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MenuLCD_copy
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Diff: menbed/include/menbedStructure.h
- Revision:
- 0:92357d1220f3
diff -r 000000000000 -r 92357d1220f3 menbed/include/menbedStructure.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/menbed/include/menbedStructure.h Fri May 19 13:07:52 2017 +0000 @@ -0,0 +1,71 @@ +#ifndef _MENBEDSTRUCTURE_H_ +#define _MENBEDSTRUCTURE_H_ + +#include "mbed.h" + +struct menuParam; +struct menuItem; +struct menu; + +typedef struct menuParam menuParam_t; +typedef struct menuItem menuItem_t; +typedef struct menu menu_t; + +struct menuParam{ + // Pointer to a function returning a float containing the current value of + // the parameter. + float (*initValFcn)(void); + // Pointer to a function taking a float that is called when the parameter + // value is modified. + void (*finalValFcn)(float); + // Copy of the initial value; + float initVal; + // Temporary copy of the parameter used to the hold the modified value + // before it is committed. + float tempVal; + // Boolean indicating whether the finalValFcn should be called each time + // the user makes a change to the variable or whether it should only be + // called once the user confirms the change. + bool liveUpdate; + // Minimum allowable value. + float min; + // Maximum allowable value. + float max; + // Amount by which to increment/decrement the parameter with each presses of + // the up/down button. + float inc; +}; + +struct menuItem{ + // Pointer to function that will be called when menu item selected. This + // may be a null pointer if no function should be called. + void (*selFcn)(); + // New menu to display when item selected. This can be set to null if a + // new menu item should not be called when the menu item is selected. + menu_t *childMenu; + // If true, childMenuIsAncestor indicates that the child menu's parent menu + // should be set to null. This will prevent the user from moving to the + // from the child menu back to the current menu. This is useful when the + // menu item is something like "Goto root menu". Once the user is in the + // root menu, we don't want the user to press and hold the select key or + // press the cancel key in order to return to the current menu. + bool childMenuIsAncestor; + // Pointer a structure which itself points to a float that will be displayed + // in place of the %f in the text of the menu item. If the param struct + // has an inc memeber that is non-zero, the parameter can be modified by the + // user. In particular, when the user selects this menu item, the parameter + // is highlighted and the user can then use the up and down buttons to + // modify its value. + menuParam_t *param; + // Array of char pointers to the strings that will be catenated to form + // the text of the menu item. To insert either a menu parameter or state + // variable into the menu item text, make one of the strings a printf-style + // conversion specifier for a float. (Note: only floats are allowed, + // integer are not.) The last string must be an empty string ("") to + // indicate it is the last string in the array. If the empty string is + // omitted, unpredictable behavior will result. + char *text[]; +}; + + +#endif /* _MENBEDSTRUCTURE_H_ */