Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
1:dfd5eaaf96a3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 1:dfd5eaaf96a3 1 /*
RichardE 1:dfd5eaaf96a3 2 * SOURCE FILE : RobotRicCharacterSet.h
RichardE 1:dfd5eaaf96a3 3 *
RichardE 1:dfd5eaaf96a3 4 * Contains character set data for RobotRic game.
RichardE 1:dfd5eaaf96a3 5 *
RichardE 1:dfd5eaaf96a3 6 */
RichardE 1:dfd5eaaf96a3 7
RichardE 1:dfd5eaaf96a3 8 #ifndef RobotRicCharacterSetIncluded
RichardE 1:dfd5eaaf96a3 9
RichardE 1:dfd5eaaf96a3 10 #define RobotRicCharacterSetIncluded
RichardE 1:dfd5eaaf96a3 11
RichardE 1:dfd5eaaf96a3 12 #include "Gameduino.h"
RichardE 1:dfd5eaaf96a3 13
RichardE 1:dfd5eaaf96a3 14 // Code of last character defined in character set.
RichardE 1:dfd5eaaf96a3 15 #define LAST_CHAR_IN_CHARACTER_SET 'Z'
RichardE 1:dfd5eaaf96a3 16
RichardE 1:dfd5eaaf96a3 17 class RobotRicCharacterSet {
RichardE 1:dfd5eaaf96a3 18
RichardE 1:dfd5eaaf96a3 19 public :
RichardE 1:dfd5eaaf96a3 20
RichardE 1:dfd5eaaf96a3 21 static PROGMEM prog_uchar PixelData[];
RichardE 1:dfd5eaaf96a3 22 static PROGMEM prog_uchar PaletteData[];
RichardE 1:dfd5eaaf96a3 23
RichardE 1:dfd5eaaf96a3 24 };
RichardE 1:dfd5eaaf96a3 25
RichardE 1:dfd5eaaf96a3 26 #endif
RichardE 1:dfd5eaaf96a3 27
RichardE 1:dfd5eaaf96a3 28 /* END of RobotRicCharacterSet.h */
RichardE 1:dfd5eaaf96a3 29