Allow user to connect multiple screen.
Auto generated API documentation and code listings for uLCD_ExtendedScreen
| Command | Class represents a uLCD command |
| ScreenUpdater | Attaches a thread to a physical screen and makes it operate on all input instructions |
| uLCD_Multiscreen | CLass represents an interface for seemlessly writing to multiple uLCD screens in parallel |
| VirtualScreen< pixelType, screenType > | Class represents a virtual screen of arbitrary size |
Code
| BackgroundColor.cpp [code] | |
| BackgroundColor.h [code] | |
| BaudRate.cpp [code] | |
| BaudRate.h [code] | |
| Blit.cpp [code] | |
| Blit.h [code] | |
| ClearScreen.cpp [code] | |
| ClearScreen.h [code] | |
| Command.h [code] | |
| DrawPixel.cpp [code] | |
| DrawPixel.h [code] | |
| Game.h [code] | |
| Graphics.h [code] | |
| main.cpp [code] | |
| Reset.cpp [code] | |
| Reset.h [code] | |
| ScreenUpdater.cpp [code] | |
| ScreenUpdater.h [code] | |
| uLCD_4DGL.h [code] | |
| uLCD_4DGL_Graphics.cpp [code] | |
| uLCD_4DGL_main.cpp [code] | |
| uLCD_4DGL_Media.cpp [code] | |
| uLCD_4DGL_Text.cpp [code] | |
| uLCD_Multiscreen.cpp [code] | |
| uLCD_Multiscreen.h [code] | |
| VirtualScreen.h [code] |