_system, len); } const char* FilePath::fileName(void) { return file_name; } bool FilePath::isFileSystem(void) { if (NULL == fb) return false; return (fb->getPathType() == FileSystemPathType); } FileSystemLike* FilePath::fileSystem(void) { if (isFileSystem()) { return static_cast<FileSystemLike*>(fb); } return NULL; } bool FilePath::isFile(void) { if (NULL == fb) return false; return (fb->getPathType() == FilePathType); } FileLike* FilePath::file(void) { if (isFile()) { return (FileLike*)fb; } return NULL; } bool FilePath::exists(void) { return fb != NULL; } } // namespace mbed