慣性航法で用いられる座標変換をプログラムにしました。ECI座標の初期位置を設定した後、ECI,ECEF,NED,機体座標系の変換を行います。行列計算の方法や値の設定などは、ヘッダーファイル内の記述を見れば分かると思います。 また計算結果はTeratermで確認する事が出来ます。 (行列を見る場合はtoString関数、ベクトルを見る場合はtoString_V関数を使用します)

Dependencies:   mbed

Revision:
0:6a28eb668082
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Matrix/Matrix.cpp	Wed Jan 30 11:39:03 2019 +0000
@@ -0,0 +1,388 @@
+#include "myConstants.h"
+#include "Matrix.h"
+
+
+
+Matrix::Matrix(int row, int col) : row(row), col(col), components(0) {
+    components = new float[row*col];
+    if (!components) error("Memory Allocation Error");
+    for(int i=0; i<row*col; i++) components[i] = 0.0f;
+    if (row == col) {
+        for (int i = 0; i < row; i++) {
+            components[i * col + i] = 1.0f;
+        }
+    }
+}
+
+Matrix::Matrix(int row, int col, float* comps) : row(row), col(col), components(0) {
+    components = new float[row*col];
+    if (!components) error("Memory Allocation Error");
+    memcpy(components, comps, sizeof(float)*row*col);
+}
+
+
+Matrix::~Matrix() {
+    delete[] components;
+}
+
+Matrix::Matrix(const Matrix& m) : row(m.row), col(m.col), components(0) {
+    components = new float[row*col];
+    if (!components) error("Memory Allocation Error");
+    memcpy(components, m.GetpComponents(), sizeof(float)*row*col);
+}
+
+Matrix Matrix::operator-() const{
+    Matrix retMat(*this);
+
+    for (int i = 0; i < row * col; i++) {
+        retMat.components[i] = - this->components[i];
+    }
+
+    return retMat;
+}
+
+Matrix& Matrix::operator=(const Matrix& m) {
+    if (this == &m) return *this;
+    row = m.row;
+    col = m.col;
+    delete[] components;
+    components = new float[row*col];
+    if (!components) error("Memory Allocation Error");
+    memcpy(components, m.GetpComponents(), sizeof(float)*row*col);
+
+    return *this;
+}
+
+Matrix& Matrix::operator+=(const Matrix& m) {
+    if (row != m.GetRow() || col != m.GetCol()) error("Irregular Dimention");
+    
+    for (int i = 0; i < row; i++) {
+        for (int j = 0; j < col; j++) {
+            components[i * col + j] += m.components[i * col + j];
+        }
+    }
+
+    this->CleanUp();
+
+    return *this;
+}
+
+Matrix& Matrix::operator-=(const Matrix& m) {
+    if (row != m.GetRow() || col != m.GetCol()) error("Irregular Dimention");
+
+    for (int i = 0; i < row; i++) {
+        for (int j = 0; j < col; j++) {
+            components[i * col + j] -= m.components[i * col + j];
+        }
+    }
+
+    this->CleanUp();
+
+    return *this;
+}
+/*
+Matrix& Matrix::operator*=(const Matrix& m) {
+    if (col != m.GetRow()) error("Irregular Dimention");
+    Matrix temp = Matrix(*this);
+    
+    col = m.GetCol();
+    delete[] components;
+    components = new float[row*col];
+
+    for (int i = 0; i < row; i++) {
+        for (int j = 0; j < col; j++) {
+            components[i*col + j] = 0.0f;
+            for (int k = 0; k < m.GetRow(); k++) {
+                components[i * col + j] += temp.components[i * col + k] * m.components[k * col + j];
+            }
+        }
+    }
+
+    this->CleanUp();
+
+    return *this;
+}
+*/
+
+Matrix& Matrix::operator*=(float c) {
+    for (int i = 0; i < row; i++) {
+        for (int j = 0; j < col; j++) {
+            components[i*col + j] *= c;
+        }
+    }
+
+    return *this;
+}
+
+Matrix& Matrix::operator/=(float c) {
+    if (fabs(c) < NEARLY_ZERO) error("Division by Zero");
+    for (int i = 0; i < row; i++) {
+        for (int j = 0; j < col; j++) {
+            components[i*col + j] /= c;
+        }
+    }
+
+    return *this;
+}
+
+void Matrix::SetComp(int rowNo, int colNo, float val) {
+    if (rowNo > row || colNo > col) error("Index Out of Bounds Error");
+    components[(rowNo-1)*col + (colNo-1)] = val;
+}
+
+void Matrix::SetComps(float* pComps) {
+    memcpy(components, pComps, sizeof(float) * row * col);
+}
+
+float Matrix::Determinant() const{
+    if (row != col) error("failed to calculate det. : matrix is not square");
+    int decSign = 0;
+    float retVal = 1.0f;
+
+    // 行列のLU分解
+    Matrix LU(this->LU_Decompose(&decSign));
+
+    for (int i = 0; i < LU.row; i++) {
+        retVal *= LU.components[i * LU.col + i];
+    }
+
+    return retVal*decSign;
+}
+
+float Matrix::det() const {
+    if (row != col) error("failed to calculate det : matrix is not square");
+    
+    Matrix temp(*this);
+    int decSign = 1;
+
+    for (int j = 0; j < col - 1; j++) {
+
+        // 列内のみで最大の要素を探す
+        int maxNo = j;
+        for (int k = j; k < row; k++) {
+            if (temp.components[maxNo * col + j] < temp.components[k * col + j]) maxNo = k;
+        }
+        if (maxNo != j) {
+            temp.SwapRow(j + 1, maxNo + 1);
+            decSign *= -1;
+        }
+        // 列内の最大要素が小さ過ぎる場合、行内の最大要素も探す
+        if (fabs(temp.components[j * col + j]) < NEARLY_ZERO) {
+            maxNo = j;
+            for (int k = j; k < col; k++) {
+                if (temp.components[j * col + maxNo] < temp.components[j * col + k])maxNo = k;
+            }
+            if (maxNo != j) {
+                temp.SwapCol(j + 1, maxNo + 1);
+                decSign *= -1;
+            }
+
+            // 列内、行内の最大要素を選んでも小さすぎる場合はエラー
+            if (fabs(temp.components[j * col + j]) < NEARLY_ZERO) {
+                if (row != col) error("failed to calculate det : Division by Zero");
+            }
+        }
+
+        float c1 = 1.0f / temp.components[j * col + j];
+
+        for (int i = j + 1; i < row; i++) {
+            float c2 = temp.components[i * col + j] * c1;
+            for (int k = j; k < col; k++) {
+                temp.components[i * col + k] = temp.components[i * col + k] - c2 * temp.components[j * col + k];
+            }
+        }
+        
+    }
+
+    if (fabs(temp.components[(row - 1) * col + (col - 1)]) < NEARLY_ZERO) return 0.0f;
+
+    float retVal = 1.0f;
+    for (int i = 0; i < row; i++) {
+        retVal *= temp.components[i * col + i];
+    }
+
+    return retVal * decSign;
+}
+
+Matrix Matrix::LU_Decompose(int* sign, Matrix* p) const{
+    if (row != col) error("failed to LU decomposition: matrix is not square");
+    if (sign != 0) *sign = 1;
+    if (p != 0) {
+        if (p->row != row || p->row != p->col) error("failed to LU decomposition: permitation matrix is incorrect");
+        // 置換行列は最初に単位行列にしておく
+        memset(p->components, 0, sizeof(float) * row * col);
+        for (int i = 0; i < row; i++) {
+            p->components[i * col + i] = 1.0f;
+        }
+    }
+    Matrix retVal(*this);
+
+    for (int d = 0; d < row - 1; d++) { // 1行1列ずつ分解を行う
+        // d列目の最大の要素を探索し、見つけた要素の行とd行目を交換する
+        int maxNo = d;
+        for (int i = d; i < row; i++) {
+            if (retVal.components[i * col + d] > retVal.components[maxNo * col + d]) maxNo = i;
+        }
+        if (maxNo != d) {
+            retVal.SwapRow(d + 1, maxNo + 1);
+            if (sign != 0) *sign *= -1;
+            if (p != 0) {
+                p->SwapRow(d + 1, maxNo + 1);
+            }
+        }
+        float c = retVal.components[d * col + d];
+        if (fabs(c) < NEARLY_ZERO) error("failed to LU decomposition: Division by Zero");
+
+        // d行d列目以降の行列について計算
+        for (int i = d+1; i < row; i++) {
+            retVal.components[i * col + d] /= c;
+            for (int j = d+1; j < col; j++) {
+                retVal.components[i * col + j] -= retVal.components[d * col + j] * retVal.components[i * col + d];
+            }
+        }
+    }
+
+    retVal.CleanUp();
+
+    return retVal;
+}
+
+float Matrix::Inverse(Matrix& invm) const{
+    if (row != col) error("failed to get Inv. : matrix is not square");
+
+    Matrix P(*this);
+    Matrix LU(LU_Decompose(0, &P));
+
+    // 分解した行列の対角成分の積から行列式を求める
+    // det = 0 ならfalse
+    float det = 1.0f;
+    for (int i = 0; i < row; i++) {
+        det *= LU.components[i * col + i];
+    }
+    if (fabs(det) < NEARLY_ZERO) {
+        return fabs(det);
+    }
+
+    // U、Lそれぞれの逆行列を計算する
+    Matrix U_inv = Matrix(row, col);
+    Matrix L_inv = Matrix(row, col);
+
+    for (int j = 0; j < col; j++) {
+        for (int i = 0; i <= j; i++) {
+            int i_U = j - i;        // U行列の逆行列は対角成分から上へ向かって
+                                    // 左から順番に値を計算する
+
+            int j_L = col - 1 - j;  // L行列の逆行列は右から順番に
+            int i_L = j_L + i;      // 対角成分から下へ向かって計算する
+
+            if (i_U != j) { // 非対角成分
+                float temp_U = 0.0f;
+                float temp_L = 0.0f;
+
+                for (int k = 0; k < i; k++) {
+
+                    temp_U -= U_inv.components[(j - k) * col + j] * LU.components[i_U * col + (j - k)];
+                    
+                    if (k == 0) {
+                        temp_L -= LU.components[i_L * col + j_L];
+                    } else {
+                        temp_L -= L_inv.components[(j_L + k) * col + j_L] * LU.components[i_L * col + j_L + k];
+                    }
+                    
+                }
+
+                U_inv.components[i_U * col + j] = temp_U / LU.components[i_U * col + i_U];
+                L_inv.components[i_L * col + j_L] = temp_L;
+
+            } else {    // 対角成分
+                if (fabs(LU.components[i_U * col + i_U]) >= NEARLY_ZERO) {
+                    U_inv.components[i_U * col + i_U] = 1.0f / LU.components[i_U * col + i_U];
+                }
+            }
+        }
+    }
+
+    invm = U_inv * L_inv * P;
+
+    return -1.0f;
+}
+
+Matrix Matrix::Transpose() const{
+    //if (row != col) error("failed to get Trans. : matrix is not square");
+    Matrix retVal(col, row);
+
+    for (int i = 0; i < row; i++) {
+        for (int j = 0; j < col; j++) {
+            retVal.components[j * row + i] = this->components[i * col + j];        
+        }
+    }
+
+    return retVal;
+}
+
+Matrix operator+(const Matrix& lhm, const Matrix& rhm) {
+    Matrix temp = Matrix(lhm);
+    temp += rhm;
+    return temp;
+}
+
+Matrix operator-(const Matrix& lhm, const Matrix& rhm) {
+    Matrix temp = Matrix(lhm);
+    temp -= rhm;
+    return temp;
+}
+
+Matrix operator*(const Matrix& lhm, const Matrix& rhm) {
+    if(lhm.GetCol() != rhm.GetRow()) error("Matrix product Error: Irregular Dimention.");
+    int row = lhm.GetRow();
+    int col = rhm.GetCol();
+    int sum = lhm.GetCol();
+    Matrix temp(row, col);
+    
+    for (int i = 1; i <= row; i++) {
+        for (int j = 1; j <= col; j++) {
+            float temp_c = 0.0f;
+            for (int k = 1; k <= sum; k++) {
+                temp_c += lhm.GetComp(i, k) * rhm.GetComp(k, j);
+            }
+            temp.SetComp(i, j, temp_c);
+        }
+    }
+    
+    return temp;
+}
+
+void Matrix::CleanUp() {
+    int num = row*col;
+    float maxComp = 0.0f;
+    for (int i = 0; i < num; i++) {
+        if (maxComp < fabs(components[i])) maxComp = fabs(components[i]);
+    }
+    if (maxComp > NEARLY_ZERO) {
+        for (int i = 0; i < num; i++) {
+            if (fabs(components[i]) / maxComp < ZERO_TOLERANCE) components[i] = 0.0f;
+        }
+    }
+}
+
+void Matrix::SwapRow(int rowNo1, int rowNo2) {
+    if (rowNo1 > row || rowNo2 > row) error("Index Out of Bounds Error !!");
+    float* temp = new float[col];
+
+    memcpy(temp, components + (rowNo1 - 1) * col, sizeof(float) * col);
+    memcpy(components + (rowNo1 - 1) * col, components + (rowNo2 - 1) * col, sizeof(float) * col);
+    memcpy(components + (rowNo2 - 1) * col, temp, sizeof(float) * col);
+
+    delete[] temp;
+}
+
+void Matrix::SwapCol(int colNo1, int colNo2) {
+    if (colNo1 > col || colNo2 > col) error("Index Out of Bounds Error !!");
+    float temp = 0.0f;
+
+    for (int i = 0; i < row; i++) {
+        temp = components[i * col + colNo1];
+        components[i * col + colNo1] = components[i * col + colNo2];
+        components[i * col + colNo2] = temp;
+    }
+}
\ No newline at end of file