Example of using the LittlevGL with the MbedOS (bare metal) on the Disco-F746NG board and also the GPU STM32 chrom-art accelerator is used

Dependencies:   BSP_DISCO_F746NG

Revision:
0:10c4b83c458d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lv_conf.h	Mon Dec 02 19:28:26 2019 +0000
@@ -0,0 +1,502 @@
+/**
+ * @file lv_conf.h
+ *
+ */
+
+/*
+ * COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
+ */
+
+#if 1 /*Set it to "1" to enable content*/
+
+#ifndef LV_CONF_H
+#define LV_CONF_H
+/* clang-format off */
+
+#include <stdint.h>
+
+/*====================
+   Graphical settings
+ *====================*/
+
+/* Maximal horizontal and vertical resolution to support by the library.*/
+#if defined(TARGET_DISCO_F746NG)
+    #define LV_HOR_RES_MAX          (480)
+    #define LV_VER_RES_MAX          (272)
+#elif defined(TARGET_DISCO_F469NI)
+    #define LV_HOR_RES_MAX          (800)
+    #define LV_VER_RES_MAX          (480)
+#else
+#  error Error: You have not set resolution for your board!
+#endif   
+
+/* Color depth:
+ * - 1:  1 byte per pixel
+ * - 8:  RGB233
+ * - 16: RGB565
+ * - 32: ARGB8888
+ */
+#define LV_COLOR_DEPTH     32
+
+/* Swap the 2 bytes of RGB565 color.
+ * Useful if the display has a 8 bit interface (e.g. SPI)*/
+#define LV_COLOR_16_SWAP   0
+
+/* 1: Enable screen transparency.
+ * Useful for OSD or other overlapping GUIs.
+ * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
+#define LV_COLOR_SCREEN_TRANSP    0
+
+/*Images pixels with this color will not be drawn (with chroma keying)*/
+#define LV_COLOR_TRANSP    LV_COLOR_LIME         /*LV_COLOR_LIME: pure green*/
+
+/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
+#define LV_ANTIALIAS        1
+
+/* Default display refresh period.
+ * Can be changed in the display driver (`lv_disp_drv_t`).*/
+#define LV_DISP_DEF_REFR_PERIOD      30      /*[ms]*/
+
+/* Dot Per Inch: used to initialize default sizes.
+ * E.g. a button with width = LV_DPI / 2 -> half inch wide
+ * (Not so important, you can adjust it to modify default sizes and spaces)*/
+#define LV_DPI              100     /*[px]*/
+
+/* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
+typedef int16_t lv_coord_t;
+
+/*=========================
+   Memory manager settings
+ *=========================*/
+
+/* LittelvGL's internal memory manager's settings.
+ * The graphical objects and other related data are stored here. */
+
+/* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
+#define LV_MEM_CUSTOM      0
+#if LV_MEM_CUSTOM == 0
+/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
+#  define LV_MEM_SIZE    (32U * 1024U)
+
+/* Complier prefix for a big array declaration */
+#  define LV_MEM_ATTR
+
+/* Set an address for the memory pool instead of allocating it as an array.
+ * Can be in external SRAM too. */
+#  define LV_MEM_ADR          0
+
+/* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
+#  define LV_MEM_AUTO_DEFRAG  1
+#else       /*LV_MEM_CUSTOM*/
+#  define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
+#  define LV_MEM_CUSTOM_ALLOC   malloc       /*Wrapper to malloc*/
+#  define LV_MEM_CUSTOM_FREE    free         /*Wrapper to free*/
+#endif     /*LV_MEM_CUSTOM*/
+
+/* Garbage Collector settings
+ * Used if lvgl is binded to higher level language and the memory is managed by that language */
+#define LV_ENABLE_GC 0
+#if LV_ENABLE_GC != 0
+#  define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
+#  define LV_MEM_CUSTOM_REALLOC   your_realloc           /*Wrapper to realloc*/
+#  define LV_MEM_CUSTOM_GET_SIZE  your_mem_get_size      /*Wrapper to lv_mem_get_size*/
+#endif /* LV_ENABLE_GC */
+
+/*=======================
+   Input device settings
+ *=======================*/
+
+/* Input device default settings.
+ * Can be changed in the Input device driver (`lv_indev_drv_t`)*/
+
+/* Input device read period in milliseconds */
+#define LV_INDEV_DEF_READ_PERIOD          30
+
+/* Drag threshold in pixels */
+#define LV_INDEV_DEF_DRAG_LIMIT           10
+
+/* Drag throw slow-down in [%]. Greater value -> faster slow-down */
+#define LV_INDEV_DEF_DRAG_THROW           20
+
+/* Long press time in milliseconds.
+ * Time to send `LV_EVENT_LONG_PRESSSED`) */
+#define LV_INDEV_DEF_LONG_PRESS_TIME      400
+
+/* Repeated trigger period in long press [ms]
+ * Time between `LV_EVENT_LONG_PRESSED_REPEAT */
+#define LV_INDEV_DEF_LONG_PRESS_REP_TIME  100
+
+/*==================
+ * Feature usage
+ *==================*/
+
+/*1: Enable the Animations */
+#define LV_USE_ANIMATION        1
+#if LV_USE_ANIMATION
+
+/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_anim_user_data_t;
+
+#endif
+
+/* 1: Enable shadow drawing*/
+#define LV_USE_SHADOW           1
+
+/* 1: Enable object groups (for keyboard/encoder navigation) */
+#define LV_USE_GROUP            1
+#if LV_USE_GROUP
+typedef void * lv_group_user_data_t;
+#endif  /*LV_USE_GROUP*/
+
+/* 1: Enable GPU interface*/
+#define LV_USE_GPU              1
+
+/* 1: Enable file system (might be required for images */
+#define LV_USE_FILESYSTEM       1
+#if LV_USE_FILESYSTEM
+/*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_fs_drv_user_data_t;
+#endif
+
+/*1: Add a `user_data` to drivers and objects*/
+#define LV_USE_USER_DATA        0
+
+/*========================
+ * Image decoder and cache
+ *========================*/
+
+/* 1: Enable indexed (palette) images */
+#define LV_IMG_CF_INDEXED       1
+
+/* 1: Enable alpha indexed images */
+#define LV_IMG_CF_ALPHA         1
+
+/* Default image cache size. Image caching keeps the images opened.
+ * If only the built-in image formats are used there is no real advantage of caching.
+ * (I.e. no new image decoder is added)
+ * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
+ * However the opened images might consume additional RAM.
+ * LV_IMG_CACHE_DEF_SIZE must be >= 1 */
+#define LV_IMG_CACHE_DEF_SIZE       1
+
+/*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_img_decoder_user_data_t;
+
+/*=====================
+ *  Compiler settings
+ *====================*/
+/* Define a custom attribute to `lv_tick_inc` function */
+#define LV_ATTRIBUTE_TICK_INC
+
+/* Define a custom attribute to `lv_task_handler` function */
+#define LV_ATTRIBUTE_TASK_HANDLER
+
+/* With size optimization (-Os) the compiler might not align data to
+ * 4 or 8 byte boundary. This alignment will be explicitly applied where needed.
+ * E.g. __attribute__((aligned(4))) */
+#define LV_ATTRIBUTE_MEM_ALIGN
+
+/* Attribute to mark large constant arrays for example
+ * font's bitmaps */
+#define LV_ATTRIBUTE_LARGE_CONST
+
+/*===================
+ *  HAL settings
+ *==================*/
+
+/* 1: use a custom tick source.
+ * It removes the need to manually update the tick with `lv_tick_inc`) */
+#define LV_TICK_CUSTOM     0
+#if LV_TICK_CUSTOM == 1
+#define LV_TICK_CUSTOM_INCLUDE  "something.h"       /*Header for the sys time function*/
+#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())     /*Expression evaluating to current systime in ms*/
+#endif   /*LV_TICK_CUSTOM*/
+
+typedef void * lv_disp_drv_user_data_t;             /*Type of user data in the display driver*/
+typedef void * lv_indev_drv_user_data_t;            /*Type of user data in the input device driver*/
+
+/*================
+ * Log settings
+ *===============*/
+
+/*1: Enable the log module*/
+#define LV_USE_LOG      0
+#if LV_USE_LOG
+/* How important log should be added:
+ * LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
+ * LV_LOG_LEVEL_INFO        Log important events
+ * LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
+ * LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
+ * LV_LOG_LEVEL_NONE        Do not log anything
+ */
+#  define LV_LOG_LEVEL    LV_LOG_LEVEL_WARN
+
+/* 1: Print the log with 'printf';
+ * 0: user need to register a callback with `lv_log_register_print`*/
+#  define LV_LOG_PRINTF   0
+#endif  /*LV_USE_LOG*/
+
+/*================
+ *  THEME USAGE
+ *================*/
+#define LV_THEME_LIVE_UPDATE    0   /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
+
+#define LV_USE_THEME_TEMPL      0   /*Just for test*/
+#define LV_USE_THEME_DEFAULT    0   /*Built mainly from the built-in styles. Consumes very few RAM*/
+#define LV_USE_THEME_ALIEN      0   /*Dark futuristic theme*/
+#define LV_USE_THEME_NIGHT      0   /*Dark elegant theme*/
+#define LV_USE_THEME_MONO       0   /*Mono color theme for monochrome displays*/
+#define LV_USE_THEME_MATERIAL   0   /*Flat theme with bold colors and light shadows*/
+#define LV_USE_THEME_ZEN        0   /*Peaceful, mainly light theme */
+#define LV_USE_THEME_NEMO       0   /*Water-like theme based on the movie "Finding Nemo"*/
+
+/*==================
+ *    FONT USAGE
+ *===================*/
+
+/* The built-in fonts contains the ASCII range and some Symbols with  4 bit-per-pixel.
+ * The symbols are available via `LV_SYMBOL_...` defines
+ * More info about fonts: https://docs.littlevgl.com/#Fonts
+ * To create a new font go to: https://littlevgl.com/ttf-font-to-c-array
+ */
+
+/* Robot fonts with bpp = 4
+ * https://fonts.google.com/specimen/Roboto  */
+#define LV_FONT_ROBOTO_12    0
+#define LV_FONT_ROBOTO_16    1
+#define LV_FONT_ROBOTO_22    1
+#define LV_FONT_ROBOTO_28    1
+
+/*Pixel perfect monospace font
+ * http://pelulamu.net/unscii/ */
+#define LV_FONT_UNSCII_8     0
+
+/* Optionally declare your custom fonts here.
+ * You can use these fonts as default font too
+ * and they will be available globally. E.g.
+ * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
+ *                                LV_FONT_DECLARE(my_font_2)
+ */
+#define LV_FONT_CUSTOM_DECLARE
+
+/*Always set a default font from the built-in fonts*/
+#define LV_FONT_DEFAULT        &lv_font_roboto_16
+
+/* Enable it if you have fonts with a lot of characters.
+ * The limit depends on the font size, font face and bpp
+ * but with > 10,000 characters if you see issues probably you need to enable it.*/
+#define LV_FONT_FMT_TXT_LARGE   0
+
+/*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_font_user_data_t;
+
+/*=================
+ *  Text settings
+ *=================*/
+
+/* Select a character encoding for strings.
+ * Your IDE or editor should have the same character encoding
+ * - LV_TXT_ENC_UTF8
+ * - LV_TXT_ENC_ASCII
+ * */
+#define LV_TXT_ENC LV_TXT_ENC_UTF8
+
+ /*Can break (wrap) texts on these chars*/
+#define LV_TXT_BREAK_CHARS                  " ,.;:-_"
+
+/*===================
+ *  LV_OBJ SETTINGS
+ *==================*/
+
+/*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
+typedef void * lv_obj_user_data_t;
+
+/*1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
+#define LV_USE_OBJ_REALIGN          1
+
+/* Enable to make the object clickable on a larger area.
+ * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
+ * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
+ * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
+ */
+#define LV_USE_EXT_CLICK_AREA  LV_EXT_CLICK_AREA_OFF
+
+/*==================
+ *  LV OBJ X USAGE
+ *================*/
+/*
+ * Documentation of the object types: https://docs.littlevgl.com/#Object-types
+ */
+
+/*Arc (dependencies: -)*/
+#define LV_USE_ARC      1
+
+/*Bar (dependencies: -)*/
+#define LV_USE_BAR      1
+
+/*Button (dependencies: lv_cont*/
+#define LV_USE_BTN      1
+#if LV_USE_BTN != 0
+/*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/
+#  define LV_BTN_INK_EFFECT   0
+#endif
+
+/*Button matrix (dependencies: -)*/
+#define LV_USE_BTNM     1
+
+/*Calendar (dependencies: -)*/
+#define LV_USE_CALENDAR 1
+
+/*Canvas (dependencies: lv_img)*/
+#define LV_USE_CANVAS   1
+
+/*Check box (dependencies: lv_btn, lv_label)*/
+#define LV_USE_CB       1
+
+/*Chart (dependencies: -)*/
+#define LV_USE_CHART    1
+#if LV_USE_CHART
+#  define LV_CHART_AXIS_TICK_LABEL_MAX_LEN    20
+#endif
+
+/*Container (dependencies: -*/
+#define LV_USE_CONT     1
+
+/*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
+#define LV_USE_DDLIST    1
+#if LV_USE_DDLIST != 0
+/*Open and close default animation time [ms] (0: no animation)*/
+#  define LV_DDLIST_DEF_ANIM_TIME     200
+#endif
+
+/*Gauge (dependencies:lv_bar, lv_lmeter)*/
+#define LV_USE_GAUGE    1
+
+/*Image (dependencies: lv_label*/
+#define LV_USE_IMG      1
+
+/*Image Button (dependencies: lv_btn*/
+#define LV_USE_IMGBTN   1
+#if LV_USE_IMGBTN
+/*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
+#  define LV_IMGBTN_TILED 0
+#endif
+
+/*Keyboard (dependencies: lv_btnm)*/
+#define LV_USE_KB       1
+
+/*Label (dependencies: -*/
+#define LV_USE_LABEL    1
+#if LV_USE_LABEL != 0
+/*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
+#  define LV_LABEL_DEF_SCROLL_SPEED       25
+
+/* Waiting period at beginning/end of animation cycle */
+#  define LV_LABEL_WAIT_CHAR_COUNT        3
+
+/*Enable selecting text of the label */
+#  define LV_LABEL_TEXT_SEL               0
+
+/*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
+#  define LV_LABEL_LONG_TXT_HINT          0
+#endif
+
+/*LED (dependencies: -)*/
+#define LV_USE_LED      1
+
+/*Line (dependencies: -*/
+#define LV_USE_LINE     1
+
+/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
+#define LV_USE_LIST     1
+#if LV_USE_LIST != 0
+/*Default animation time of focusing to a list element [ms] (0: no animation)  */
+#  define LV_LIST_DEF_ANIM_TIME  100
+#endif
+
+/*Line meter (dependencies: *;)*/
+#define LV_USE_LMETER   1
+
+/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
+#define LV_USE_MBOX     1
+
+/*Page (dependencies: lv_cont)*/
+#define LV_USE_PAGE     1
+#if LV_USE_PAGE != 0
+/*Focus default animation time [ms] (0: no animation)*/
+#  define LV_PAGE_DEF_ANIM_TIME     400
+#endif
+
+/*Preload (dependencies: lv_arc, lv_anim)*/
+#define LV_USE_PRELOAD      1
+#if LV_USE_PRELOAD != 0
+#  define LV_PRELOAD_DEF_ARC_LENGTH   60      /*[deg]*/
+#  define LV_PRELOAD_DEF_SPIN_TIME    1000    /*[ms]*/
+#  define LV_PRELOAD_DEF_ANIM         LV_PRELOAD_TYPE_SPINNING_ARC
+#endif
+
+/*Roller (dependencies: lv_ddlist)*/
+#define LV_USE_ROLLER    1
+#if LV_USE_ROLLER != 0
+/*Focus animation time [ms] (0: no animation)*/
+#  define LV_ROLLER_DEF_ANIM_TIME     200
+
+/*Number of extra "pages" when the roller is infinite*/
+#  define LV_ROLLER_INF_PAGES         7
+#endif
+
+/*Slider (dependencies: lv_bar)*/
+#define LV_USE_SLIDER    1
+
+/*Spinbox (dependencies: lv_ta)*/
+#define LV_USE_SPINBOX       1
+
+/*Switch (dependencies: lv_slider)*/
+#define LV_USE_SW       1
+
+/*Text area (dependencies: lv_label, lv_page)*/
+#define LV_USE_TA       1
+#if LV_USE_TA != 0
+#  define LV_TA_DEF_CURSOR_BLINK_TIME 400     /*ms*/
+#  define LV_TA_DEF_PWD_SHOW_TIME     1500    /*ms*/
+#endif
+
+/*Table (dependencies: lv_label)*/
+#define LV_USE_TABLE    1
+#if LV_USE_TABLE
+#  define LV_TABLE_COL_MAX    12
+#endif
+
+/*Tab (dependencies: lv_page, lv_btnm)*/
+#define LV_USE_TABVIEW      1
+#  if LV_USE_TABVIEW != 0
+/*Time of slide animation [ms] (0: no animation)*/
+#  define LV_TABVIEW_DEF_ANIM_TIME    300
+#endif
+
+/*Tileview (dependencies: lv_page) */
+#define LV_USE_TILEVIEW     1
+#if LV_USE_TILEVIEW
+/*Time of slide animation [ms] (0: no animation)*/
+#  define LV_TILEVIEW_DEF_ANIM_TIME   300
+#endif
+
+/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
+#define LV_USE_WIN      1
+
+/*==================
+ * Non-user section
+ *==================*/
+
+#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)    /* Disable warnings for Visual Studio*/
+#  define _CRT_SECURE_NO_WARNINGS
+#endif
+
+/*--END OF LV_CONF_H--*/
+
+/*Be sure every define has a default value*/
+#include "lvgl/src/lv_conf_checker.h"
+
+#endif /*LV_CONF_H*/
+
+#endif /*End of "Content enable"*/