Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Mon Jun 17 15:10:43 2013 +0000
Revision:
18:70190f956a24
Parent:
0:5fa232ee5fdf
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 0:5fa232ee5fdf 1 /*
RichardE 0:5fa232ee5fdf 2 * SOURCE FILE : Game.h
RichardE 0:5fa232ee5fdf 3 *
RichardE 0:5fa232ee5fdf 4 * Abstract base class for all games.
RichardE 0:5fa232ee5fdf 5 *
RichardE 0:5fa232ee5fdf 6 */
RichardE 0:5fa232ee5fdf 7
RichardE 0:5fa232ee5fdf 8 #ifndef GameIncluded
RichardE 0:5fa232ee5fdf 9
RichardE 0:5fa232ee5fdf 10 #define GameIncluded
RichardE 0:5fa232ee5fdf 11
RichardE 0:5fa232ee5fdf 12 class Game {
RichardE 0:5fa232ee5fdf 13
RichardE 0:5fa232ee5fdf 14 public :
RichardE 0:5fa232ee5fdf 15
RichardE 0:5fa232ee5fdf 16 /*****************/
RichardE 0:5fa232ee5fdf 17 /* PLAY THE GAME */
RichardE 0:5fa232ee5fdf 18 /*****************/
RichardE 0:5fa232ee5fdf 19 // This NEVER exits.
RichardE 0:5fa232ee5fdf 20 void Play( void );
RichardE 0:5fa232ee5fdf 21
RichardE 0:5fa232ee5fdf 22 };
RichardE 0:5fa232ee5fdf 23
RichardE 0:5fa232ee5fdf 24 #endif
RichardE 0:5fa232ee5fdf 25
RichardE 0:5fa232ee5fdf 26 /* END of Game.h */
RichardE 0:5fa232ee5fdf 27