Uses accompanying Basket, Objects and Fruit libraries to create Fruit Basket game. If an object is caught, points are added; if an object in missed, a 'life' is lost.
Dependents: Game_Controller_Project
Revision 18:99ccfa1bb2ca, committed 2017-05-04
- Comitter:
- Nathanj94
- Date:
- Thu May 04 12:24:25 2017 +0000
- Parent:
- 17:20abf995c040
- Commit message:
Changed in this revision
Catch_Model.h | Show annotated file Show diff for this revision Revisions of this file |
diff -r 20abf995c040 -r 99ccfa1bb2ca Catch_Model.h --- a/Catch_Model.h Thu May 04 11:16:33 2017 +0000 +++ b/Catch_Model.h Thu May 04 12:24:25 2017 +0000 @@ -7,6 +7,16 @@ #include "Basket.h" #include "Objects.h" +/** Catch_Model Class +@brief Class brings together Basket, Objects and Fruit to create 'Fruit Basket' +@brief game. This class also uses variables from the other classes to display +@brief information at the top of the screen i.e. score, remaining lives and an +@brief indicator showing if the player can use one of the available 'power-ups'. + +@author Nathan Johnston +@date 14th March 2017 +*/ + class Catch_Model { public: