Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GameRobotRic.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 0:5fa232ee5fdf | 1 | /* |
RichardE | 0:5fa232ee5fdf | 2 | * SOURCE FILE : GameRobotRic.h |
RichardE | 0:5fa232ee5fdf | 3 | * |
RichardE | 0:5fa232ee5fdf | 4 | * The RobotRic game class. |
RichardE | 0:5fa232ee5fdf | 5 | * |
RichardE | 0:5fa232ee5fdf | 6 | */ |
RichardE | 0:5fa232ee5fdf | 7 | |
RichardE | 0:5fa232ee5fdf | 8 | #ifndef GameRobotRicIncluded |
RichardE | 0:5fa232ee5fdf | 9 | |
RichardE | 0:5fa232ee5fdf | 10 | #define GameRobotRicIncluded |
RichardE | 0:5fa232ee5fdf | 11 | |
RichardE | 0:5fa232ee5fdf | 12 | #include "Gameduino.h" // Gameduino stuff |
RichardE | 0:5fa232ee5fdf | 13 | #include "Game.h" // base class for all games |
RichardE | 4:673eb9735d44 | 14 | #include "PanelControls.h" // for joysticks and buttons |
RichardE | 4:673eb9735d44 | 15 | #include "PlayerObject.h" |
RichardE | 0:5fa232ee5fdf | 16 | #include "HighScoreTable.h" // for high score table stored in external EEPROM |
RichardE | 0:5fa232ee5fdf | 17 | |
RichardE | 0:5fa232ee5fdf | 18 | class GameRobotRic : public Game { |
RichardE | 0:5fa232ee5fdf | 19 | |
RichardE | 0:5fa232ee5fdf | 20 | public : |
RichardE | 0:5fa232ee5fdf | 21 | |
RichardE | 0:5fa232ee5fdf | 22 | /*****************/ |
RichardE | 0:5fa232ee5fdf | 23 | /* PLAY THE GAME */ |
RichardE | 0:5fa232ee5fdf | 24 | /*****************/ |
RichardE | 0:5fa232ee5fdf | 25 | // This NEVER exits. |
RichardE | 0:5fa232ee5fdf | 26 | void Play( void ); |
RichardE | 0:5fa232ee5fdf | 27 | |
RichardE | 0:5fa232ee5fdf | 28 | private : |
RichardE | 0:5fa232ee5fdf | 29 | |
RichardE | 0:5fa232ee5fdf | 30 | // The one and only player. |
RichardE | 4:673eb9735d44 | 31 | PlayerObject player; |
RichardE | 0:5fa232ee5fdf | 32 | |
RichardE | 0:5fa232ee5fdf | 33 | // Controls used by player. |
RichardE | 4:673eb9735d44 | 34 | PanelControls controls; |
RichardE | 0:5fa232ee5fdf | 35 | |
RichardE | 0:5fa232ee5fdf | 36 | /**************************/ |
RichardE | 0:5fa232ee5fdf | 37 | /* CHECK FOR A HIGH SCORE */ |
RichardE | 0:5fa232ee5fdf | 38 | /**************************/ |
RichardE | 4:673eb9735d44 | 39 | // Pass pointer to a Gameduino to display on in gd. |
RichardE | 0:5fa232ee5fdf | 40 | // Pass pointer to high score table in highScores. |
RichardE | 0:5fa232ee5fdf | 41 | // Pass score that was achieved in score. |
RichardE | 4:673eb9735d44 | 42 | void CheckForHighScore( Gameduino *gd, HighScoreTable *highScores, UInt32 score ); |
RichardE | 0:5fa232ee5fdf | 43 | |
RichardE | 0:5fa232ee5fdf | 44 | }; |
RichardE | 0:5fa232ee5fdf | 45 | |
RichardE | 0:5fa232ee5fdf | 46 | #endif |
RichardE | 0:5fa232ee5fdf | 47 | |
RichardE | 0:5fa232ee5fdf | 48 | /* END of GameRobotRic.h */ |
RichardE | 0:5fa232ee5fdf | 49 |