A few classes to interface one or more ShiftBrite module to the FRDM KL25Z.
movie.h
- Committer:
- JoKer
- Date:
- 2014-08-22
- Revision:
- 7:a0f62fc80de0
- Parent:
- 4:d2f8ddb423e2
File content as of revision 7:a0f62fc80de0:
#ifndef MOVIE_H
#define MOVIE_H
#include "mbed.h"
#include "sbDriver.h"
/**movie class
* Used to send multiple frames of data to the Shiftbrite display.
*
* It does not inherit anything but does use a reference to a shiftBriteDisplay object.
* Example:
* @code
* #include "mbed.h"
* #include "sbDriver.h"
* #include "movie.h"
*
* //6 leds example. Format it suitably for easy reading
* unsigned short int aMovie[] = {
*
* // LED1 LED2 LED3 LED4 LED5 LED6
* 1023,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, //Frame 0
* 0,0,0, 1023,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, //Frame 1
* 0,0,0, 0,0,0, 1023,0,0, 0,0,0, 0,0,0, 0,0,0, //Frame 2
* 0,0,0, 0,0,0, 0,0,0, 1023,0,0, 0,0,0, 0,0,0, //Frame 3
* 0,0,0, 0,0,0, 0,0,0, 0,0,0, 1023,0,0, 0,0,0, //Frame 4
* 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 1023,0,0, //Frame 5
* 0,0,0, 0,0,0, 0,0,0, 0,0,0, 1023,0,0, 0,0,0, //Frame 6
* 0,0,0, 0,0,0, 0,0,0, 1023,0,0, 0,0,0, 0,0,0, //Frame 7
* 0,0,0, 0,0,0, 1023,0,0, 0,0,0, 0,0,0, 0,0,0, //Frame 8
* 0,0,0, 1023,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0 //Frame 9
* //A simple 'cylon' scanner 'movie'
* };
*
* Serial PC(PTA2, PTA1);//
*
* //Instanced of DigitalOut for control SB signals
* DigitalOut latch(PTC16);//010=latch
* DigitalOut enable(PTA13);//0= enabled
* DigitalOut reset(PTC12);
* //Instance of the SPI contoller for SB data
* SPI spi(PTD2,NC,PTD1);//PDT2 = MOSI=DATA. PDT1=CLK
*
*
* int main() {
*
* //Instanciate a ticker object to handle framerate updates for the SB display
* Ticker t;
*
* //Instanciate a string of 6 sb modules and tell the driver object where the control/data pins are
* shiftBriteDisplay sbDisplay(&PC,latch, enable, reset, spi,6);
*
* movie myMovie(aMovie,sbDisplay,sizeof(aMovie));
* myMovie.setRepeat(1);
* t.attach(&myMovie,&movie::play,0.05);//Call movie() every 0.05 seconds.Beware, if you go too fast here the FRDM will crash
*
* while(1){
* }
* }
* @endcode
*/
class movie{
unsigned long int movieSize; //how many BYTES are in the movie array
//NB, this is NOT the number of frames. frame Tot = ((movieSize/sizeof(unsigned short int))/frameSize)/3
unsigned short int frameSize; //how many leds are in a display
unsigned long int currentFrame; // which frame are we displaying now
unsigned char f_repeat; // repeat when end is reached
unsigned short int * movie_p;//This is where the movie data is stored
shiftBriteDisplay r_display;//reference to the display
public:
//movie(unsigned short int * movie_p, shiftBriteDisplay &display); // constructor - frameCount=how many frames in the movie
/**constructor.
*/
movie(unsigned short int * movie_p, shiftBriteDisplay &display, unsigned int movieSize);
//This must dynamically allocte
void play();//cycles through all known frames, one frame each time it is called
void setRepeat(unsigned char r){f_repeat = r;};//repeat from the start or keep on showing the final frame of the movie
};
#endif