Final Submission. I have read and agreed with Statement of Academic Integrity.
Embed:
(wiki syntax)
Show/hide line numbers
Bitmap.h
00001 #ifndef BITMAP_H 00002 #define BITMAP_H 00003 00004 #include <vector> 00005 00006 // Forward declarations 00007 class N5110; 00008 00009 /** 00010 * @brief A black & white bitmap that can be rendered on an N5110 screen 00011 * @author Alex Valavanis <a.valavanis@leeds.ac.uk> 00012 * 00013 * @code 00014 // First declare the pixel map data using '1' for black, 00015 // or '0' for white pixels 00016 static int sprite_data[] = { 00017 0,0,1,0,0, 00018 0,1,1,1,0, 00019 0,0,1,0,0, 00020 0,1,1,1,0, 00021 1,1,1,1,1, 00022 1,1,1,1,1, 00023 1,1,0,1,1, 00024 1,1,0,1,1 00025 }; 00026 00027 // Instantiate the Bitmap object using the data above 00028 Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite 00029 00030 // We can render the bitmap wherever we want on the screen 00031 sprite.render(lcd, 20, 6); // x and y locations for rendering 00032 sprite.render(lcd, 30, 10); 00033 00034 // We can also print its values to the terminal 00035 sprite.print(); 00036 * @endcode 00037 */ 00038 00039 static int title[] = { 00040 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0, 00041 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0, 00042 0,0,0,1,0,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,0,1,0,0,0,0, 00043 0,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0, 00044 0,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0, 00045 0,0,0,1,0,0,1,1,1,1,1,0,1,0,0,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,1,1,0,0,1,0,0,0,0, 00046 0,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0, 00047 0,0,0,1,0,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,1,0,0,0,0, 00048 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0, 00049 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0, 00050 }; 00051 00052 static int player_ship0[] = { 00053 2,2,2,2,2,2,2,2,2,0,0,2, 00054 2,2,2,2,2,0,0,0,0,1,1,0, 00055 2,2,2,0,0,1,1,1,1,1,1,0, 00056 2,0,0,1,1,1,1,0,0,0,0,0, 00057 0,1,1,1,0,0,1,1,0,2,2,2, 00058 2,0,0,1,1,1,1,0,0,0,0,0, 00059 2,2,2,0,0,1,1,1,1,1,1,0, 00060 2,2,2,2,2,0,0,0,0,1,1,0, 00061 2,2,2,2,2,2,2,2,2,0,0,2, 00062 }; 00063 static int player_ship1[] = { 00064 2,2,2,0,1,1,1,0,2,2,2,2, 00065 2,2,2,2,0,1,1,1,0,0,0,2, 00066 2,2,2,0,0,0,1,1,1,1,1,0, 00067 2,0,1,1,1,1,1,0,0,0,2,2, 00068 1,1,1,0,1,0,1,1,0,2,2,2, 00069 2,0,1,1,1,1,1,0,0,0,2,2, 00070 2,2,2,0,0,0,1,1,1,1,1,0, 00071 2,2,2,2,0,1,1,1,0,0,0,2, 00072 2,2,2,0,1,1,1,0,2,2,2,2 00073 };//see line 93 of Bitmap.cpp 00074 00075 00076 class Bitmap{ 00077 private: 00078 /** 00079 * @brief The contents of the drawing, with pixels stored in row-major order 00080 * @details '1' represents a black pixel; '0' represents white 00081 */ 00082 std::vector<int> _contents; 00083 00084 unsigned int _height; ///< The height of the drawing in pixels 00085 unsigned int _width; ///< The width of the drawing in pixels 00086 00087 public: 00088 Bitmap(int const *contents, 00089 unsigned int const height, 00090 unsigned int const width); 00091 00092 int get_pixel(unsigned int const row, 00093 unsigned int const column) const; 00094 00095 void print() const; 00096 00097 void render(N5110 &lcd, 00098 unsigned int const x0, 00099 unsigned int const y0) const; 00100 }; 00101 00102 00103 #endif // BITMAP_H
Generated on Tue Jul 12 2022 17:30:57 by
1.7.2