Matt Shilling
/
TouchGame
this is a game very similar to pong, use touch sensor to hit the ball on the LCD back and forth
Diff: main.cpp
- Revision:
- 0:cb5f98f06882
diff -r 000000000000 -r cb5f98f06882 main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Sep 28 07:00:13 2016 +0000 @@ -0,0 +1,113 @@ +#include "mbed.h" +#include "TSISensor.h" +#include "SLCD.h" + +Serial pc(USBTX, USBRX); +SLCD lcd; +TSISensor tsi; // touch sensor + +bool send = true; +bool hit_right = false; +float speed = 0.2; + +void send_ball_left(){ + lcd.clear(); + lcd.CharPosition=2; + lcd.putc('o'); + wait(speed); + + lcd.clear(); + lcd.CharPosition=1; + lcd.putc('o'); + wait(speed); + + lcd.clear(); + +} + +void send_ball_right(){ + lcd.clear(); + lcd.CharPosition=0; + lcd.putc('o'); + wait(speed); + + lcd.clear(); + lcd.CharPosition=1; + lcd.putc('o'); + wait(speed); + + lcd.clear(); + lcd.CharPosition=2; + lcd.putc('o'); + wait(speed); +} + +void send_ball_back(){ + + lcd.clear(); + lcd.CharPosition=1; + lcd.putc('o'); + wait(speed); + + lcd.clear(); + lcd.CharPosition=2; + lcd.putc('o'); + wait(speed); +} + +void check_swipe_left(){ + lcd.clear(); + lcd.CharPosition=3; + lcd.putc('o'); + wait(speed); + + if (tsi.readPercentage() > .75){ + send_ball_left(); + send = false; + hit_right = true; + } + else { + lcd.clear(); + lcd.CharPosition=1; + lcd.printf("no"); + wait(.7); + send = true; + hit_right = false; + speed = speed + 0.01; + } +} + +void check_swipe_right(){ + lcd.clear(); + lcd.CharPosition=0; + lcd.putc('o'); + wait(speed); + if (tsi.readPercentage() > .1 && tsi.readPercentage() < .5){ + send_ball_back(); + send = false; + speed = speed - 0.01; + } + else { + lcd.clear(); + lcd.printf("no"); + wait(.7); + send = true; + speed = speed + 0.01; + } +} + + + + +int main(void) { + + + // initiate LCD + lcd.Home(); + + while (true) { + if (send) {send_ball_right();} + check_swipe_left(); + if(hit_right){check_swipe_right();} + } +}