Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
4:673eb9735d44
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 4:673eb9735d44 1 /*
RichardE 4:673eb9735d44 2 * SOURCE FILE : Rectangle.h
RichardE 4:673eb9735d44 3 *
RichardE 4:673eb9735d44 4 * Definition of class Rectangle.
RichardE 4:673eb9735d44 5 * Represents a rectangular area.
RichardE 4:673eb9735d44 6 *
RichardE 4:673eb9735d44 7 */
RichardE 4:673eb9735d44 8
RichardE 4:673eb9735d44 9 #ifndef RectangleDefined
RichardE 4:673eb9735d44 10
RichardE 4:673eb9735d44 11 #define RectangleDefined
RichardE 4:673eb9735d44 12
RichardE 4:673eb9735d44 13 #include "Types.h"
RichardE 4:673eb9735d44 14
RichardE 4:673eb9735d44 15 class Rectangle {
RichardE 4:673eb9735d44 16
RichardE 4:673eb9735d44 17 public :
RichardE 4:673eb9735d44 18
RichardE 4:673eb9735d44 19 // Coordinates of top left.
RichardE 4:673eb9735d44 20 Int16 X1, Y1;
RichardE 4:673eb9735d44 21
RichardE 4:673eb9735d44 22 // Coordinates of bottom right.
RichardE 4:673eb9735d44 23 Int16 X2, Y2;
RichardE 4:673eb9735d44 24
RichardE 4:673eb9735d44 25 /***************/
RichardE 4:673eb9735d44 26 /* CONSTRUCTOR */
RichardE 4:673eb9735d44 27 /***************/
RichardE 4:673eb9735d44 28 Rectangle();
RichardE 4:673eb9735d44 29
RichardE 4:673eb9735d44 30 /***************/
RichardE 4:673eb9735d44 31 /* CONSTRUCTOR */
RichardE 4:673eb9735d44 32 /***************/
RichardE 4:673eb9735d44 33 // Pass coordinates of top left in x1 and y1.
RichardE 4:673eb9735d44 34 // Pass coordinates of bottom right in x2 and y2.
RichardE 4:673eb9735d44 35 Rectangle( Int16 x1, Int16 y1, Int16 x2, Int16 y2 );
RichardE 4:673eb9735d44 36
RichardE 4:673eb9735d44 37 /**************/
RichardE 4:673eb9735d44 38 /* DESTRUCTOR */
RichardE 4:673eb9735d44 39 /**************/
RichardE 4:673eb9735d44 40 virtual ~Rectangle();
RichardE 4:673eb9735d44 41
RichardE 4:673eb9735d44 42 /*******************/
RichardE 4:673eb9735d44 43 /* CALCULATE WIDTH */
RichardE 4:673eb9735d44 44 /*******************/
RichardE 4:673eb9735d44 45 // Returns width of rectangle.
RichardE 4:673eb9735d44 46 Int16 GetWidth( void ) const {
RichardE 4:673eb9735d44 47 return X2 - X1 + 1;
RichardE 4:673eb9735d44 48 }
RichardE 4:673eb9735d44 49
RichardE 4:673eb9735d44 50 /********************/
RichardE 4:673eb9735d44 51 /* CALCULATE HEIGHT */
RichardE 4:673eb9735d44 52 /********************/
RichardE 4:673eb9735d44 53 // Returns height of rectangle.
RichardE 4:673eb9735d44 54 Int16 GetHeight( void ) const {
RichardE 4:673eb9735d44 55 return Y2 - Y1 + 1;
RichardE 4:673eb9735d44 56 }
RichardE 4:673eb9735d44 57
RichardE 4:673eb9735d44 58 };
RichardE 4:673eb9735d44 59
RichardE 4:673eb9735d44 60 #endif
RichardE 4:673eb9735d44 61
RichardE 4:673eb9735d44 62 /* END of Rectangle.h */
RichardE 4:673eb9735d44 63