Lucas Borges
/
MenuLCD_Copy
this locks like shit
Fork of MenuLCD_copy by
menbed/menbedButtonHandler.cpp
- Committer:
- LucasMatBorges
- Date:
- 2017-05-19
- Revision:
- 1:f105b690aeb7
- Parent:
- 0:92357d1220f3
File content as of revision 1:f105b690aeb7:
#include "mbed.h" #include "include/menbedNavigator.h" #include "include/menbedButtonHandlerTimespec.h" #include "include/menbedButtonHandler.h" MenbedButtonHandler::MenbedButtonHandler (PinName selectPin, PinName downPin, PinName upPin, PinName cancelPin, MenbedButtonHandlerTimespec *timespec, MenbedNavigator *navigator) : //select(select), down(down), up(up), cancel(cancel), timespec(timespec), navigator(navigator) { select = new DigitalIn(selectPin); down = new DigitalIn(downPin); up = new DigitalIn(upPin); cancel = new DigitalIn(cancelPin); numButtons = 4; select->mode (PullDown); down->mode (PullDown); up->mode (PullDown); cancel->mode (PullDown); init(); } MenbedButtonHandler::MenbedButtonHandler (PinName selectPin, PinName downPin, PinName upPin, MenbedButtonHandlerTimespec *timespec, MenbedNavigator *navigator) : timespec(timespec), navigator(navigator) { select = new DigitalIn(selectPin); down = new DigitalIn(downPin); up = new DigitalIn(upPin); numButtons = 3; select->mode (PullDown); down->mode (PullDown); up->mode (PullDown); init(); } MenbedButtonHandler::MenbedButtonHandler (PinName selectPin, PinName downPin, MenbedButtonHandlerTimespec *timespec, MenbedNavigator *navigator) : timespec(timespec), navigator(navigator) { select = new DigitalIn(selectPin); down = new DigitalIn(downPin); numButtons = 2; select->mode (PullDown); down->mode (PullDown); init(); } void MenbedButtonHandler::init() { for (int i=0; i<4; i++) { buttonDebounced[i] = false; buttonAlreadyDepressed[i] = false; } currentTime_us = 0; ticker.attach_us (this, &MenbedButtonHandler::tick, timespec->scanPeriod_us); } void MenbedButtonHandler::tick (void) { // Accumulated amount of time that buttons have been continuously depressed uint32_t buttonDepressedTime_us; bool buttonCurrentlyDepressed; MenbedButtonEvent buttonEvent; buttonEvent.numButtons = numButtons; currentTime_us += timespec->scanPeriod_us; // Cycle through each of the buttons for (int i=MenbedButtonEvent::ButtonSelect; (i<=MenbedButtonEvent::ButtonCancel) && (i<numButtons); i++) { buttonEvent.name = (MenbedButtonEvent::ButtonName)i; buttonCurrentlyDepressed = isButtonDepressed((MenbedButtonEvent::ButtonName)i); // The amount of time the current button has been depressed is // the current time minus the time which the button was first // depressed. buttonDepressedTime_us = currentTime_us - buttonPushedTime_us[i]; if (buttonCurrentlyDepressed && buttonAlreadyDepressed[i]) { if ((buttonDepressedTime_us >= timespec->typematicX10Delay_us) && (currentTime_us - buttonLastTypematicTime_us[i] >= timespec->typematicX10Period_us )) { buttonLastTypematicTime_us[i] = currentTime_us; buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_PUSHED; navigator->handleButtonEvent (buttonEvent); } else if ((buttonDepressedTime_us >= timespec->typematicPeriod_us) && (currentTime_us - buttonLastTypematicTime_us[i] >= timespec->typematicPeriod_us)) { buttonLastTypematicTime_us[i] = currentTime_us; buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_PUSHED; navigator->handleButtonEvent (buttonEvent); } else if ((buttonDepressedTime_us >= timespec->debounceDelay_us) && (!buttonDebounced[i])) { buttonLastTypematicTime_us[i] = currentTime_us; buttonDebounced[i] = true; buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_PUSHED; navigator->handleButtonEvent (buttonEvent); } if (buttonDebounced[i] && (buttonDepressedTime_us >= timespec->longReleaseDelay_us)) { buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_HELD_LONG; navigator->handleButtonEvent (buttonEvent); } buttonAlreadyDepressed[i] = true; } // Otherwise, if the button was just depressed, we indicate that it // has not yet debounced and record the time so that we know when it // was first pressed. else if (buttonCurrentlyDepressed && !buttonAlreadyDepressed[i]) { buttonDebounced[i] = false; buttonPushedTime_us[i] = currentTime_us; buttonAlreadyDepressed[i] = true; } // Otherwise, if the button is not depressed but it was previously // depressed and the amount of time it was depressed exceeds the // debounce time, then we say the button has been released. else if (!buttonCurrentlyDepressed && buttonAlreadyDepressed[i]) { if (buttonDebounced[i]) { if (buttonDepressedTime_us >= timespec->longReleaseDelay_us) { buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_RELEASED_LONG; navigator->handleButtonEvent (buttonEvent); } else { buttonEvent.action = MenbedButtonEvent::BUTTON_ACTION_RELEASED_SHORT; navigator->handleButtonEvent (buttonEvent); } } buttonAlreadyDepressed[i] = false; } } } bool MenbedButtonHandler::isButtonDepressed (MenbedButtonEvent::ButtonName name) { switch (name) { case MenbedButtonEvent::ButtonSelect: return *select; case MenbedButtonEvent::ButtonDown: if (numButtons >= 2) return *down; else return false; case MenbedButtonEvent::ButtonUp: if (numButtons >= 3) return *up; else return false; case MenbedButtonEvent::ButtonCancel: if (numButtons == 4) return *cancel; else return false; } return false; }