Tobis Programm forked to not destroy your golden files
Fork of Robocode by
source/Movement.cpp
- Committer:
- PESGruppe1
- Date:
- 2017-05-17
- Revision:
- 135:f31d24150f5e
- Parent:
- 134:5c29654ce301
File content as of revision 135:f31d24150f5e:
/** * Movement function library * Handels Movement of the Robot **/ #include "Movement.h" #define OFFSET_GREIFER_TO_IRSENSOR 0.2 // Constant for distance between front IR Sensor and the postion where the Greifer is in grabbing Position #define OFFSET_WHEELS 0.09 // Offset of the wheels from the max pos bool is_moving = false; float wanted_dist = 0; bool is_turning = false; float wanted_deg = 0; bool direction = false; float restdegAfterstop = 0; // Variable for Rest degree we still have to cover after e.g. 1 brick found but its not really a brick so we turn further until e.g 60 degrees covered. float needed_heading = 0; float distance_to_next_coord = 0; float current_head = 0; coordinates current_coordinates = {0}; coordinates next_coord = {0}; float TOLERANCE_BRICK_OR_OBSTACLE = 0.08f; // Variable for Brick detection it sets how much upper sensor and lower can differ that its still detected as an obstacle and not a brick Timer t; Timer t8; // timer used for waiting enough distance measurements int search_state = 0; // state for Move in search for brick statemachine int coord_move_state = 0; int list_step = 0; int sigma_brick = 0; // Count how many times a brick is detected in fine postioning in statemachine move in search for brick float left = 0; float right = 0; bool devider = true; int moving() { return 0; } /** * Stops current movement immediately **/ void stop_move() { set_speed(0,0); wanted_dist = 0; is_moving = false; } /** * Stops current turn immediately **/ void stop_turn() { set_speed(0,0); wanted_deg = 0; is_turning = false; } /** * move for wanted distance on circle with a given radius * needs to be called until return < 0 * if calling distance not 0: distance and radius initilisation. * by Claudio Citterio **/ float move_for_distance_with_radius(float distance, float r) { if(distance != 0) { is_moving = true; wanted_dist = fabsf(distance); float circumference = r*2*(float)M_PI; float circumference_inner = ((r-(float)OFFSET_WHEELS)*2*(float)M_PI); float circumference_outer = ((r+(float)OFFSET_WHEELS)*2*(float)M_PI); float max_speed = 50; float inner_speed = max_speed/circumference*circumference_inner; float outer_speed = max_speed/circumference*circumference_outer; //reduce outer speed to max speed float multiplier = 1.0f/inner_speed*max_speed; inner_speed *= multiplier; outer_speed *= multiplier; if(r < 0.21f) { outer_speed *= 0.8f; inner_speed *= 0.8f; } if(r != 0) { //move with turn if(distance > 0) { //move forward direction = 1; left = outer_speed; right = inner_speed; } else { //move backward direction = 0; left = -outer_speed; right = -inner_speed; } } else { //normal straight movement printf("move straight\r\n"); if(distance > 0) { //move forward direction = 1; left = max_speed; right = max_speed; } else { //move backward direction = 0; left = -max_speed; right = -max_speed; } } set_speed(left, right); devider = true; t.reset(); t.start(); } else { float speed_multiplier = 0.6f; if(wanted_dist < 0.10f && devider == true) { //printf("devided\r\n"); devider = false; left = left * speed_multiplier; right = right * speed_multiplier; //printf("left: %f || right: %f\r\n", left, right); set_speed(left, right); } float speed_left = get_speed_left(); float speed_right = get_speed_right(); wanted_dist -= (2*(float)wheel_r*(float)M_PI)/(2*M_PI) * t.read() * ((fabsf(speed_left)+fabsf(speed_right))/2) * 0.1f; t.reset(); if(wanted_dist <= 0) { //distance covered, Stop function set_speed(0,0); is_moving = false; t.stop(); } } printf("remaining distance to cover: %f\r\n", wanted_dist); return wanted_dist; } /** * move for wanted distance * needs to be called until return < 0 * if calling distance not 0: distance initilisation. * by Claudio Citterio **/ float move_for_distance(float distance) { printf("move for distance\r\n"); if(distance != 0) { is_moving = true; wanted_dist = fabsf(distance); if(distance > 0) { //move forward direction = 1; left = 50.0f; right = 50.0f; } else { //move backward direction = 0; left = -50.0f; right = -50.0f; } printf("set speed %f\r\n", left); set_speed(left, right); devider = true; t.reset(); t.start(); } else { float speed_multiplier = 0.6f; if(wanted_dist < 0.10f && devider == true) { //printf("devided\r\n"); devider = false; left = left * speed_multiplier; right = right * speed_multiplier; //printf("left: %f || right: %f\r\n", left, right); set_speed(left, right); } float speed_left = get_speed_left(); printf("speed left: %f\r\n", speed_left); wanted_dist -= (2*(float)wheel_r*(float)M_PI)/(2*M_PI) * t.read() * fabsf(speed_left)*0.1f; t.reset(); if(wanted_dist <= 0) { //distance covered, Stop function set_speed(0,0); is_moving = false; t.stop(); } } printf("remaining distance to cover: %f\r\n", wanted_dist); return wanted_dist; } /** * turn for wanted degree * needs to be called until return < 0 * if deg not 0: turn initilisation. * Claudio Citterio **/ float turn_for_deg(float deg, float multiplier) { if(deg != 0) { is_turning = true; wanted_deg = fabsf(deg); if(deg < 0) { // turn left direction = 1; left = -20.0f*multiplier; right = 20.0f*multiplier; } else { // turn right direction = 0; left = 20.0f*multiplier; right = -20.0f*multiplier; } set_speed(left, right); devider = true; t.reset(); t.start(); } else { float speed_multiplier = 0.6f; if(wanted_deg < 10.0f && devider == true) { devider = false; left = left * speed_multiplier; right = right * speed_multiplier; set_speed(left, right); } float speed_left = get_speed_left(); wanted_deg -= 360/(2*circle_r*M_PI) * ((2*(float)wheel_r*(float)M_PI)/(2*M_PI) * t.read() * fabsf(speed_left)*0.1f); t.reset(); if(wanted_deg <= 0) { set_speed(0,0); is_turning = false; t.stop(); } } printf("remaining deg %f\r\n", wanted_deg); return (wanted_deg); } /** has errors * moves to next coordinate from coordinate list * by Claudio Citterio **/ int move_to_brick_by_coordlist() { switch(coord_move_state) { case 0: // init move to brick by list list_step = 1; coord_move_state = 1; break; case 1: // get positions, coords, heading and distances current_head = get_current_heading(); current_coordinates = get_current_coord(); position next_position = walkpath[list_step]; next_coord = pos_to_coord(next_position); coord_move_state = 2; break; case 2: // check if path is still possible with updated map or target reached if(next_position.x == 0 && next_position.y == 0) { // target reached coord_move_state = 0; return 47; } if(obstacle_list[next_position.x][next_position.y] != 0) { // path obstructed coord_move_state = 0; return 35; } list_step += 1; coord_move_state = 3; break; case 3: // calc new headings float x = next_coord.x - current_coordinates.x; float y = next_coord.y - current_coordinates.y; distance_to_next_coord = sqrt(x*x + y*y); needed_heading = 90 + (atan(-y / x)/(float)M_PI * 180.0f)*-1.0f; if (x < 0) needed_heading += 180; if(needed_heading != current_head) { coord_move_state = 5; } else { coord_move_state = 8; } break; case 5: // turn init with new heading turn_for_deg(needed_heading-current_head,1); coord_move_state = 6; break; case 6: //turn until new heading == heading if(turn_for_deg(0,1)<0) { stop_turn(); coord_move_state = 8; } break; case 8: // move init with distance move_for_distance(distance_to_next_coord); coord_move_state = 9; break; case 9: // move until distance is covered if(move_for_distance(0)<0) { stop_move(); coord_move_state = 1; } break; } return 45; } /** * this function searchs a nearby brick, moves towards it and grabbs it * by Tobias Berger, state machine by Claudio Citterio * returns 1 if brick found or 0 if nothing found **/ int move_in_search_for_brick() { float upper = getDistanceIR(2); // get distance from upper max Sensor float lower = getDistanceIR(3); // get distance from Lower max Sensor //printf("Current Search State: >%d<\r\n",search_state); switch (search_state) { case 0: //first cycle right turn_for_deg(60.0f,0.8f); // call function and start turning search_state = 1; break; case 1: // turn right and check for obstacles if((lower<0.45f)&&(lower>0.08f)) { // if something is in the range of 10 to 80cm at the lower Sensor if(fabsf((upper-lower))>TOLERANCE_BRICK_OR_OBSTACLE) { // and nothing is detected with the upper Sensor stop_turn(); restdegAfterstop = turn_for_deg(0,1); // get restdegrees from turn function. if a brick is falsly detected we turn restdegAfterstop to finisch search turn search_state = 30; // go in Fine Positioning statemachine printf("Brick first detetection lower: %f upper:%f",lower,upper); } } else { search_state = 1; // go to same state continue turning if(turn_for_deg(0, 1) < 0) { // when first 60degree rotation finished stop_turn(); search_state = 4; // go to init turn other direction bc nothing found } } break; case 2: // init continue turning for restdeg turn_for_deg(restdegAfterstop,0.8f); // call function and start turning for restdegrees after stop search_state = 1; // go back to turn and search break; case 4: // init turn left 120 deg turn_for_deg(-120.0f,0.8f); search_state = 5; break; case 5: // turn and search opposite direction if((lower<0.45f)&&(lower>0.05f)) { // if something is in the range of 10 to 80cm at the lower Sensor if(fabsf((upper-lower))>TOLERANCE_BRICK_OR_OBSTACLE) { // and nothing is detected with the upper Sensor stop_turn(); restdegAfterstop = (-1*turn_for_deg(0,1)); // get restdegrees from turn function. if a brick is falsly detected we turn restdegAfterstop to finisch search turn search_state = 30; // goto fine postioning stateamchine printf("Brick first detetection lower: %f upper:%f",lower,upper); } } else { search_state = 5; // go to same state if(turn_for_deg(0, 1) < 0) { // when 60degree rotation finished stop_turn(); search_state = 100; // error go to default state, bc nothing found } } break; case 6:// init continue turning for restdeg turn_for_deg((-1*restdegAfterstop),0.8f); // call function and start turning for restdegrees after stop search_state = 5; // go back to turn and search break; //-finepositioning------------------------------------------------------------------------------------------------------------------------------------------------------------- case 30: // Start Statemachine fine positioning Init turn right for 3 degres turn_for_deg(0.5f,0.8f); search_state=31; break; case 31: // Wait until rotation finished if(turn_for_deg(0,0.8f)<0) { stop_turn(); search_state=32; } else { search_state=31; // As long as turn not finisched call case 1 wait until finished } break; case 32: // Measure if Brick or Obstacle if((lower<0.45f)&&(lower>0.08f)) { // if something is in the range of 10 to 80cm at the lower Sensor if(fabsf((upper-lower))>TOLERANCE_BRICK_OR_OBSTACLE) { // and nothing is detected with the upper Sensor sigma_brick+=1; // increment sigma brick } } search_state=33; break; case 33: // Init turn left direction for 3 degres turn_for_deg(-1.0f,0.8f); search_state=34; break; case 34: // Wait until rotation left finished if(turn_for_deg(0,0.8f)<0) { stop_turn(); printf("turn left after STOP"); search_state=35; } else { search_state=34; // As long as turn not finisched call case 1 wait until finished } break; case 35: // Measure if Brick or Obstacle if((lower<0.45f)&&(lower>0.08f)) { // if something is in the range of 10 to 80cm at the lower Sensor if(fabsf((upper-lower))>TOLERANCE_BRICK_OR_OBSTACLE) { // and nothing is detected with the upper Sensor sigma_brick+=1; // increment sigma brick } } search_state=36; break; case 36: // Init Turn Back right in Middle Position turn_for_deg(0.5f,0.8f); search_state = 37; break; case 37: // Turn until rotation finished if(turn_for_deg(0,0.8f)<0) { stop_turn(); search_state=38; } else { search_state=37; // As long as turn not finisched call case 1 wait until finished } break; case 38: // Evaluation if(sigma_brick > 1) { // If a brick is detected more than once got to move sigma_brick = 0; // reset sigma brick search_state = 50; // go to move forward bc brick found printf("brick found in finepositioning"); } else { printf("Nothing found in fine positioning"); if(restdegAfterstop>0) { sigma_brick = 0; // reset sigma brick search_state = 2; // continue turning right bc nothing found } else { sigma_brick = 0; // reset sigma brick search_state = 6; // continue turning left bc nothing found } } break; printf("SIGMA BRICK ---------------------------%d",sigma_brick); // Move to found brick----------------------------------------------------------------------------------------------- case 50: // first cycle move forward float distance_to_Brick = lower-(float)OFFSET_GREIFER_TO_IRSENSOR; // calculate move_for_distance(distance_to_Brick); search_state = 51; break; case 51: // move forward if(move_for_distance(0) < 0) { //Safety Function: if (getDistanceIR(2)<0.08f) { stop_move(); //move_for_distance(-0.10f); search_state = 0; } stop_move(); search_state = 52; } break; case 52: // Grabbing return 50; break; // main state machine set as Grabbing default: printf("default State - move in search for brick\r\n"); return 60; // error nothing found go to Aeschlimans state // error break; } return 47; //called until function is done }