Stephane ROCHON
/
4DGLtest
main.cpp
- Committer:
- Kerpower
- Date:
- 2010-07-18
- Revision:
- 0:772a63029ab0
- Child:
- 2:83393983a43f
File content as of revision 0:772a63029ab0:
// // TFT_4DGL is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // TFT_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TFT_4DGL is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. #include "mbed.h" #include "TFT_4DGL.h" TFT_4DGL ecran(p9,p10,p11); // serial tx, serial rx, reset pin; int main() { char s[500]; int x = 0, y = 0, status, xc = 0, yc = 0; ecran.baudrate(115200); ecran.background_color(DGREY); ecran.circle(120, 160, 80, 0xFF00FF); ecran.triangle(120, 100, 40, 300, 200, 270, 0x0000FF); ecran.line(0, 0, 239, 319, 0xFF0000); ecran.rectangle(50, 50, 200, 90, 0x00FF00); ecran.ellipse(100, 250, 80, 30, 0xFFFF00); ecran.pixel(120, 160, BLACK); ecran.read_pixel(120, 170); ecran.screen_copy(50, 50, 200, 200, 100, 100); ecran.pen_size(WIREFRAME); ecran.circle(120, 160, 60, BLACK); ecran.set_font(FONT_8X8); ecran.text_mode(TRANSPARENT); ecran.text_char('B', 9, 8, BLACK); ecran.text_char('I',10, 8, BLACK); ecran.text_char('G',11, 8, BLACK); ecran.graphic_char('G', 120, 120, BLACK, 4, 4); ecran.text_string("This is a test of string", 2, 12, FONT_8X8, WHITE); ecran.graphic_string("This is a test of graphic string", 20, 200, FONT_8X8, WHITE, 2, 2); ecran.text_button("OK", UP, 40, 260, 0xFF0000, FONT_8X8, BLACK, 2, 2); // les's play with touch screen now ecran.set_font(FONT_12X16); ecran.pen_size(SOLID); ecran.text_mode(OPAQUE); ecran.display_control(TOUCH_CTRL, ENABLE); ecran.set_touch(0, 0, 239, 319); ecran.wait_touch(50000); while (1) { ecran.locate(0,18); status = ecran.touch_status(); sprintf(s, "Status:%d",status); ecran.puts(s); ecran.get_touch(&x, &y); ecran.locate(0,19); sprintf(s, "X:%03d Y:%03d",x, y); ecran.puts(s); switch (status) { case 1 : xc = x; yc = y; ecran.circle(xc,yc,20,WHITE); break; case 2 : ecran.circle(xc,yc,20,BLACK); break; case 3 : ecran.circle(xc,yc,20,BLACK); xc = x; yc = y; ecran.circle(xc,yc,20,WHITE); break; } } }