its a test

Dependencies:   mbed HC_SR04_Ultrasonic_Library

Revision:
0:c019b7e987f6
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Sat May 18 17:12:42 2019 +0000
@@ -0,0 +1,71 @@
+#include "mbed.h"
+#include "ultrasonic.h"
+#include "SongPlayer.h"
+
+#define mDo 523.25
+#define mDoplus 554.37
+#define mRe 587.33
+#define mMi 659.26
+#define mFa 698.46
+#define mFaplus 740
+#define mSol 783.99
+#define mLa 880
+#define mSi 987.77
+#define hDo 1046.5
+#define hRe 1174.7
+#define hMi 1318.5
+#define hFa 1396.9
+#define hSol 1568.9
+#define hLa 1760.0
+#define hSi 1975.5
+#define half 0.24
+#define full 0.48
+#define threehalf 0.72
+#define twofull 0.96
+#define DELAY_M 4000
+#define DELAY_U 5500
+
+float note_song1[9]= {mSol,mSol,mLa,mSol,mRe,mMi,mRe,mDo,0.0};
+float duration_song1[9]= {full,full,full,full,full,half,half,twofull,0.0};
+float note_song2[20]= {mSol,mFaplus,mSol,hDo,mSol,mMi,mRe,mDoplus,mRe,mSol,mFa,mRe,mDo,mMi,mSol,mMi,mSol,mMi,mDo,0.0};
+float duration_song2[20]= {half,half,half,half,half,half,half,half,half,half,half,half,half,half,half,half,half,half,full,0.0};
+
+DigitalOut led(LED1);
+DigitalIn  mercury1(D8);
+PwmOut music(D6);
+
+void dist(int distance)
+{
+    //put code here to happen when the distance is changed
+    if(distance<500){
+        SongPlayer mySpeaker(D6);
+        mySpeaker.PlaySong(note_song2,duration_song2);
+        wait_ms(DELAY_U);
+    }
+    else{
+        wait_ms(500);
+    }
+    printf("Distance changed to %dmm\r\n", distance);
+}
+
+ultrasonic mu(D9, D10, .5, 1, &dist);    //Set the trigger pin to D8 and the echo pin to D9
+                                        //have updates every .5 seconds and a timeout after 1
+                                        //second, and call dist when the distance changes
+int main() {
+    
+    mu.startUpdates();//start mesuring the distance    
+    while(1) {
+        if(mercury1 == 0){
+            led = 0;
+            wait_ms(500);
+        }
+        else{
+            led = 1;
+            SongPlayer mySpeaker(D6);
+            mySpeaker.PlaySong(note_song1,duration_song1);
+            wait_ms(DELAY_M);
+            }
+        mu.checkDistance();     //call checkDistance() as much as possible, as this is where
+                                //the class checks if dist needs to be called.
+    }
+}
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