Joe Shotton / Mbed 2 deprecated ELEC2645_Project_ll16j23s

Dependencies:   mbed ll16j23s_test_docs

Revision:
8:bcc3403d7e79
Parent:
7:dd84e0fab346
Child:
9:0571880085cc
--- a/SnakeEngine/SnakeEngine.h	Sun May 24 22:18:55 2020 +0000
+++ b/SnakeEngine/SnakeEngine.h	Mon May 25 14:45:32 2020 +0000
@@ -39,9 +39,11 @@
     void transition_white(N5110 &lcd);
     void select_circles(N5110 &lcd, int line);
     void preview(N5110 &lcd, int _map);
-    void draw_map2(N5110 &lcd);
-    void draw_map3(N5110 &lcd);
-    void draw_map4(N5110 &lcd);
+    void map2_draw(N5110 &lcd);
+    void map3_draw(N5110 &lcd);
+    void map4_draw(N5110 &lcd);
+    
+    void contrast(Gamepad &pad, N5110 &lcd_);
     
     int score;
     int _game_state;
@@ -56,11 +58,15 @@
     Food _food;
     
     //bool _game = true;
-    void snake_food_collision(Gamepad &pad, int &_length);
-    void map();
+    void snake_food_collision(Gamepad &pad, N5110 &lcd, int &_length);
+    void map_run(N5110 &lcd);
+    bool snake_map2_collision();
+    bool snake_map3_collision();
+    bool snake_map4_collision();
     float _angle;   
     int _menu_select; 
     int _map;
+    float _pot2;
     
     //Bitmap snake_select1(snake_select1, 8, 8);
     //Bitmap snake_select2(snake_select2, 16, 8);