Knight KE
/
Game_Master
游戏王对战板,目前code还是空的
Diff: mbed-os/platform/FileSystemHandle.h
- Revision:
- 0:9b3d4731edbb
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed-os/platform/FileSystemHandle.h Thu Jun 21 13:51:43 2018 +0000 @@ -0,0 +1,114 @@ +/* mbed Microcontroller Library + * Copyright (c) 2006-2013 ARM Limited + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef MBED_FILESYSTEMHANDLE_H +#define MBED_FILESYSTEMHANDLE_H + +#include "platform/platform.h" + +#include "platform/FileBase.h" +#include "platform/FileHandle.h" +#include "platform/DirHandle.h" +#include "platform/NonCopyable.h" + +namespace mbed { +/** \addtogroup platform */ +/** @{*/ +/** + * \defgroup platform_FileSystemHandle FileSystemHandle functions + * @{ + */ + + +/** A filesystem-like object is one that can be used to open file-like + * objects though it by fopen("/name/filename", mode) + * + * Implementations must define at least open (the default definitions + * of the rest of the functions just return error values). + * + * @note Synchronization level: Set by subclass + */ +class FileSystemHandle : private NonCopyable<FileSystemHandle> { +public: + /** FileSystemHandle lifetime + */ + virtual ~FileSystemHandle() {} + + /** Open a file on the filesystem + * + * @param file Destination for the handle to a newly created file + * @param filename The name of the file to open + * @param flags The flags to open the file in, one of O_RDONLY, O_WRONLY, O_RDWR, + * bitwise or'd with one of O_CREAT, O_TRUNC, O_APPEND + * @return 0 on success, negative error code on failure + */ + virtual int open(FileHandle **file, const char *filename, int flags) = 0; + + /** Open a directory on the filesystem + * + * @param dir Destination for the handle to the directory + * @param path Name of the directory to open + * @return 0 on success, negative error code on failure + */ + virtual int open(DirHandle **dir, const char *path); + + /** Remove a file from the filesystem. + * + * @param path The name of the file to remove. + * @return 0 on success, negative error code on failure + */ + virtual int remove(const char *path); + + /** Rename a file in the filesystem. + * + * @param path The name of the file to rename. + * @param newpath The name to rename it to + * @return 0 on success, negative error code on failure + */ + virtual int rename(const char *path, const char *newpath); + + /** Store information about the file in a stat structure + * + * @param path The name of the file to find information about + * @param st The stat buffer to write to + * @return 0 on success, negative error code on failure + */ + virtual int stat(const char *path, struct stat *st); + + /** Create a directory in the filesystem. + * + * @param path The name of the directory to create. + * @param mode The permissions with which to create the directory + * @return 0 on success, negative error code on failure + */ + virtual int mkdir(const char *path, mode_t mode); + + /** Store information about the mounted filesystem in a statvfs structure + * + * @param path The name of the file to find information about + * @param buf The stat buffer to write to + * @return 0 on success, negative error code on failure + */ + virtual int statvfs(const char *path, struct statvfs *buf); +}; +/**@}*/ + +/**@}*/ + +} // namespace mbed + +#endif + +/** @}*/