Lucas Borges
/
MenuLCD_Copy
this locks like shit
Fork of MenuLCD_copy by
Diff: menbed/menbedButtonHandler.cpp
- Revision:
- 0:92357d1220f3
diff -r 000000000000 -r 92357d1220f3 menbed/menbedButtonHandler.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/menbed/menbedButtonHandler.cpp Fri May 19 13:07:52 2017 +0000 @@ -0,0 +1,201 @@ +#include "mbed.h" +#include "include/menbedNavigator.h" +#include "include/menbedButtonHandlerTimespec.h" +#include "include/menbedButtonHandler.h" + +MenbedButtonHandler::MenbedButtonHandler (PinName selectPin, PinName downPin, + PinName upPin, PinName cancelPin, MenbedButtonHandlerTimespec *timespec, + MenbedNavigator *navigator) : + //select(select), down(down), up(up), cancel(cancel), + timespec(timespec), navigator(navigator) +{ + select = new DigitalIn(selectPin); + down = new DigitalIn(downPin); + up = new DigitalIn(upPin); + cancel = new DigitalIn(cancelPin); + + numButtons = 4; + + select->mode (PullDown); + down->mode (PullDown); + up->mode (PullDown); + cancel->mode (PullDown); + + init(); +} + + +MenbedButtonHandler::MenbedButtonHandler (PinName selectPin, PinName downPin, + PinName upPin, MenbedButtonHandlerTimespec *timespec, + MenbedNavigator *navigator) : + timespec(timespec), navigator(navigator) +{ + select = new DigitalIn(selectPin); + down = new DigitalIn(downPin); + up = new DigitalIn(upPin); + + numButtons = 3; + + select->mode (PullDown); + down->mode (PullDown); + up->mode (PullDown); + + init(); +} + + +MenbedButtonHandler::MenbedButtonHandler (PinName selectPin, PinName downPin, + MenbedButtonHandlerTimespec *timespec, + MenbedNavigator *navigator) : + timespec(timespec), navigator(navigator) +{ + select = new DigitalIn(selectPin); + down = new DigitalIn(downPin); + + numButtons = 2; + + select->mode (PullDown); + down->mode (PullDown); + + init(); +} + + +void MenbedButtonHandler::init() +{ + for (int i=0; i<4; i++) + { + buttonDebounced[i] = false; + buttonAlreadyDepressed[i] = false; + } + + currentTime_us = 0; + ticker.attach_us (this, &MenbedButtonHandler::tick, + timespec->scanPeriod_us); +} + + +void MenbedButtonHandler::tick (void) +{ + // Accumulated amount of time that buttons have been continuously depressed + uint32_t buttonDepressedTime_us; + bool buttonCurrentlyDepressed; + + MenbedButtonEvent buttonEvent; + buttonEvent.numButtons = numButtons; + + currentTime_us += timespec->scanPeriod_us; + + // Cycle through each of the buttons + for (int i=MenbedButtonEvent::ButtonSelect; + (i<=MenbedButtonEvent::ButtonCancel) && (i<numButtons); + i++) + { + buttonEvent.name = (MenbedButtonEvent::ButtonName)i; + buttonCurrentlyDepressed = + isButtonDepressed((MenbedButtonEvent::ButtonName)i); + + // The amount of time the current button has been depressed is + // the current time minus the time which the button was first + // depressed. + buttonDepressedTime_us = currentTime_us - buttonPushedTime_us[i]; + + if (buttonCurrentlyDepressed && buttonAlreadyDepressed[i]) + { + if ((buttonDepressedTime_us >= timespec->typematicX10Delay_us) && + (currentTime_us - buttonLastTypematicTime_us[i] >= + timespec->typematicX10Period_us )) + { + buttonLastTypematicTime_us[i] = currentTime_us; + buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_PUSHED; + navigator->handleButtonEvent (buttonEvent); + } + else if ((buttonDepressedTime_us >= + timespec->typematicPeriod_us) + && (currentTime_us - buttonLastTypematicTime_us[i] >= + timespec->typematicPeriod_us)) + { + buttonLastTypematicTime_us[i] = currentTime_us; + buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_PUSHED; + navigator->handleButtonEvent (buttonEvent); + } + else if ((buttonDepressedTime_us >= timespec->debounceDelay_us) + && (!buttonDebounced[i])) + { + buttonLastTypematicTime_us[i] = currentTime_us; + buttonDebounced[i] = true; + buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_PUSHED; + navigator->handleButtonEvent (buttonEvent); + } + + if (buttonDebounced[i] && + (buttonDepressedTime_us >= + timespec->longReleaseDelay_us)) + { + buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_HELD_LONG; + navigator->handleButtonEvent (buttonEvent); + } + + buttonAlreadyDepressed[i] = true; + } + // Otherwise, if the button was just depressed, we indicate that it + // has not yet debounced and record the time so that we know when it + // was first pressed. + else if (buttonCurrentlyDepressed && !buttonAlreadyDepressed[i]) + { + buttonDebounced[i] = false; + buttonPushedTime_us[i] = currentTime_us; + + buttonAlreadyDepressed[i] = true; + } + // Otherwise, if the button is not depressed but it was previously + // depressed and the amount of time it was depressed exceeds the + // debounce time, then we say the button has been released. + else if (!buttonCurrentlyDepressed && buttonAlreadyDepressed[i]) + { + if (buttonDebounced[i]) + { + if (buttonDepressedTime_us >= + timespec->longReleaseDelay_us) + { + buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_RELEASED_LONG; + navigator->handleButtonEvent (buttonEvent); + } + else + { + buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_RELEASED_SHORT; + navigator->handleButtonEvent (buttonEvent); + } + } + + buttonAlreadyDepressed[i] = false; + } + } +} + + +bool MenbedButtonHandler::isButtonDepressed (MenbedButtonEvent::ButtonName name) +{ + switch (name) + { + case MenbedButtonEvent::ButtonSelect: + return *select; + case MenbedButtonEvent::ButtonDown: + if (numButtons >= 2) + return *down; + else + return false; + case MenbedButtonEvent::ButtonUp: + if (numButtons >= 3) + return *up; + else + return false; + case MenbedButtonEvent::ButtonCancel: + if (numButtons == 4) + return *cancel; + else + return false; + } + + return false; +} \ No newline at end of file