Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

GameObjectLocator.h

Committer:
RichardE
Date:
2013-06-17
Revision:
18:70190f956a24
Parent:
4:673eb9735d44

File content as of revision 18:70190f956a24:

/*
 * SOURCE FILE : GameObjectLocator.h
 *
 * Code for randomly positioning objects.
 *
 */

#ifndef GameObjectLocatorIncluded
  
  #define GameObjectLocatorIncluded

  #include "GameObject.h"
  
  class GameObjectLocator {
  
  public :
  
    /*************************************/
    /* POSITION OBJECT RANDOMLY IN ARENA */
    /*************************************/
    // Pass object to locate in obj.
    static void Locate( GameObject *obj );

  private :

    // Indicates which quadrant to put next object in.
    static UInt8 quad;
    
  };
  
#endif

/* END of GameObjectLocator.h */