游戏王对战板,目前code还是空的

Committer:
WFKnight
Date:
Thu Jun 21 13:51:43 2018 +0000
Revision:
0:9b3d4731edbb
UART, RTOS, LED

Who changed what in which revision?

UserRevisionLine numberNew contents of line
WFKnight 0:9b3d4731edbb 1 /* events
WFKnight 0:9b3d4731edbb 2 * Copyright (c) 2016 ARM Limited
WFKnight 0:9b3d4731edbb 3 *
WFKnight 0:9b3d4731edbb 4 * Licensed under the Apache License, Version 2.0 (the "License");
WFKnight 0:9b3d4731edbb 5 * you may not use this file except in compliance with the License.
WFKnight 0:9b3d4731edbb 6 * You may obtain a copy of the License at
WFKnight 0:9b3d4731edbb 7 *
WFKnight 0:9b3d4731edbb 8 * http://www.apache.org/licenses/LICENSE-2.0
WFKnight 0:9b3d4731edbb 9 *
WFKnight 0:9b3d4731edbb 10 * Unless required by applicable law or agreed to in writing, software
WFKnight 0:9b3d4731edbb 11 * distributed under the License is distributed on an "AS IS" BASIS,
WFKnight 0:9b3d4731edbb 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
WFKnight 0:9b3d4731edbb 13 * See the License for the specific language governing permissions and
WFKnight 0:9b3d4731edbb 14 * limitations under the License.
WFKnight 0:9b3d4731edbb 15 */
WFKnight 0:9b3d4731edbb 16 #include "events/EventQueue.h"
WFKnight 0:9b3d4731edbb 17
WFKnight 0:9b3d4731edbb 18 #include "events/mbed_events.h"
WFKnight 0:9b3d4731edbb 19 #include "mbed.h"
WFKnight 0:9b3d4731edbb 20
WFKnight 0:9b3d4731edbb 21
WFKnight 0:9b3d4731edbb 22 EventQueue::EventQueue(unsigned event_size, unsigned char *event_pointer) {
WFKnight 0:9b3d4731edbb 23 if (!event_pointer) {
WFKnight 0:9b3d4731edbb 24 equeue_create(&_equeue, event_size);
WFKnight 0:9b3d4731edbb 25 } else {
WFKnight 0:9b3d4731edbb 26 equeue_create_inplace(&_equeue, event_size, event_pointer);
WFKnight 0:9b3d4731edbb 27 }
WFKnight 0:9b3d4731edbb 28 }
WFKnight 0:9b3d4731edbb 29
WFKnight 0:9b3d4731edbb 30 EventQueue::~EventQueue() {
WFKnight 0:9b3d4731edbb 31 equeue_destroy(&_equeue);
WFKnight 0:9b3d4731edbb 32 }
WFKnight 0:9b3d4731edbb 33
WFKnight 0:9b3d4731edbb 34 void EventQueue::dispatch(int ms) {
WFKnight 0:9b3d4731edbb 35 return equeue_dispatch(&_equeue, ms);
WFKnight 0:9b3d4731edbb 36 }
WFKnight 0:9b3d4731edbb 37
WFKnight 0:9b3d4731edbb 38 void EventQueue::break_dispatch() {
WFKnight 0:9b3d4731edbb 39 return equeue_break(&_equeue);
WFKnight 0:9b3d4731edbb 40 }
WFKnight 0:9b3d4731edbb 41
WFKnight 0:9b3d4731edbb 42 unsigned EventQueue::tick() {
WFKnight 0:9b3d4731edbb 43 return equeue_tick();
WFKnight 0:9b3d4731edbb 44 }
WFKnight 0:9b3d4731edbb 45
WFKnight 0:9b3d4731edbb 46 void EventQueue::cancel(int id) {
WFKnight 0:9b3d4731edbb 47 return equeue_cancel(&_equeue, id);
WFKnight 0:9b3d4731edbb 48 }
WFKnight 0:9b3d4731edbb 49
WFKnight 0:9b3d4731edbb 50 int EventQueue::time_left(int id) {
WFKnight 0:9b3d4731edbb 51 return equeue_timeleft(&_equeue, id);
WFKnight 0:9b3d4731edbb 52 }
WFKnight 0:9b3d4731edbb 53
WFKnight 0:9b3d4731edbb 54 void EventQueue::background(Callback<void(int)> update) {
WFKnight 0:9b3d4731edbb 55 _update = update;
WFKnight 0:9b3d4731edbb 56
WFKnight 0:9b3d4731edbb 57 if (_update) {
WFKnight 0:9b3d4731edbb 58 equeue_background(&_equeue, &Callback<void(int)>::thunk, &_update);
WFKnight 0:9b3d4731edbb 59 } else {
WFKnight 0:9b3d4731edbb 60 equeue_background(&_equeue, 0, 0);
WFKnight 0:9b3d4731edbb 61 }
WFKnight 0:9b3d4731edbb 62 }
WFKnight 0:9b3d4731edbb 63
WFKnight 0:9b3d4731edbb 64 void EventQueue::chain(EventQueue *target) {
WFKnight 0:9b3d4731edbb 65 if (target) {
WFKnight 0:9b3d4731edbb 66 equeue_chain(&_equeue, &target->_equeue);
WFKnight 0:9b3d4731edbb 67 } else {
WFKnight 0:9b3d4731edbb 68 equeue_chain(&_equeue, 0);
WFKnight 0:9b3d4731edbb 69 }
WFKnight 0:9b3d4731edbb 70 }