This is a very simple guide, reviewing the steps required to get Blinky working on an mbed OS platform. by ST
main.cpp@108:a016a8ac873b, 2020-02-06 (annotated)
- Committer:
- StephenYeh0317
- Date:
- Thu Feb 06 07:18:13 2020 +0000
- Revision:
- 108:a016a8ac873b
- Parent:
- 79:27b141bfc453
st v002
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Jonathan Austin |
0:2757d7abb7d9 | 1 | #include "mbed.h" |
StephenYeh0317 | 79:27b141bfc453 | 2 | //stephen commit FW v001 |
Jonathan Austin |
0:2757d7abb7d9 | 3 | DigitalOut led1(LED1); |
Jonathan Austin |
0:2757d7abb7d9 | 4 | |
Jonathan Austin |
1:846c97078558 | 5 | // main() runs in its own thread in the OS |
Jonathan Austin |
0:2757d7abb7d9 | 6 | int main() { |
Jonathan Austin |
0:2757d7abb7d9 | 7 | while (true) { |
Jonathan Austin |
0:2757d7abb7d9 | 8 | led1 = !led1; |
StephenYeh0317 | 108:a016a8ac873b | 9 | wait(0.6); // modify 0.5 to 0.6 |
Jonathan Austin |
0:2757d7abb7d9 | 10 | } |
Jonathan Austin |
0:2757d7abb7d9 | 11 | } |
Jonathan Austin |
1:846c97078558 | 12 |