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Dependents: kiokuryoku_game escapeFromYou junirobo_sample001 ROBOX_Sample_IRcon ... more
beep_sound.cpp
- Committer:
- RBH
- Date:
- 2016-07-09
- Revision:
- 4:237b642c2ffa
- Parent:
- 3:86238dba1529
- Child:
- 5:a64e653b0ce1
File content as of revision 4:237b642c2ffa:
#include "beep_sound.h"
#include "math.h"
#include <queue>
beep_sound::beep_sound(PinName pwm)
{
m_pwm = new PwmOut(pwm);
m_pwm->write(0.0f);
}
beep_sound::~beep_sound()
{
delete m_pwm;
}
void beep_sound::stopGakuhu(){
m_pwm->write(0.0f);
// キューが空でなければ次の音へ
if(otoQue.empty() != 1){
beep_sound::playGakuhu();
}
}
// 音の再生
void beep_sound::NoteOn(int octave, int note)
{
if(octave >= 0){
frequency = frequencyTable[note] << octave;
m_pwm->period(1.0f/(float)frequency);
m_pwm->write(0.5f);
}else{
octave = (-1)*octave;
frequency = frequencyTable[note] >> octave;
m_pwm->period(1.0f/(float)frequency);
m_pwm->write(0.5f);
}
}
// 1音ずつ音符情報をキューに追加
void beep_sound::setGakuhu(int argOc, int argNo, float argTi)
{
bufG.octave = argOc;
bufG.note = argNo;
bufG.time_s = argTi;
otoQue.push(bufG);
}
// 休符をキューに追加
void beep_sound::setKyuhu(float argTi)
{
bufG.octave = 1000;
bufG.note = 0;
bufG.time_s = argTi;
otoQue.push(bufG);
}
// 楽譜キューを再生、音停止の割り込み予約
// Timeoutの日本語リファレンスには書いていないが、
// thisを引数にしないとコンパイルエラーになるので注意
void beep_sound::playGakuhu()
{
beep_sound::NoteOn(otoQue.front().octave, otoQue.front().note);
interruptStop.attach(this, &beep_sound::stopGakuhu, otoQue.front().time_s);
otoQue.pop();
}
void beep_sound::SetFrequency(int octave, int note, bool on_off)
{
static int preFrequency = 0;
if(on_off == true){
int frequency = frequencyTable[note] << octave;
if(frequency != preFrequency){
m_pwm->period(1.0f/(float)frequency);
m_pwm->write(0.5f);
}
preFrequency = frequency;
}else{
m_pwm->write(0.0f);
preFrequency = 0;
}
}
void beep_sound::onpu(int octave, int note, float time_s)
{
beep_sound::SetFrequency(octave, note, true);
wait(time_s);
beep_sound::SetFrequency(octave, note, false);
/*
if(octave >= 10){
octave -= 10;
beep_sound::SetFrequency(octave, note, true);
wait(time_s);
beep_sound::SetFrequency(octave, note, false);
}else{
beep_sound::SetFrequency(octave, note, true);
}
*/
}
void beep_sound::sinwave(float center,int speed,int width)
{
for(float i=0.0f;i<6.28f;i+=0.01*speed)
{
m_pwm->period(1.0f/(center+width*(float)sin(i)));
m_pwm->write(0.5f);
wait_ms(2);
}
}
void beep_sound::setwave(float frequency,float duty,float wait)
{
m_pwm->period(1.0f/(frequency));
m_pwm->write(duty);
wait_ms(wait);
}
//引数の回数だけ鳴らす
void beep_sound::beep_right(int nTimes)
{
for(int i=0; i<nTimes; i++){
beep_sound::setGakuhu(3,11,0.1);
beep_sound::setGakuhu(3,7,0.35);
beep_sound::setKyuhu(0.1);
}
beep_sound::playGakuhu();
}
void beep_sound::beep_wrong(int nTimes)
{
for (int i = 0; i < nTimes; i++) {
beep_sound::setGakuhu(0, 12, 0.1);
beep_sound::setKyuhu(0.1);
beep_sound::setGakuhu(0, 12, 0.35);
beep_sound::setKyuhu(0.1);
}
beep_sound::playGakuhu();
}
void beep_sound::beep_1up(int nTimes)
{
for (int i = 0; i < nTimes; i++) {
beep_sound::onpu(3,4,0.1);
beep_sound::onpu(3,7,0.1);
beep_sound::onpu(4,4,0.1);
beep_sound::onpu(4,0,0.1);
beep_sound::onpu(4,2,0.1);
beep_sound::onpu(4,7,0.1);
wait(0.1);
}
}
void beep_sound::beep_konbini(int nTimes)
{
for (int i = 0; i < nTimes; i++) {
beep_sound::onpu(2,6,0.2);
beep_sound::onpu(2,2,0.2);
beep_sound::onpu(1,9,0.2);
beep_sound::onpu(2,2,0.2);
beep_sound::onpu(2,4,0.2);
beep_sound::onpu(2,9,0.4);
beep_sound::onpu(1,9,0.2);
beep_sound::onpu(2,4,0.2);
beep_sound::onpu(2,6,0.2);
beep_sound::onpu(2,4,0.2);
beep_sound::onpu(1,9,0.2);
beep_sound::onpu(2,2,0.6);
wait(0.1);
}
}
void beep_sound::beep_readyGo(int nTimes)
{
for (int i = 0; i < nTimes; i++) {
beep_sound::onpu(1,0,0.5);
wait(0.5);
beep_sound::onpu(1,0,0.5);
wait(0.5);
beep_sound::onpu(1,0,0.5);
wait(0.5);
beep_sound::onpu(2,0,1);
}
}
void beep_sound::beep_encount(int nTimes)
{
for (int i = 0; i < nTimes; i++) {
beep_sound::onpu(4,0,0.08);
beep_sound::onpu(3,11,0.08);
beep_sound::onpu(3,10,0.08);
beep_sound::onpu(3,9,0.08);
beep_sound::onpu(3,10,0.08);
beep_sound::onpu(3,9,0.08);
beep_sound::onpu(3,8,0.08);
beep_sound::onpu(3,7,0.08);
beep_sound::onpu(3,8,0.08);
beep_sound::onpu(3,7,0.08);
beep_sound::onpu(3,6,0.08);
beep_sound::onpu(3,5,0.08);
beep_sound::onpu(3,6,0.08);
beep_sound::onpu(3,5,0.08);
beep_sound::onpu(3,4,0.08);
beep_sound::onpu(3,3,0.08);
beep_sound::onpu(3,4,0.08);
beep_sound::onpu(3,3,0.08);
beep_sound::onpu(3,2,0.08);
beep_sound::onpu(3,1,0.08);
beep_sound::onpu(3,2,0.08);
beep_sound::onpu(3,1,0.08);
beep_sound::onpu(3,0,0.08);
beep_sound::onpu(2,11,0.08);
beep_sound::onpu(3,0,0.08);
beep_sound::onpu(2,11,0.08);
beep_sound::onpu(2,10,0.08);
beep_sound::onpu(2,9,0.08);
beep_sound::onpu(2,10,0.08);
beep_sound::onpu(2,9,0.08);
beep_sound::onpu(2,8,0.08);
beep_sound::onpu(2,7,0.08);
}
wait(0.1);
}