I simplified the library "ILI9225_TFT" provided by Arman Safikhani to better suit my needs in implementing a simple sliding puzzle game.
Diff: TFT_22_ILI9225.h
- Revision:
- 0:e97881aef140
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TFT_22_ILI9225.h Mon Aug 31 05:05:09 2015 +0000 @@ -0,0 +1,316 @@ +#ifndef TFT_22_ILI9225_h +#define TFT_22_ILI9225_h +#include "mbed.h" +#include "FAmap.h" +#include "EN_FA_font.h" + +// Other libraries +#include "SPI.h" + +/* ILI9225 screen size */ +#define ILI9225_LCD_WIDTH 176 +#define ILI9225_LCD_HEIGHT 220 + +/* ILI9225 LCD Registers */ +#define ILI9225_DRIVER_OUTPUT_CTRL (0x01u) // Driver Output Control +#define ILI9225_LCD_AC_DRIVING_CTRL (0x02u) // LCD AC Driving Control +#define ILI9225_ENTRY_MODE (0x03u) // Entry Mode +#define ILI9225_DISP_CTRL1 (0x07u) // Display Control 1 +#define ILI9225_BLANK_PERIOD_CTRL1 (0x08u) // Blank Period Control +#define ILI9225_FRAME_CYCLE_CTRL (0x0Bu) // Frame Cycle Control +#define ILI9225_INTERFACE_CTRL (0x0Cu) // Interface Control +#define ILI9225_OSC_CTRL (0x0Fu) // Osc Control +#define ILI9225_POWER_CTRL1 (0x10u) // Power Control 1 +#define ILI9225_POWER_CTRL2 (0x11u) // Power Control 2 +#define ILI9225_POWER_CTRL3 (0x12u) // Power Control 3 +#define ILI9225_POWER_CTRL4 (0x13u) // Power Control 4 +#define ILI9225_POWER_CTRL5 (0x14u) // Power Control 5 +#define ILI9225_VCI_RECYCLING (0x15u) // VCI Recycling +#define ILI9225_RAM_ADDR_SET1 (0x20u) // Horizontal GRAM Address Set +#define ILI9225_RAM_ADDR_SET2 (0x21u) // Vertical GRAM Address Set +#define ILI9225_GRAM_DATA_REG (0x22u) // GRAM Data Register +#define ILI9225_GATE_SCAN_CTRL (0x30u) // Gate Scan Control Register +#define ILI9225_VERTICAL_SCROLL_CTRL1 (0x31u) // Vertical Scroll Control 1 Register +#define ILI9225_VERTICAL_SCROLL_CTRL2 (0x32u) // Vertical Scroll Control 2 Register +#define ILI9225_VERTICAL_SCROLL_CTRL3 (0x33u) // Vertical Scroll Control 3 Register +#define ILI9225_PARTIAL_DRIVING_POS1 (0x34u) // Partial Driving Position 1 Register +#define ILI9225_PARTIAL_DRIVING_POS2 (0x35u) // Partial Driving Position 2 Register +#define ILI9225_HORIZONTAL_WINDOW_ADDR1 (0x36u) // Horizontal Address Start Position +#define ILI9225_HORIZONTAL_WINDOW_ADDR2 (0x37u) // Horizontal Address End Position +#define ILI9225_VERTICAL_WINDOW_ADDR1 (0x38u) // Vertical Address Start Position +#define ILI9225_VERTICAL_WINDOW_ADDR2 (0x39u) // Vertical Address End Position +#define ILI9225_GAMMA_CTRL1 (0x50u) // Gamma Control 1 +#define ILI9225_GAMMA_CTRL2 (0x51u) // Gamma Control 2 +#define ILI9225_GAMMA_CTRL3 (0x52u) // Gamma Control 3 +#define ILI9225_GAMMA_CTRL4 (0x53u) // Gamma Control 4 +#define ILI9225_GAMMA_CTRL5 (0x54u) // Gamma Control 5 +#define ILI9225_GAMMA_CTRL6 (0x55u) // Gamma Control 6 +#define ILI9225_GAMMA_CTRL7 (0x56u) // Gamma Control 7 +#define ILI9225_GAMMA_CTRL8 (0x57u) // Gamma Control 8 +#define ILI9225_GAMMA_CTRL9 (0x58u) // Gamma Control 9 +#define ILI9225_GAMMA_CTRL10 (0x59u) // Gamma Control 10 + +#define ILI9225C_INVOFF 0x20 +#define ILI9225C_INVON 0x21 + + +/* RGB 24-bits color table definition (RGB888). */ +#define RGB888_RGB565(color) ((((color) >> 19) & 0x1f) << 11) | ((((color) >> 10) & 0x3f) << 5) | (((color) >> 3) & 0x1f) + +#define COLOR_BLACK RGB888_RGB565(0x000000u) +#define COLOR_WHITE RGB888_RGB565(0xFFFFFFu) +#define COLOR_BLUE RGB888_RGB565(0x0000FFu) +#define COLOR_GREEN RGB888_RGB565(0x00FF00u) +#define COLOR_RED RGB888_RGB565(0xFF0000u) +#define COLOR_NAVY RGB888_RGB565(0x000080u) +#define COLOR_DARKBLUE RGB888_RGB565(0x00008Bu) +#define COLOR_DARKGREEN RGB888_RGB565(0x006400u) +#define COLOR_DARKCYAN RGB888_RGB565(0x008B8Bu) +#define COLOR_CYAN RGB888_RGB565(0x00FFFFu) +#define COLOR_TURQUOISE RGB888_RGB565(0x40E0D0u) +#define COLOR_INDIGO RGB888_RGB565(0x4B0082u) +#define COLOR_DARKRED RGB888_RGB565(0x800000u) +#define COLOR_OLIVE RGB888_RGB565(0x808000u) +#define COLOR_GRAY RGB888_RGB565(0x808080u) +#define COLOR_SKYBLUE RGB888_RGB565(0x87CEEBu) +#define COLOR_BLUEVIOLET RGB888_RGB565(0x8A2BE2u) +#define COLOR_LIGHTGREEN RGB888_RGB565(0x90EE90u) +#define COLOR_DARKVIOLET RGB888_RGB565(0x9400D3u) +#define COLOR_YELLOWGREEN RGB888_RGB565(0x9ACD32u) +#define COLOR_BROWN RGB888_RGB565(0xA52A2Au) +#define COLOR_DARKGRAY RGB888_RGB565(0xA9A9A9u) +#define COLOR_SIENNA RGB888_RGB565(0xA0522Du) +#define COLOR_LIGHTBLUE RGB888_RGB565(0xADD8E6u) +#define COLOR_GREENYELLOW RGB888_RGB565(0xADFF2Fu) +#define COLOR_SILVER RGB888_RGB565(0xC0C0C0u) +#define COLOR_LIGHTGREY RGB888_RGB565(0xD3D3D3u) +#define COLOR_LIGHTCYAN RGB888_RGB565(0xE0FFFFu) +#define COLOR_VIOLET RGB888_RGB565(0xEE82EEu) +#define COLOR_AZUR RGB888_RGB565(0xF0FFFFu) +#define COLOR_BEIGE RGB888_RGB565(0xF5F5DCu) +#define COLOR_MAGENTA RGB888_RGB565(0xFF00FFu) +#define COLOR_TOMATO RGB888_RGB565(0xFF6347u) +#define COLOR_GOLD RGB888_RGB565(0xFFD700u) +#define COLOR_ORANGE RGB888_RGB565(0xFFA500u) +#define COLOR_SNOW RGB888_RGB565(0xFFFAFAu) +#define COLOR_YELLOW RGB888_RGB565(0xFFFF00u) + +/* Font defines */ +#define FONT_HEADER_SIZE 4 // 1: pixel width of 1 font character, 2: pixel height, +#define readFontByte(x) pgm_read_byte(&cfont.font[x]) + +extern uint8_t Terminal6x8[]; +extern uint8_t Terminal11x16[]; +extern uint8_t Terminal12x16[]; +extern uint8_t Trebuchet_MS16x21[]; + +struct _currentFont +{ + uint8_t* font; + uint8_t width; + uint8_t height; + uint8_t offset; + uint8_t numchars; + uint8_t nbrows; +}; + +/// Main and core class +class TFT_22_ILI9225 { + +public: + + TFT_22_ILI9225(PinName RST, PinName RS, PinName CS, PinName SDI, PinName CLK, PinName LED); + //TFT_22_ILI9225(PinName RST, PinName RS, PinName CS, PinName LED); + + + /// Initialization + void begin(void); + + /// Clear the screen + void clear(void); + + /// fill the screen with color: + void fill(uint16_t color); + + /// Invert screen + /// @param flag true to invert, false for normal screen + void invert(bool flag); + + /// Switch backlight on or off + /// @param flag true=on, false=off + void setBacklight(bool flag); + + /// Switch display on or off + /// @param flag true=on, false=off + void setDisplay(bool flag); + + /// Set orientation + /// @param orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape + void setOrientation(uint8_t orientation); + + /// Get orientation + /// @return orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape + uint8_t getOrientation(void); + + /// Font size, x-axis + /// @return horizontal size of current font, in pixels + uint8_t fontX(void); + + /// Font size, y-axis + /// @return vertical size of current font, in pixels + uint8_t fontY(void); + + /// Screen size, x-axis + /// @return horizontal size of the screen, in pixels + /// @note 240 means 240 pixels and thus 0..239 coordinates (decimal) + uint16_t maxX(void); + + /// Screen size, y-axis + /// @return vertical size of the screen, in pixels + /// @note 220 means 220 pixels and thus 0..219 coordinates (decimal) + uint16_t maxY(void); + + /// Draw circle + /// @param x0 center, point coordinate, x-axis + /// @param y0 center, point coordinate, y-axis + /// @param radius radius + /// @param color 16-bit color + void drawCircle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color); + + /// Draw solid circle + /// @param x0 center, point coordinate, x-axis + /// @param y0 center, point coordinate, y-axis + /// @param radius radius + /// @param color 16-bit color + void fillCircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color); + + /// Set background color + /// @param color background color, default=black + void setBackgroundColor(uint16_t color = COLOR_BLACK); + + /// Draw line, rectangle coordinates + /// @param x1 top left coordinate, x-axis + /// @param y1 top left coordinate, y-axis + /// @param x2 bottom right coordinate, x-axis + /// @param y2 bottom right coordinate, y-axis + /// @param color 16-bit color + void drawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); + + /// Draw rectangle, rectangle coordinates + /// @param x1 top left coordinate, x-axis + /// @param y1 top left coordinate, y-axis + /// @param x2 bottom right coordinate, x-axis + /// @param y2 bottom right coordinate, y-axis + /// @param color 16-bit color + void drawRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); + + /// Draw solid rectangle, rectangle coordinates + /// @param x1 top left coordinate, x-axis + /// @param y1 top left coordinate, y-axis + /// @param x2 bottom right coordinate, x-axis + /// @param y2 bottom right coordinate, y-axis + /// @param color 16-bit color + void fillRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); + + /// Draw pixel + /// @param x1 point coordinate, x-axis + /// @param y1 point coordinate, y-axis + /// @param color 16-bit color + void drawPixel(uint16_t x1, uint16_t y1, uint16_t color); + + /// Draw ASCII Text (pixel coordinates) + /// @param x point coordinate, x-axis + /// @param y point coordinate, y-axis + /// @param s text string + /// @param color 16-bit color, default=white + void drawText(uint16_t x, uint16_t y, char *s, uint16_t color = COLOR_WHITE); + + /// Calculate 16-bit color from 8-bit Red-Green-Blue components + /// @param red red component, 0x00..0xff + /// @param green green component, 0x00..0xff + /// @param blue blue component, 0x00..0xff + /// @return 16-bit color + uint16_t setColor(uint8_t red, uint8_t green, uint8_t blue); + + /// Calculate 8-bit Red-Green-Blue components from 16-bit color + /// @param rgb 16-bit color + /// @param red red component, 0x00..0xff + /// @param green green component, 0x00..0xff + /// @param blue blue component, 0x00..0xff + void splitColor(uint16_t rgb, uint8_t &red, uint8_t &green, uint8_t &blue); + + /// Draw triangle, triangle coordinates + /// @param x1 corner 1 coordinate, x-axis + /// @param y1 corner 1 coordinate, y-axis + /// @param x2 corner 2 coordinate, x-axis + /// @param y2 corner 2 coordinate, y-axis + /// @param x3 corner 3 coordinate, x-axis + /// @param y3 corner 3 coordinate, y-axis + /// @param color 16-bit color + void drawTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color); + + /// Draw solid triangle, triangle coordinates + /// @param x1 corner 1 coordinate, x-axis + /// @param y1 corner 1 coordinate, y-axis + /// @param x2 corner 2 coordinate, x-axis + /// @param y2 corner 2 coordinate, y-axis + /// @param x3 corner 3 coordinate, x-axis + /// @param y3 corner 3 coordinate, y-axis + /// @param color 16-bit color + void fillTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color); + + /// Set current font + /// @param font Font name + void setFont(uint8_t* font); + + /// Draw single character (pixel coordinates) + /// @param x point coordinate, x-axis + /// @param y point coordinate, y-axis + /// @param ch ASCII character + /// @param color 16-bit color, default=white + uint16_t drawChar(uint16_t x, uint16_t y, uint16_t ch, uint16_t color = COLOR_WHITE); + + void setFontColor(int color); + void setNumberFormatToFa(void); + void setNumberFormatToEn(void); + void setFontEffect(int ef); + void setItalicOn(void); + void setItalicOff(void); + void putChar(char character); + void putBoldChar(char character, int size); + void goToXY(int x, int y); + void setTextHighlightOn(void); + void setTextHighlightOff(void); + void setTextHighlightColor(unsigned int color); + void putMixedEnAndFaString(const unsigned char *string, int size); + void unicode2ascii(char *uni_str, char *ascii_str); + void roundRectangle(int x0, int y0, int x1, int y1, int rad, bool fill, int color); + + +private: + SPI spi; + + void _swap(uint16_t &a, uint16_t &b), + _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1), + _orientCoordinates(uint16_t &x1, uint16_t &y1), + _writeRegister(uint16_t reg, uint16_t data), + _writeData(uint8_t HI, uint8_t LO), + _writeCommand(uint8_t HI, uint8_t LO); + + uint16_t _maxX, _maxY, _bgColor; + + PinName _rst, _rs, _cs, _sdi, _clk, _led; + DigitalInOut _rsInOut; + DigitalInOut _csInOut; + DigitalInOut _rstInOut; + DigitalInOut _ledInOut; + uint8_t _orientation; + + + bool hwSPI; + + _currentFont cfont; + +}; + +#endif