Joe Shotton / Mbed 2 deprecated ELEC2645_Project_ll16j23s

Dependencies:   mbed ll16j23s_test_docs

Revision:
9:0571880085cc
Parent:
8:bcc3403d7e79
Child:
10:a2d643b3c782
--- a/SnakeEngine/SnakeEngine.h	Mon May 25 14:45:32 2020 +0000
+++ b/SnakeEngine/SnakeEngine.h	Mon May 25 20:31:52 2020 +0000
@@ -8,7 +8,6 @@
 #include "Bitmap.h"
 #include "SnakeBody.h"
 #include "Food.h"
-#include "Map.h"
 #include <vector>
 
 class SnakeEngine
@@ -20,25 +19,24 @@
     
     void welcome(N5110 &lcd);
     
-    void menu1_init(N5110 &lcd);
-    void menu1_select(N5110 &lcd, Gamepad &pad);
+    void menu1_init(Gamepad &pad, N5110 &lcd);
+    void menu1_select(N5110 &lcd, Gamepad &pad, FXOS8700CQ &mag);
     
-    void menu2_init(N5110 &lcd);
+    void menu2_init(Gamepad &pad, N5110 &lcd);
     void menu2_select(N5110 &lcd, Gamepad &pad);
     
     void game_init(Gamepad &pad, N5110 &lcd, FXOS8700CQ &mag);
     void game_run(Gamepad &pad, N5110 &lcd);
     
-    void death_init(N5110 &lcd);
-    void death_select(N5110 &lcd, Gamepad &pad);
+    void death_init(Gamepad &pad, N5110 &lcd);
+    void death_select(N5110 &lcd, Gamepad &pad, FXOS8700CQ &mag);
     
     //void init(FXOS8700CQ &mag);
-    void move_body(Gamepad &pad, N5110 &lcd);
     
     void transition_black(N5110 &lcd);
     void transition_white(N5110 &lcd);
     void select_circles(N5110 &lcd, int line);
-    void preview(N5110 &lcd, int _map);
+    void preview(Gamepad &pad, N5110 &lcd, int _map_select);
     void map2_draw(N5110 &lcd);
     void map3_draw(N5110 &lcd);
     void map4_draw(N5110 &lcd);
@@ -60,13 +58,18 @@
     //bool _game = true;
     void snake_food_collision(Gamepad &pad, N5110 &lcd, int &_length);
     void map_run(N5110 &lcd);
-    bool snake_map2_collision();
-    bool snake_map3_collision();
-    bool snake_map4_collision();
+    void snake_map2_collision();
+    void snake_map3_collision();
+    void snake_map4_collision();
+    void menu_flash(Gamepad &pad, int led);
     float _angle;   
     int _menu_select; 
-    int _map;
+    int _map_select;
     float _pot2;
+    bool _death;
+           
+    int spots_x[];
+    int spots_y[];  
     
     //Bitmap snake_select1(snake_select1, 8, 8);
     //Bitmap snake_select2(snake_select2, 16, 8);