Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
CrusherObject.h@18:70190f956a24, 2013-06-17 (annotated)
- Committer:
- RichardE
- Date:
- Mon Jun 17 15:10:43 2013 +0000
- Revision:
- 18:70190f956a24
- Parent:
- 7:e72691603fd3
Improved response to button 1 when entering high scores (HighScoreEntry.cpp).
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 7:e72691603fd3 | 1 | /* |
RichardE | 7:e72691603fd3 | 2 | * SOURCE FILE : CrusherObject.h |
RichardE | 7:e72691603fd3 | 3 | * |
RichardE | 7:e72691603fd3 | 4 | * Represents a wandering human. |
RichardE | 7:e72691603fd3 | 5 | * |
RichardE | 7:e72691603fd3 | 6 | */ |
RichardE | 7:e72691603fd3 | 7 | |
RichardE | 7:e72691603fd3 | 8 | #ifndef CrusherObjectIncluded |
RichardE | 7:e72691603fd3 | 9 | |
RichardE | 7:e72691603fd3 | 10 | #define CrusherObjectIncluded |
RichardE | 7:e72691603fd3 | 11 | |
RichardE | 7:e72691603fd3 | 12 | #include "Types.h" |
RichardE | 7:e72691603fd3 | 13 | #include "EnemyObject.h" |
RichardE | 7:e72691603fd3 | 14 | #include "GameObjectTypes.h" |
RichardE | 7:e72691603fd3 | 15 | |
RichardE | 7:e72691603fd3 | 16 | class CrusherObject : public EnemyObject { |
RichardE | 7:e72691603fd3 | 17 | |
RichardE | 7:e72691603fd3 | 18 | public : |
RichardE | 7:e72691603fd3 | 19 | |
RichardE | 7:e72691603fd3 | 20 | /***************/ |
RichardE | 7:e72691603fd3 | 21 | /* CONSTRUCTOR */ |
RichardE | 7:e72691603fd3 | 22 | /***************/ |
RichardE | 7:e72691603fd3 | 23 | CrusherObject(); |
RichardE | 7:e72691603fd3 | 24 | |
RichardE | 7:e72691603fd3 | 25 | /**************/ |
RichardE | 7:e72691603fd3 | 26 | /* DESTRUCTOR */ |
RichardE | 7:e72691603fd3 | 27 | /**************/ |
RichardE | 7:e72691603fd3 | 28 | virtual ~CrusherObject(); |
RichardE | 7:e72691603fd3 | 29 | |
RichardE | 7:e72691603fd3 | 30 | /*****************************/ |
RichardE | 7:e72691603fd3 | 31 | /* GET TYPE OF ENEMY THIS IS */ |
RichardE | 7:e72691603fd3 | 32 | /*****************************/ |
RichardE | 7:e72691603fd3 | 33 | // Returns enemy type. |
RichardE | 7:e72691603fd3 | 34 | virtual EnemyType GetEnemyType( void ) { |
RichardE | 7:e72691603fd3 | 35 | return Crusher; |
RichardE | 7:e72691603fd3 | 36 | } |
RichardE | 7:e72691603fd3 | 37 | |
RichardE | 7:e72691603fd3 | 38 | /*******************************************************/ |
RichardE | 7:e72691603fd3 | 39 | /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */ |
RichardE | 7:e72691603fd3 | 40 | /*******************************************************/ |
RichardE | 7:e72691603fd3 | 41 | // Returns number of points. |
RichardE | 7:e72691603fd3 | 42 | virtual UInt8 GetPoints( void ) { |
RichardE | 7:e72691603fd3 | 43 | return 0x10; // BCD! |
RichardE | 7:e72691603fd3 | 44 | } |
RichardE | 7:e72691603fd3 | 45 | |
RichardE | 7:e72691603fd3 | 46 | /************************/ |
RichardE | 7:e72691603fd3 | 47 | /* MOVE THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 48 | /************************/ |
RichardE | 7:e72691603fd3 | 49 | virtual void ProtectedMove( void ); |
RichardE | 7:e72691603fd3 | 50 | |
RichardE | 7:e72691603fd3 | 51 | /************************/ |
RichardE | 7:e72691603fd3 | 52 | /* DRAW THE GAME OBJECT */ |
RichardE | 7:e72691603fd3 | 53 | /************************/ |
RichardE | 7:e72691603fd3 | 54 | // Pass pointer to a Gameduino to draw on in gd. |
RichardE | 7:e72691603fd3 | 55 | // This is only called after it has been established that the |
RichardE | 7:e72691603fd3 | 56 | // game object is visible. |
RichardE | 7:e72691603fd3 | 57 | virtual void Draw( Gameduino *gd ); |
RichardE | 7:e72691603fd3 | 58 | |
RichardE | 7:e72691603fd3 | 59 | /********************************************/ |
RichardE | 7:e72691603fd3 | 60 | /* INFORM ENEMY IT HAS BEEN HIT BY A BULLET */ |
RichardE | 7:e72691603fd3 | 61 | /********************************************/ |
RichardE | 7:e72691603fd3 | 62 | // Default implementation does nothing but if special behaviour |
RichardE | 7:e72691603fd3 | 63 | // is required in a derived class then this should be overridden. |
RichardE | 7:e72691603fd3 | 64 | // Note that this does NOT deal with determining if the enemy is dead or not. |
RichardE | 7:e72691603fd3 | 65 | // An enemy ALWAYS dies if HitPoints reaches zero. |
RichardE | 7:e72691603fd3 | 66 | virtual void RegisterHitByBullet( void ); |
RichardE | 7:e72691603fd3 | 67 | |
RichardE | 7:e72691603fd3 | 68 | private : |
RichardE | 7:e72691603fd3 | 69 | |
RichardE | 7:e72691603fd3 | 70 | // Address of animation data in program memory. |
RichardE | 7:e72691603fd3 | 71 | const UInt8 *animationData; |
RichardE | 7:e72691603fd3 | 72 | |
RichardE | 7:e72691603fd3 | 73 | // Horizontal and vertical velocities. |
RichardE | 7:e72691603fd3 | 74 | Int16 hSpeed, vSpeed; |
RichardE | 7:e72691603fd3 | 75 | |
RichardE | 7:e72691603fd3 | 76 | // Stun countdown. Crusher does not move until this reaches zero. |
RichardE | 7:e72691603fd3 | 77 | UInt8 stunCountdown; |
RichardE | 7:e72691603fd3 | 78 | |
RichardE | 7:e72691603fd3 | 79 | // Frame count at the moment crusher was stunned. |
RichardE | 7:e72691603fd3 | 80 | UInt8 stunFrameCount; |
RichardE | 7:e72691603fd3 | 81 | |
RichardE | 7:e72691603fd3 | 82 | }; |
RichardE | 7:e72691603fd3 | 83 | |
RichardE | 7:e72691603fd3 | 84 | #endif |
RichardE | 7:e72691603fd3 | 85 | |
RichardE | 7:e72691603fd3 | 86 | /* END of CrusherObject.h */ |
RichardE | 7:e72691603fd3 | 87 |