Knight KE
/
Game_Master
游戏王对战板,目前code还是空的
Diff: mbed-os/events/mbed_shared_queues.h
- Revision:
- 0:9b3d4731edbb
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed-os/events/mbed_shared_queues.h Thu Jun 21 13:51:43 2018 +0000 @@ -0,0 +1,92 @@ + +/** \addtogroup events */ +/** @{*/ +/* events + * Copyright (c) 2017 ARM Limited + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +#ifndef MBED_SHARED_QUEUES_H +#define MBED_SHARED_QUEUES_H + +#include "events/EventQueue.h" + +namespace mbed { + +/** + * Return a pointer to an EventQueue, on which normal tasks can be queued. + * + * All calls to this return the same EventQueue - it and its dispatch thread + * are created on the first call to this function. The dispatch thread + * runs at default priority (currently osPriorityNormal). + * + * The EventQueue returned may be used to call() Events, or to chain() other + * EventQueues so that they are run in the same context. + * + * Events (or chained EventQueues) executing on the normal event queue should + * normally take less than 10ms to execute, to avoid starving other users. As + * such, users can expect that event latency will typically be 10ms or less, + * but could occasionally be significantly higher if many events are queued. + * + * If an RTOS is not present or the configuration option + * `events.shared-dispatch-from-application` is set to true, then this + * does not create a dedicated dispatch thread - instead the application is + * expected to run the EventQueue's dispatch, eg from main. This is necessary + * for the event loop to work without an RTOS, or an RTOS system can can save + * memory by reusing the main stack. + * + * @note + * mbed_event_queue is not itself IRQ safe. To use the mbed_event_queue in + * interrupt context, you must first call `mbed_event_queue()` in threaded + * context and store the pointer for later use. + * + * @return pointer to event queue + */ +events::EventQueue *mbed_event_queue(); + +#ifdef MBED_CONF_RTOS_PRESENT +/** + * Return a pointer to an EventQueue, on which small high-priority tasks can + * be queues, such as simple deferrals from interrupt. + * + * All calls to this return the same EventQueue - it and its thread are + * created on the first call to this function. The dispatch thread + * runs at a high priority (currently osPriorityHigh). + * + * The EventQueue returned may be used to call() Events, or to chain() other + * EventQueues so that they are run in the same context. + * + * Events (or chained EventQueues) executing on the high-priority event queue + * should normally take less than 100us to execute, to avoid starving other + * users. As such, users can expect that event latency will typically be 100us + * or less, but could occasionally be significantly higher if many events are + * queued. + * + * @note + * mbed_highprio_event_queue is not itself IRQ safe. To use the + * mbed_highprio_event_queue in interrupt context, you must first call + * `mbed_event_queue()` in threaded context and store the pointer for + * later use. + * + * @return pointer to high-priority event queue + */ + +events::EventQueue *mbed_highprio_event_queue(); + +#endif // MBED_CONF_RTOS_PRESENT + +}; + +#endif + +/** @}*/