Library for detecting button clicks, doubleclicks and long press pattern on a single button. Updated to use Callback class when mbed lib >= 122 is used. Then also member functions can be used as callbacks.

Dependents:   ECH_V004

Fork of OneButton by Zibin Zheng

OneButton.cpp

Committer:
jaup
Date:
2016-08-31
Revision:
0:62d614796022
Child:
1:fdf67f893a5c

File content as of revision 0:62d614796022:

// -----
// OneButton.cpp - Library for detecting button clicks, doubleclicks and long press pattern on a single button.
// This class is implemented for use with the Arduino environment.
// Copyright (c) by Matthias Hertel, http://www.mathertel.de
// This work is licensed under a BSD style license. See http://www.mathertel.de/License.aspx
// More information on: http://www.mathertel.de/Arduino
// -----
// Changelog: see OneButton.h
// -----

#include "OneButton.h"

// ----- Initialization and Default Values -----

OneButton::OneButton(PinName pin, int activeLow)
{
	btn_pin = new DigitalIn((PinName)pin);      // sets the MenuPin as input
	_pin = pin;

	_clickTicks = 300;        // number of millisec that have to pass by before a click is detected.
	_pressTicks = 800;       // number of millisec that have to pass by before a long button press is detected.

	_state = 0; // starting with state 0: waiting for button to be pressed
	_isLongPressed = false;  // Keep track of long press state

	if (activeLow) {
		// button connects ground to the pin when pressed.
		_buttonReleased = HIGH; // notPressed
		_buttonPressed = LOW;
//		digitalWrite(pin, HIGH);   // turn on pullUp resistor
		btn_pin->mode(PullUp);

	} else {
		// button connects VCC to the pin when pressed.
		_buttonReleased = LOW;
		_buttonPressed = HIGH;
	} // if


	_doubleClickFunc = NULL;
	_pressFunc = NULL;
	_longPressStartFunc = NULL;
	_longPressStopFunc = NULL;
	_duringLongPressFunc = NULL;
	
	startMillis ();
} // OneButton


// explicitly set the number of millisec that have to pass by before a click is detected.
void OneButton::setClickTicks(int ticks)
{
	_clickTicks = ticks;
} // setClickTicks


// explicitly set the number of millisec that have to pass by before a long button press is detected.
void OneButton::setPressTicks(int ticks)
{
	_pressTicks = ticks;
} // setPressTicks


// save function for click event
void OneButton::attachClick(callbackFunction newFunction)
{
	_clickFunc = newFunction;
} // attachClick


// save function for doubleClick event
void OneButton::attachDoubleClick(callbackFunction newFunction)
{
	_doubleClickFunc = newFunction;
} // attachDoubleClick


// save function for press event
// DEPRECATED, is replaced by attachLongPressStart, attachLongPressStop, attachDuringLongPress,
void OneButton::attachPress(callbackFunction newFunction)
{
	_pressFunc = newFunction;
} // attachPress

// save function for longPressStart event
void OneButton::attachLongPressStart(callbackFunction newFunction)
{
	_longPressStartFunc = newFunction;
} // attachLongPressStart

// save function for longPressStop event
void OneButton::attachLongPressStop(callbackFunction newFunction)
{
	_longPressStopFunc = newFunction;
} // attachLongPressStop

// save function for during longPress event
void OneButton::attachDuringLongPress(callbackFunction newFunction)
{
	_duringLongPressFunc = newFunction;
} // attachDuringLongPress

// function to get the current long pressed state
bool OneButton::isLongPressed()
{
	return _isLongPressed;
}

void OneButton::tick(void)
{
	// Detect the input information
//	int buttonLevel = digitalRead(_pin); // current button signal.
	int buttonLevel = btn_pin->read(); // current button signal.
	unsigned long now = millis(); // current (relative) time in msecs.

	// Implementation of the state machine
	if (_state == 0) { // waiting for menu pin being pressed.
		if (buttonLevel == _buttonPressed) {
			_state = 1; // step to state 1
			_startTime = now; // remember starting time
		} // if

	} else if (_state == 1) { // waiting for menu pin being released.

		if ((buttonLevel == _buttonReleased) && ((unsigned long)(now - _startTime) < _debounceTicks)) {
			// button was released to quickly so I assume some debouncing.
			// go back to state 0 without calling a function.
			_state = 0;

		} else if (buttonLevel == _buttonReleased) {
			_state = 2; // step to state 2

		} else if ((buttonLevel == _buttonPressed) && ((unsigned long)(now - _startTime) > _pressTicks)) {
			_isLongPressed = true;  // Keep track of long press state
			if (_pressFunc) _pressFunc();
			if (_longPressStartFunc) _longPressStartFunc();
			if (_duringLongPressFunc) _duringLongPressFunc();
			_state = 6; // step to state 6

		} else {
			// wait. Stay in this state.
		} // if

	} else if (_state == 2) { // waiting for menu pin being pressed the second time or timeout.
		if ((unsigned long)(now - _startTime) > _clickTicks) {
			// this was only a single short click
			if (_clickFunc) _clickFunc();
			_state = 0; // restart.

		} else if (buttonLevel == _buttonPressed) {
			_state = 3; // step to state 3
		} // if

	} else if (_state == 3) { // waiting for menu pin being released finally.
		if (buttonLevel == _buttonReleased) {
			// this was a 2 click sequence.
			if (_doubleClickFunc) _doubleClickFunc();
			_state = 0; // restart.
		} // if

	} else if (_state == 6) { // waiting for menu pin being release after long press.
		if (buttonLevel == _buttonReleased) {
			_isLongPressed = false;  // Keep track of long press state
			if(_longPressStopFunc) _longPressStopFunc();
			_state = 0; // restart.
		} else {
			// button is being long pressed
			_isLongPressed = true; // Keep track of long press state
			if (_duringLongPressFunc) _duringLongPressFunc();
		} // if

	} // if
} // OneButton.tick()


// end.