2018年3月16日に開催されるCQ出版社インターフェース誌オフ会で紹介するプログラム

Dependencies:   mbed Array_Matrix BSP_DISCO_F746NG LCD_DISCO_F746NG TS_DISCO_F746NG

Committer:
MikamiUitOpen
Date:
Sat Mar 10 11:37:33 2018 +0000
Revision:
0:f00cf31ae154
1

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:f00cf31ae154 1 //-----------------------------------------------------------
MikamiUitOpen 0:f00cf31ae154 2 // Button class handling multi-touch
MikamiUitOpen 0:f00cf31ae154 3 // Multi-touch: Enabled (default)
MikamiUitOpen 0:f00cf31ae154 4 //
MikamiUitOpen 0:f00cf31ae154 5 // 2016/04/08, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:f00cf31ae154 6 //-----------------------------------------------------------
MikamiUitOpen 0:f00cf31ae154 7
MikamiUitOpen 0:f00cf31ae154 8 #include "Button.hpp"
MikamiUitOpen 0:f00cf31ae154 9
MikamiUitOpen 0:f00cf31ae154 10 namespace Mikami
MikamiUitOpen 0:f00cf31ae154 11 {
MikamiUitOpen 0:f00cf31ae154 12 // Draw button
MikamiUitOpen 0:f00cf31ae154 13 void Button::Draw(uint32_t color, uint32_t textColor)
MikamiUitOpen 0:f00cf31ae154 14 {
MikamiUitOpen 0:f00cf31ae154 15 if (color == BACK_COLOR_) active_ = true;
MikamiUitOpen 0:f00cf31ae154 16 if (!active_) return;
MikamiUitOpen 0:f00cf31ae154 17 lcd_.SetTextColor(color);
MikamiUitOpen 0:f00cf31ae154 18 lcd_.FillRect(X_, Y_, W_, H_);
MikamiUitOpen 0:f00cf31ae154 19
MikamiUitOpen 0:f00cf31ae154 20 if (STR_.length() != 0)
MikamiUitOpen 0:f00cf31ae154 21 {
MikamiUitOpen 0:f00cf31ae154 22 lcd_.SetFont(FONTS_);
MikamiUitOpen 0:f00cf31ae154 23 lcd_.SetBackColor(color);
MikamiUitOpen 0:f00cf31ae154 24 lcd_.SetTextColor(textColor);
MikamiUitOpen 0:f00cf31ae154 25 uint16_t x0 = X_ + (W_ - FONTS_->Width*(STR_.length()))/2;
MikamiUitOpen 0:f00cf31ae154 26 uint16_t y0 = Y_ + (H_ - FONTS_->Height)/2 + 1;
MikamiUitOpen 0:f00cf31ae154 27 DrawString(x0, y0, STR_);
MikamiUitOpen 0:f00cf31ae154 28 lcd_.SetBackColor(BACK_COLOR_); // recover back color
MikamiUitOpen 0:f00cf31ae154 29 }
MikamiUitOpen 0:f00cf31ae154 30 }
MikamiUitOpen 0:f00cf31ae154 31
MikamiUitOpen 0:f00cf31ae154 32 // Check touch detected
MikamiUitOpen 0:f00cf31ae154 33 bool Button::Touched()
MikamiUitOpen 0:f00cf31ae154 34 {
MikamiUitOpen 0:f00cf31ae154 35 if (!active_) return false;
MikamiUitOpen 0:f00cf31ae154 36 if (!PanelTouched()) return false;
MikamiUitOpen 0:f00cf31ae154 37 if (!IsOnButton()) return false;
MikamiUitOpen 0:f00cf31ae154 38 Draw(TOUCHED_COLOR_, TEXT_COLOR_);
MikamiUitOpen 0:f00cf31ae154 39 return true;
MikamiUitOpen 0:f00cf31ae154 40 }
MikamiUitOpen 0:f00cf31ae154 41
MikamiUitOpen 0:f00cf31ae154 42 // If touched position is on the button, return true
MikamiUitOpen 0:f00cf31ae154 43 bool Button::IsOnButton()
MikamiUitOpen 0:f00cf31ae154 44 {
MikamiUitOpen 0:f00cf31ae154 45 int nTouch = multiTouch_ ? state_.touchDetected : 1;
MikamiUitOpen 0:f00cf31ae154 46 for (int n=0; n<nTouch; n++)
MikamiUitOpen 0:f00cf31ae154 47 {
MikamiUitOpen 0:f00cf31ae154 48 uint16_t x = state_.touchX[n];
MikamiUitOpen 0:f00cf31ae154 49 uint16_t y = state_.touchY[n];
MikamiUitOpen 0:f00cf31ae154 50 if ( (X_ <= x) && (x <= X_+W_) &&
MikamiUitOpen 0:f00cf31ae154 51 (Y_ <= y) && (y <= Y_+H_) ) return true;
MikamiUitOpen 0:f00cf31ae154 52 }
MikamiUitOpen 0:f00cf31ae154 53 return false;
MikamiUitOpen 0:f00cf31ae154 54 }
MikamiUitOpen 0:f00cf31ae154 55
MikamiUitOpen 0:f00cf31ae154 56 void Button::Activate()
MikamiUitOpen 0:f00cf31ae154 57 {
MikamiUitOpen 0:f00cf31ae154 58 active_ = true;
MikamiUitOpen 0:f00cf31ae154 59 Draw();
MikamiUitOpen 0:f00cf31ae154 60 }
MikamiUitOpen 0:f00cf31ae154 61
MikamiUitOpen 0:f00cf31ae154 62 void Button::Inactivate()
MikamiUitOpen 0:f00cf31ae154 63 {
MikamiUitOpen 0:f00cf31ae154 64 Draw(INACTIVE_COLOR_, INACTIVE_TEXT_COLOR_);
MikamiUitOpen 0:f00cf31ae154 65 active_ = false;
MikamiUitOpen 0:f00cf31ae154 66 }
MikamiUitOpen 0:f00cf31ae154 67 }