![](/media/cache/profiles/859bf1416b8b8761c5d588dee78dc65f.50x50_q85.jpg)
Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GameObjectLocator.cpp
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : GameObjectLocator.cpp * * Code for randomly positioning objects. * */ #include "GameObjectLocator.h" #include "ArenaConst.h" #include "Random.h" // Indicates which quadrant to put next object in. UInt8 GameObjectLocator::quad = 0; /*************************************/ /* POSITION OBJECT RANDOMLY IN ARENA */ /*************************************/ // Pass object to locate in obj. void GameObjectLocator::Locate( GameObject *obj ) { Int16 x, y; // Calculate start pixel coordinates for player. Int16 ppx = GameObject::ToPixel( PLAYER_START_X ); Int16 ppy = GameObject::ToPixel( PLAYER_START_Y ); // Keep calculating random coordinates until coordinates chosen // are some distance away from chase object. do { x = Random::Get( ( ARENA_WIDTH >> 1 ) - SPRITE_PIXEL_WIDTH - 4 ); y = Random::Get( ( ARENA_HEIGHT >> 1 ) - SPRITE_PIXEL_HEIGHT - 4 ); switch( quad ) { case 0 : x += ARENA_MIN_X; y += ARENA_MIN_Y; break; case 1 : x = ARENA_MIN_X + ARENA_WIDTH - SPRITE_PIXEL_WIDTH - x; y += ARENA_MIN_Y; break; case 2 : x += ARENA_MIN_X; y = ARENA_MIN_Y + ARENA_HEIGHT - SPRITE_PIXEL_HEIGHT - y; break; case 3 : x = ARENA_MIN_X + ARENA_WIDTH - SPRITE_PIXEL_WIDTH - x; y = ARENA_MIN_Y + ARENA_HEIGHT - SPRITE_PIXEL_HEIGHT - y; break; } } while( ( abs( x - ppx ) < ( SPRITE_PIXEL_WIDTH << 1 ) ) && ( abs( y - ppy ) < ( SPRITE_PIXEL_HEIGHT << 1 ) ) ); obj->Xco = GameObject::FromPixel( x ); obj->Yco = GameObject::FromPixel( y ); // Use next quadrant on next call. quad++; quad &= 3; }