Uses the same fonts as the SPI_TFT_ILI9341 Library (I have many, and a html/php font editor for that)

Committer:
JackB
Date:
Wed Nov 23 12:35:40 2016 +0000
Revision:
10:a640680b5309
Parent:
9:680f6c9940b3
Child:
13:9e6589dc8864
Improved comments

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JackB 0:cc1fb45bc3ad 1 #ifndef TFT_22_ILI9225_h
JackB 0:cc1fb45bc3ad 2 #define TFT_22_ILI9225_h
JackB 0:cc1fb45bc3ad 3 #include "mbed.h"
JackB 0:cc1fb45bc3ad 4
JackB 0:cc1fb45bc3ad 5 #define FONT_LENGTH 0
JackB 0:cc1fb45bc3ad 6 #define FONT_HORZ 1
JackB 0:cc1fb45bc3ad 7 #define FONT_VERT 2
JackB 0:cc1fb45bc3ad 8 #define FONT_BYTES_VERT 3
JackB 0:cc1fb45bc3ad 9
JackB 0:cc1fb45bc3ad 10 #define ILI9225_CHARS_PER_LINE 36
JackB 0:cc1fb45bc3ad 11
JackB 0:cc1fb45bc3ad 12 /* ILI9225 screen size */
JackB 0:cc1fb45bc3ad 13 #define ILI9225_LCD_WIDTH 176
JackB 0:cc1fb45bc3ad 14 #define ILI9225_LCD_HEIGHT 220
JackB 0:cc1fb45bc3ad 15
JackB 1:8e447a4c8995 16 #define ILI9225_PORTRAIT_L 0 // SD card at the left side
JackB 1:8e447a4c8995 17 #define ILI9225_LANDSCAPE_B 1 // SD card at the bottom side
JackB 1:8e447a4c8995 18 #define ILI9225_PORTRAIT_R 2 // SD card at the right side
JackB 1:8e447a4c8995 19 #define ILI9225_LANDSCAPE_T 3 // SD card at the top side
JackB 0:cc1fb45bc3ad 20
JackB 0:cc1fb45bc3ad 21 /* ILI9225 LCD Registers */
JackB 0:cc1fb45bc3ad 22 #define ILI9225_DRIVER_OUTPUT_CTRL (0x01u) // Driver Output Control
JackB 0:cc1fb45bc3ad 23 #define ILI9225_LCD_AC_DRIVING_CTRL (0x02u) // LCD AC Driving Control
JackB 0:cc1fb45bc3ad 24 #define ILI9225_ENTRY_MODE (0x03u) // Entry Mode
JackB 0:cc1fb45bc3ad 25 #define ILI9225_DISP_CTRL1 (0x07u) // Display Control 1
JackB 0:cc1fb45bc3ad 26 #define ILI9225_BLANK_PERIOD_CTRL1 (0x08u) // Blank Period Control
JackB 0:cc1fb45bc3ad 27 #define ILI9225_FRAME_CYCLE_CTRL (0x0Bu) // Frame Cycle Control
JackB 0:cc1fb45bc3ad 28 #define ILI9225_INTERFACE_CTRL (0x0Cu) // Interface Control
JackB 0:cc1fb45bc3ad 29 #define ILI9225_OSC_CTRL (0x0Fu) // Osc Control
JackB 0:cc1fb45bc3ad 30 #define ILI9225_POWER_CTRL1 (0x10u) // Power Control 1
JackB 0:cc1fb45bc3ad 31 #define ILI9225_POWER_CTRL2 (0x11u) // Power Control 2
JackB 0:cc1fb45bc3ad 32 #define ILI9225_POWER_CTRL3 (0x12u) // Power Control 3
JackB 0:cc1fb45bc3ad 33 #define ILI9225_POWER_CTRL4 (0x13u) // Power Control 4
JackB 0:cc1fb45bc3ad 34 #define ILI9225_POWER_CTRL5 (0x14u) // Power Control 5
JackB 0:cc1fb45bc3ad 35 #define ILI9225_VCI_RECYCLING (0x15u) // VCI Recycling
JackB 0:cc1fb45bc3ad 36 #define ILI9225_RAM_ADDR_SET1 (0x20u) // Horizontal GRAM Address Set
JackB 0:cc1fb45bc3ad 37 #define ILI9225_RAM_ADDR_SET2 (0x21u) // Vertical GRAM Address Set
JackB 0:cc1fb45bc3ad 38 #define ILI9225_GRAM_DATA_REG (0x22u) // GRAM Data Register
JackB 0:cc1fb45bc3ad 39 #define ILI9225_GATE_SCAN_CTRL (0x30u) // Gate Scan Control Register
JackB 0:cc1fb45bc3ad 40 #define ILI9225_VERTICAL_SCROLL_CTRL1 (0x31u) // Vertical Scroll Control 1 Register
JackB 0:cc1fb45bc3ad 41 #define ILI9225_VERTICAL_SCROLL_CTRL2 (0x32u) // Vertical Scroll Control 2 Register
JackB 0:cc1fb45bc3ad 42 #define ILI9225_VERTICAL_SCROLL_CTRL3 (0x33u) // Vertical Scroll Control 3 Register
JackB 0:cc1fb45bc3ad 43 #define ILI9225_PARTIAL_DRIVING_POS1 (0x34u) // Partial Driving Position 1 Register
JackB 0:cc1fb45bc3ad 44 #define ILI9225_PARTIAL_DRIVING_POS2 (0x35u) // Partial Driving Position 2 Register
JackB 0:cc1fb45bc3ad 45 #define ILI9225_HORIZONTAL_WINDOW_ADDR1 (0x36u) // Horizontal Address Start Position
JackB 0:cc1fb45bc3ad 46 #define ILI9225_HORIZONTAL_WINDOW_ADDR2 (0x37u) // Horizontal Address End Position
JackB 0:cc1fb45bc3ad 47 #define ILI9225_VERTICAL_WINDOW_ADDR1 (0x38u) // Vertical Address Start Position
JackB 0:cc1fb45bc3ad 48 #define ILI9225_VERTICAL_WINDOW_ADDR2 (0x39u) // Vertical Address End Position
JackB 0:cc1fb45bc3ad 49 #define ILI9225_GAMMA_CTRL1 (0x50u) // Gamma Control 1
JackB 0:cc1fb45bc3ad 50 #define ILI9225_GAMMA_CTRL2 (0x51u) // Gamma Control 2
JackB 0:cc1fb45bc3ad 51 #define ILI9225_GAMMA_CTRL3 (0x52u) // Gamma Control 3
JackB 0:cc1fb45bc3ad 52 #define ILI9225_GAMMA_CTRL4 (0x53u) // Gamma Control 4
JackB 0:cc1fb45bc3ad 53 #define ILI9225_GAMMA_CTRL5 (0x54u) // Gamma Control 5
JackB 0:cc1fb45bc3ad 54 #define ILI9225_GAMMA_CTRL6 (0x55u) // Gamma Control 6
JackB 0:cc1fb45bc3ad 55 #define ILI9225_GAMMA_CTRL7 (0x56u) // Gamma Control 7
JackB 0:cc1fb45bc3ad 56 #define ILI9225_GAMMA_CTRL8 (0x57u) // Gamma Control 8
JackB 0:cc1fb45bc3ad 57 #define ILI9225_GAMMA_CTRL9 (0x58u) // Gamma Control 9
JackB 0:cc1fb45bc3ad 58 #define ILI9225_GAMMA_CTRL10 (0x59u) // Gamma Control 10
JackB 0:cc1fb45bc3ad 59
JackB 0:cc1fb45bc3ad 60 #define ILI9225C_INVOFF 0x20
JackB 0:cc1fb45bc3ad 61 #define ILI9225C_INVON 0x21
JackB 0:cc1fb45bc3ad 62
JackB 0:cc1fb45bc3ad 63
JackB 0:cc1fb45bc3ad 64 /* RGB 24-bits color table definition (RGB888). */
JackB 0:cc1fb45bc3ad 65 #define RGB888_RGB565(color) ((((color) >> 19) & 0x1f) << 11) | ((((color) >> 10) & 0x3f) << 5) | (((color) >> 3) & 0x1f)
JackB 0:cc1fb45bc3ad 66
JackB 0:cc1fb45bc3ad 67 #define COLOR_BLACK RGB888_RGB565(0x000000u)
JackB 0:cc1fb45bc3ad 68 #define COLOR_WHITE RGB888_RGB565(0xFFFFFFu)
JackB 0:cc1fb45bc3ad 69 #define COLOR_BLUE RGB888_RGB565(0x0000FFu)
JackB 0:cc1fb45bc3ad 70 #define COLOR_GREEN RGB888_RGB565(0x00FF00u)
JackB 0:cc1fb45bc3ad 71 #define COLOR_RED RGB888_RGB565(0xFF0000u)
JackB 0:cc1fb45bc3ad 72 #define COLOR_NAVY RGB888_RGB565(0x000080u)
JackB 0:cc1fb45bc3ad 73 #define COLOR_DARKBLUE RGB888_RGB565(0x00008Bu)
JackB 0:cc1fb45bc3ad 74 #define COLOR_DARKGREEN RGB888_RGB565(0x006400u)
JackB 0:cc1fb45bc3ad 75 #define COLOR_DARKCYAN RGB888_RGB565(0x008B8Bu)
JackB 0:cc1fb45bc3ad 76 #define COLOR_CYAN RGB888_RGB565(0x00FFFFu)
JackB 0:cc1fb45bc3ad 77 #define COLOR_TURQUOISE RGB888_RGB565(0x40E0D0u)
JackB 0:cc1fb45bc3ad 78 #define COLOR_INDIGO RGB888_RGB565(0x4B0082u)
JackB 0:cc1fb45bc3ad 79 #define COLOR_DARKRED RGB888_RGB565(0x800000u)
JackB 0:cc1fb45bc3ad 80 #define COLOR_OLIVE RGB888_RGB565(0x808000u)
JackB 0:cc1fb45bc3ad 81 #define COLOR_GRAY RGB888_RGB565(0x808080u)
JackB 0:cc1fb45bc3ad 82 #define COLOR_SKYBLUE RGB888_RGB565(0x87CEEBu)
JackB 0:cc1fb45bc3ad 83 #define COLOR_BLUEVIOLET RGB888_RGB565(0x8A2BE2u)
JackB 0:cc1fb45bc3ad 84 #define COLOR_LIGHTGREEN RGB888_RGB565(0x90EE90u)
JackB 0:cc1fb45bc3ad 85 #define COLOR_DARKVIOLET RGB888_RGB565(0x9400D3u)
JackB 0:cc1fb45bc3ad 86 #define COLOR_YELLOWGREEN RGB888_RGB565(0x9ACD32u)
JackB 0:cc1fb45bc3ad 87 #define COLOR_BROWN RGB888_RGB565(0xA52A2Au)
JackB 0:cc1fb45bc3ad 88 #define COLOR_DARKGRAY RGB888_RGB565(0xA9A9A9u)
JackB 0:cc1fb45bc3ad 89 #define COLOR_SIENNA RGB888_RGB565(0xA0522Du)
JackB 0:cc1fb45bc3ad 90 #define COLOR_LIGHTBLUE RGB888_RGB565(0xADD8E6u)
JackB 0:cc1fb45bc3ad 91 #define COLOR_GREENYELLOW RGB888_RGB565(0xADFF2Fu)
JackB 0:cc1fb45bc3ad 92 #define COLOR_SILVER RGB888_RGB565(0xC0C0C0u)
JackB 0:cc1fb45bc3ad 93 #define COLOR_LIGHTGREY RGB888_RGB565(0xD3D3D3u)
JackB 0:cc1fb45bc3ad 94 #define COLOR_LIGHTCYAN RGB888_RGB565(0xE0FFFFu)
JackB 0:cc1fb45bc3ad 95 #define COLOR_VIOLET RGB888_RGB565(0xEE82EEu)
JackB 0:cc1fb45bc3ad 96 #define COLOR_AZUR RGB888_RGB565(0xF0FFFFu)
JackB 0:cc1fb45bc3ad 97 #define COLOR_BEIGE RGB888_RGB565(0xF5F5DCu)
JackB 0:cc1fb45bc3ad 98 #define COLOR_MAGENTA RGB888_RGB565(0xFF00FFu)
JackB 0:cc1fb45bc3ad 99 #define COLOR_TOMATO RGB888_RGB565(0xFF6347u)
JackB 0:cc1fb45bc3ad 100 #define COLOR_GOLD RGB888_RGB565(0xFFD700u)
JackB 0:cc1fb45bc3ad 101 #define COLOR_ORANGE RGB888_RGB565(0xFFA500u)
JackB 0:cc1fb45bc3ad 102 #define COLOR_SNOW RGB888_RGB565(0xFFFAFAu)
JackB 0:cc1fb45bc3ad 103 #define COLOR_YELLOW RGB888_RGB565(0xFFFF00u)
JackB 0:cc1fb45bc3ad 104
JackB 0:cc1fb45bc3ad 105 /// Main and core class
JackB 0:cc1fb45bc3ad 106 class TFT_22_ILI9225 : public Stream {
JackB 0:cc1fb45bc3ad 107
JackB 0:cc1fb45bc3ad 108 public:
JackB 0:cc1fb45bc3ad 109
JackB 10:a640680b5309 110 /** Constructor
JackB 10:a640680b5309 111 *
JackB 10:a640680b5309 112 */
JackB 0:cc1fb45bc3ad 113 TFT_22_ILI9225(PinName sdi, PinName clk, PinName cs, PinName rs, PinName rst, PinName led, const char *name);
JackB 0:cc1fb45bc3ad 114
JackB 10:a640680b5309 115 /** Claim standard output
JackB 10:a640680b5309 116 *
JackB 10:a640680b5309 117 */
JackB 0:cc1fb45bc3ad 118 virtual bool claim (FILE *stream);
JackB 0:cc1fb45bc3ad 119
JackB 10:a640680b5309 120 /** Initialization
JackB 10:a640680b5309 121 *
JackB 10:a640680b5309 122 */
JackB 0:cc1fb45bc3ad 123 void init(void);
JackB 0:cc1fb45bc3ad 124
JackB 10:a640680b5309 125 /** Clear the screen
JackB 10:a640680b5309 126 *
JackB 10:a640680b5309 127 */
JackB 0:cc1fb45bc3ad 128 void cls(void);
JackB 0:cc1fb45bc3ad 129
JackB 10:a640680b5309 130 /** Fill the screen with color
JackB 10:a640680b5309 131 *
JackB 10:a640680b5309 132 * @param color
JackB 10:a640680b5309 133 *
JackB 10:a640680b5309 134 */
JackB 0:cc1fb45bc3ad 135 void fill(uint16_t color);
JackB 0:cc1fb45bc3ad 136
JackB 10:a640680b5309 137 /** Invert screen
JackB 10:a640680b5309 138 *
JackB 10:a640680b5309 139 * @param flag true to invert, false for normal screen
JackB 10:a640680b5309 140 *
JackB 10:a640680b5309 141 */
JackB 0:cc1fb45bc3ad 142 void invert(bool flag);
JackB 0:cc1fb45bc3ad 143
JackB 10:a640680b5309 144 /** Set backlight brightness
JackB 10:a640680b5309 145 *
JackB 10:a640680b5309 146 * @param brightness
JackB 10:a640680b5309 147 *
JackB 10:a640680b5309 148 */
JackB 10:a640680b5309 149 void setBacklight(double brightness);
JackB 0:cc1fb45bc3ad 150
JackB 10:a640680b5309 151 /** Switch backlight off
JackB 10:a640680b5309 152 *
JackB 10:a640680b5309 153 */
JackB 0:cc1fb45bc3ad 154 void setBacklightOff(void);
JackB 0:cc1fb45bc3ad 155
JackB 10:a640680b5309 156 /** Switch backlight on
JackB 10:a640680b5309 157 *
JackB 10:a640680b5309 158 */
JackB 0:cc1fb45bc3ad 159 void setBacklightOn(void);
JackB 0:cc1fb45bc3ad 160
JackB 10:a640680b5309 161 /** Switch display on or off
JackB 10:a640680b5309 162 *
JackB 10:a640680b5309 163 * @param flag true=on, false=off
JackB 10:a640680b5309 164 *
JackB 10:a640680b5309 165 */
JackB 0:cc1fb45bc3ad 166 void setDisplay(bool flag);
JackB 0:cc1fb45bc3ad 167
JackB 10:a640680b5309 168 /** Set orientation
JackB 10:a640680b5309 169 *
JackB 10:a640680b5309 170 * @param orientation orientation:
JackB 10:a640680b5309 171 * 0=ILI9225_PORTRAIT_L : SD card at the left side
JackB 10:a640680b5309 172 * 1=ILI9225_LANDSCAPE_B : SD card at the bottom side
JackB 10:a640680b5309 173 * 2=ILI9225_PORTRAIT_R : SD card at the right side
JackB 10:a640680b5309 174 * 3=ILI9225_LANDSCAPE_T : SD card at the top side
JackB 10:a640680b5309 175 *
JackB 10:a640680b5309 176 */
JackB 0:cc1fb45bc3ad 177 void setOrientation(uint8_t orientation);
JackB 0:cc1fb45bc3ad 178
JackB 10:a640680b5309 179 /** Get orientation
JackB 10:a640680b5309 180 *
JackB 10:a640680b5309 181 * @return orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape
JackB 10:a640680b5309 182 *
JackB 10:a640680b5309 183 */
JackB 0:cc1fb45bc3ad 184 uint8_t getOrientation(void);
JackB 0:cc1fb45bc3ad 185
JackB 10:a640680b5309 186 /** Font size, x-axis
JackB 10:a640680b5309 187 *
JackB 10:a640680b5309 188 * @return horizontal size of current font, in pixels
JackB 10:a640680b5309 189 *
JackB 10:a640680b5309 190 */
JackB 0:cc1fb45bc3ad 191 uint8_t fontX(void);
JackB 0:cc1fb45bc3ad 192
JackB 10:a640680b5309 193 /** Font size, y-axis
JackB 10:a640680b5309 194 *
JackB 10:a640680b5309 195 * @return vertical size of current font, in pixels
JackB 10:a640680b5309 196 *
JackB 10:a640680b5309 197 */
JackB 0:cc1fb45bc3ad 198 uint8_t fontY(void);
JackB 0:cc1fb45bc3ad 199
JackB 10:a640680b5309 200 /** Screen size, x-axis
JackB 10:a640680b5309 201 *
JackB 10:a640680b5309 202 * @return horizontal size of the screen, in pixels
JackB 10:a640680b5309 203 * @note 219 means 0..219 coordinates (decimal)
JackB 10:a640680b5309 204 *
JackB 10:a640680b5309 205 */
JackB 0:cc1fb45bc3ad 206 uint16_t maxX(void);
JackB 0:cc1fb45bc3ad 207
JackB 10:a640680b5309 208 /** Screen size, x-axis
JackB 10:a640680b5309 209 *
JackB 10:a640680b5309 210 * @return horizontal size of the screen, in pixels
JackB 10:a640680b5309 211 * @note 220 means 220 pixels and thus 0..219 coordinates (decimal)
JackB 10:a640680b5309 212 *
JackB 10:a640680b5309 213 */
JackB 0:cc1fb45bc3ad 214 uint16_t width(void);
JackB 0:cc1fb45bc3ad 215
JackB 10:a640680b5309 216 /** Screen size, y-axis
JackB 10:a640680b5309 217 *
JackB 10:a640680b5309 218 * @return vertical size of the screen, in pixels
JackB 10:a640680b5309 219 * @note 175 means 0..175 coordinates (decimal)
JackB 10:a640680b5309 220 *
JackB 10:a640680b5309 221 */
JackB 0:cc1fb45bc3ad 222 uint16_t maxY(void);
JackB 0:cc1fb45bc3ad 223
JackB 10:a640680b5309 224 /** Screen size, y-axis
JackB 10:a640680b5309 225 *
JackB 10:a640680b5309 226 * @return vertical size of the screen, in pixels
JackB 10:a640680b5309 227 * @note 176 means 176 pixels and thus 0..175 coordinates (decimal)
JackB 10:a640680b5309 228 *
JackB 10:a640680b5309 229 */
JackB 0:cc1fb45bc3ad 230 uint16_t height(void);
JackB 0:cc1fb45bc3ad 231
JackB 6:0f26c28b9bc0 232 // Graphics functions
JackB 0:cc1fb45bc3ad 233
JackB 10:a640680b5309 234 /** Draw pixel
JackB 10:a640680b5309 235 *
JackB 10:a640680b5309 236 * @param x1 point coordinate, x-axis
JackB 10:a640680b5309 237 * @param y1 point coordinate, y-axis
JackB 10:a640680b5309 238 * @param color 16-bit color
JackB 10:a640680b5309 239 *
JackB 10:a640680b5309 240 */
JackB 6:0f26c28b9bc0 241 void pixel(uint16_t x1, uint16_t y1, uint16_t color);
JackB 0:cc1fb45bc3ad 242
JackB 10:a640680b5309 243 /** Draw line, rectangle coordinates
JackB 10:a640680b5309 244 *
JackB 10:a640680b5309 245 * @param x1 top left coordinate, x-axis
JackB 10:a640680b5309 246 * @param y1 top left coordinate, y-axis
JackB 10:a640680b5309 247 * @param x2 bottom right coordinate, x-axis
JackB 10:a640680b5309 248 * @param y2 bottom right coordinate, y-axis
JackB 10:a640680b5309 249 * @param color 16-bit color
JackB 10:a640680b5309 250 *
JackB 10:a640680b5309 251 */
JackB 5:dad648238df3 252 void line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
JackB 0:cc1fb45bc3ad 253
JackB 10:a640680b5309 254 /** Draw hline, rectangle coordinates
JackB 10:a640680b5309 255 *
JackB 10:a640680b5309 256 * @param x1 top left coordinate, x-axis
JackB 10:a640680b5309 257 * @param x2 bottom right coordinate, x-axis
JackB 10:a640680b5309 258 * @param y bottom right coordinate, y-axis
JackB 10:a640680b5309 259 * @param color 16-bit color
JackB 10:a640680b5309 260 *
JackB 10:a640680b5309 261 */
JackB 9:680f6c9940b3 262 void hline(uint16_t x1, uint16_t x2, uint16_t y, uint16_t color);
JackB 7:2616ae4dd315 263
JackB 10:a640680b5309 264 /** Draw vline, rectangle coordinates
JackB 10:a640680b5309 265 *
JackB 10:a640680b5309 266 * @param x top left coordinate, x-axis
JackB 10:a640680b5309 267 * @param y1 top left coordinate, y-axis
JackB 10:a640680b5309 268 * @param y2 bottom right coordinate, y-axis
JackB 10:a640680b5309 269 * @param color 16-bit color
JackB 10:a640680b5309 270 *
JackB 10:a640680b5309 271 */
JackB 9:680f6c9940b3 272 void vline(uint16_t x, uint16_t y1, uint16_t y2, uint16_t color);
JackB 7:2616ae4dd315 273
JackB 10:a640680b5309 274 /** Draw rectangle, rectangle coordinates
JackB 10:a640680b5309 275 *
JackB 10:a640680b5309 276 * @param x1 top left coordinate, x-axis
JackB 10:a640680b5309 277 * @param y1 top left coordinate, y-axis
JackB 10:a640680b5309 278 * @param x2 bottom right coordinate, x-axis
JackB 10:a640680b5309 279 * @param y2 bottom right coordinate, y-axis
JackB 10:a640680b5309 280 * @param color 16-bit color
JackB 10:a640680b5309 281 *
JackB 10:a640680b5309 282 */
JackB 5:dad648238df3 283 void rect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
JackB 0:cc1fb45bc3ad 284
JackB 10:a640680b5309 285 /** Draw solid rectangle, rectangle coordinates
JackB 10:a640680b5309 286 *
JackB 10:a640680b5309 287 * @param x1 top left coordinate, x-axis
JackB 10:a640680b5309 288 * @param y1 top left coordinate, y-axis
JackB 10:a640680b5309 289 * @param x2 bottom right coordinate, x-axis
JackB 10:a640680b5309 290 * @param y2 bottom right coordinate, y-axis
JackB 10:a640680b5309 291 * @param color 16-bit color
JackB 10:a640680b5309 292 *
JackB 10:a640680b5309 293 */
JackB 5:dad648238df3 294 void fillrect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
JackB 0:cc1fb45bc3ad 295
JackB 10:a640680b5309 296 /** Draw circle
JackB 10:a640680b5309 297 *
JackB 10:a640680b5309 298 * @param x0 center, point coordinate, x-axis
JackB 10:a640680b5309 299 * @param y0 center, point coordinate, y-axis
JackB 10:a640680b5309 300 * @param radius radius
JackB 10:a640680b5309 301 * @param color 16-bit color
JackB 10:a640680b5309 302 *
JackB 10:a640680b5309 303 */
JackB 6:0f26c28b9bc0 304 void circle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color);
JackB 0:cc1fb45bc3ad 305
JackB 10:a640680b5309 306 /** Draw solid circle
JackB 10:a640680b5309 307 *
JackB 10:a640680b5309 308 * @param x0 center, point coordinate, x-axis
JackB 10:a640680b5309 309 * @param y0 center, point coordinate, y-axis
JackB 10:a640680b5309 310 * @param radius radius
JackB 10:a640680b5309 311 * @param color 16-bit color
JackB 10:a640680b5309 312 *
JackB 10:a640680b5309 313 */
JackB 6:0f26c28b9bc0 314 void fillcircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color);
JackB 0:cc1fb45bc3ad 315
JackB 10:a640680b5309 316 /** Draw triangle, triangle coordinates
JackB 10:a640680b5309 317 *
JackB 10:a640680b5309 318 * @param x1 corner 1 coordinate, x-axis
JackB 10:a640680b5309 319 * @param y1 corner 1 coordinate, y-axis
JackB 10:a640680b5309 320 * @param x2 corner 2 coordinate, x-axis
JackB 10:a640680b5309 321 * @param y2 corner 2 coordinate, y-axis
JackB 10:a640680b5309 322 * @param x3 corner 3 coordinate, x-axis
JackB 10:a640680b5309 323 * @param y3 corner 3 coordinate, y-axis
JackB 10:a640680b5309 324 * @param color 16-bit color
JackB 10:a640680b5309 325 *
JackB 10:a640680b5309 326 */
JackB 5:dad648238df3 327 void triangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
JackB 0:cc1fb45bc3ad 328
JackB 10:a640680b5309 329 /** Draw solid triangle, triangle coordinates
JackB 10:a640680b5309 330 *
JackB 10:a640680b5309 331 * @param x1 corner 1 coordinate, x-axis
JackB 10:a640680b5309 332 * @param y1 corner 1 coordinate, y-axis
JackB 10:a640680b5309 333 * @param x2 corner 2 coordinate, x-axis
JackB 10:a640680b5309 334 * @param y2 corner 2 coordinate, y-axis
JackB 10:a640680b5309 335 * @param x3 corner 3 coordinate, x-axis
JackB 10:a640680b5309 336 * @param y3 corner 3 coordinate, y-axis
JackB 10:a640680b5309 337 * @param color 16-bit color
JackB 10:a640680b5309 338 *
JackB 10:a640680b5309 339 */
JackB 5:dad648238df3 340 void filltriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
JackB 0:cc1fb45bc3ad 341
JackB 10:a640680b5309 342 /** Draw line/filled rectangle, rectangle coordinates
JackB 10:a640680b5309 343 *
JackB 10:a640680b5309 344 * @param x1 top left coordinate, x-axis
JackB 10:a640680b5309 345 * @param y1 top left coordinate, y-axis
JackB 10:a640680b5309 346 * @param x2 bottom right coordinate, x-axis
JackB 10:a640680b5309 347 * @param y2 bottom right coordinate, y-axis
JackB 10:a640680b5309 348 * @param rad defines the redius of the circle
JackB 10:a640680b5309 349 * @param fill fill yes or no
JackB 10:a640680b5309 350 * @param color 16-bit color
JackB 10:a640680b5309 351 *
JackB 10:a640680b5309 352 */
JackB 8:a569bc50b552 353 void roundrect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t rad, bool fill, uint16_t color);
JackB 8:a569bc50b552 354
JackB 10:a640680b5309 355 /** Calculate 16-bit color from 8-bit Red-Green-Blue components
JackB 10:a640680b5309 356 *
JackB 10:a640680b5309 357 * @param red red component, 0x00..0xff
JackB 10:a640680b5309 358 * @param green green component, 0x00..0xff
JackB 10:a640680b5309 359 * @param blue blue component, 0x00..0xff
JackB 10:a640680b5309 360 * @return 16-bit color
JackB 10:a640680b5309 361 *
JackB 10:a640680b5309 362 */
JackB 6:0f26c28b9bc0 363 uint16_t setColor(uint8_t red, uint8_t green, uint8_t blue);
JackB 6:0f26c28b9bc0 364
JackB 10:a640680b5309 365 /** Calculate 8-bit Red-Green-Blue components from 16-bit color
JackB 10:a640680b5309 366 *
JackB 10:a640680b5309 367 * @param rgb 16-bit color
JackB 10:a640680b5309 368 * @param red red component, 0x00..0xff
JackB 10:a640680b5309 369 * @param green green component, 0x00..0xff
JackB 10:a640680b5309 370 * @param blue blue component, 0x00..0xff
JackB 10:a640680b5309 371 *
JackB 10:a640680b5309 372 */
JackB 6:0f26c28b9bc0 373 void splitColor(uint16_t rgb, uint8_t &red, uint8_t &green, uint8_t &blue);
JackB 6:0f26c28b9bc0 374
JackB 10:a640680b5309 375 /** Set current font
JackB 10:a640680b5309 376 *
JackB 10:a640680b5309 377 * @param font Font name
JackB 10:a640680b5309 378 *
JackB 10:a640680b5309 379 */
JackB 0:cc1fb45bc3ad 380 void setFont(uint8_t* font);
JackB 0:cc1fb45bc3ad 381
JackB 6:0f26c28b9bc0 382 /** put a char on the screen
JackB 6:0f26c28b9bc0 383 *
JackB 6:0f26c28b9bc0 384 * @param value char to print
JackB 6:0f26c28b9bc0 385 * @returns printed char
JackB 6:0f26c28b9bc0 386 *
JackB 6:0f26c28b9bc0 387 */
JackB 6:0f26c28b9bc0 388 virtual int putc(int value);
JackB 0:cc1fb45bc3ad 389
JackB 6:0f26c28b9bc0 390 /** draw a character on given position out of the active font to the TFT
JackB 6:0f26c28b9bc0 391 *
JackB 6:0f26c28b9bc0 392 * @param x x-position of char (top left)
JackB 6:0f26c28b9bc0 393 * @param y y-position
JackB 6:0f26c28b9bc0 394 * @param c char to print
JackB 6:0f26c28b9bc0 395 *
JackB 6:0f26c28b9bc0 396 */
JackB 0:cc1fb45bc3ad 397 void character(int x, int y, int c);
JackB 0:cc1fb45bc3ad 398
JackB 10:a640680b5309 399 /** Set text foreground color
JackB 10:a640680b5309 400 *
JackB 10:a640680b5309 401 * @param color
JackB 10:a640680b5309 402 *
JackB 10:a640680b5309 403 */
JackB 10:a640680b5309 404 void foreground(uint16_t color);
JackB 10:a640680b5309 405
JackB 10:a640680b5309 406 /** Set text background color
JackB 10:a640680b5309 407 *
JackB 10:a640680b5309 408 * @param color
JackB 10:a640680b5309 409 *
JackB 10:a640680b5309 410 */
JackB 10:a640680b5309 411 void background(uint16_t color);
JackB 0:cc1fb45bc3ad 412
JackB 10:a640680b5309 413 /** Set grapical cursor position
JackB 10:a640680b5309 414 *
JackB 10:a640680b5309 415 * @param x
JackB 10:a640680b5309 416 * @param y
JackB 10:a640680b5309 417 *
JackB 10:a640680b5309 418 */
JackB 0:cc1fb45bc3ad 419 void locate(int x, int y);
JackB 10:a640680b5309 420
JackB 10:a640680b5309 421 /** Set text cursor position
JackB 10:a640680b5309 422 *
JackB 10:a640680b5309 423 * @param x
JackB 10:a640680b5309 424 * @param y
JackB 10:a640680b5309 425 *
JackB 10:a640680b5309 426 */
JackB 0:cc1fb45bc3ad 427 void gotoxy(int x, int y);
JackB 10:a640680b5309 428
JackB 10:a640680b5309 429 /** Set text cursor at 0,0
JackB 10:a640680b5309 430 *
JackB 10:a640680b5309 431 */
JackB 0:cc1fb45bc3ad 432 void home(void);
JackB 10:a640680b5309 433
JackB 10:a640680b5309 434 /** Set spacing in pixels between text lines
JackB 10:a640680b5309 435 *
JackB 10:a640680b5309 436 * @param line_spacing spacing in pixels between text lines
JackB 10:a640680b5309 437 *
JackB 10:a640680b5309 438 */
JackB 0:cc1fb45bc3ad 439 void linespacing(int line_spacing);
JackB 0:cc1fb45bc3ad 440
JackB 0:cc1fb45bc3ad 441 /** calculate the max number of char in a line
JackB 0:cc1fb45bc3ad 442 *
JackB 0:cc1fb45bc3ad 443 * @returns max columns
JackB 0:cc1fb45bc3ad 444 * depends on actual font size
JackB 0:cc1fb45bc3ad 445 *
JackB 0:cc1fb45bc3ad 446 */
JackB 0:cc1fb45bc3ad 447 virtual int columns(void);
JackB 0:cc1fb45bc3ad 448
JackB 0:cc1fb45bc3ad 449 /** calculate the max number of columns
JackB 0:cc1fb45bc3ad 450 *
JackB 0:cc1fb45bc3ad 451 * @returns max column
JackB 0:cc1fb45bc3ad 452 * depends on actual font size
JackB 0:cc1fb45bc3ad 453 *
JackB 0:cc1fb45bc3ad 454 */
JackB 0:cc1fb45bc3ad 455 virtual int rows(void);
JackB 0:cc1fb45bc3ad 456
JackB 10:a640680b5309 457 /** Make an ascii string from an unicode string
JackB 10:a640680b5309 458 *
JackB 10:a640680b5309 459 * @param uni_str
JackB 10:a640680b5309 460 * @param ascii_str
JackB 10:a640680b5309 461 *
JackB 10:a640680b5309 462 */
JackB 0:cc1fb45bc3ad 463 void unicode2ascii(char *uni_str, char *ascii_str);
JackB 0:cc1fb45bc3ad 464
JackB 0:cc1fb45bc3ad 465 void window (unsigned int x, unsigned int y, unsigned int w, unsigned int h);
JackB 0:cc1fb45bc3ad 466
JackB 0:cc1fb45bc3ad 467
JackB 0:cc1fb45bc3ad 468 private:
JackB 0:cc1fb45bc3ad 469 SPI spi;
JackB 0:cc1fb45bc3ad 470
JackB 0:cc1fb45bc3ad 471 unsigned char* font;
JackB 0:cc1fb45bc3ad 472 unsigned int char_x;
JackB 0:cc1fb45bc3ad 473 unsigned int char_y;
JackB 0:cc1fb45bc3ad 474 unsigned int char_line_spacing;
JackB 0:cc1fb45bc3ad 475
JackB 0:cc1fb45bc3ad 476 // colours
JackB 0:cc1fb45bc3ad 477 uint16_t _foreground;
JackB 0:cc1fb45bc3ad 478 uint16_t _background;
JackB 0:cc1fb45bc3ad 479
JackB 10:a640680b5309 480 /** Swap two values
JackB 10:a640680b5309 481 *
JackB 10:a640680b5309 482 * @param a b
JackB 10:a640680b5309 483 * @param a b
JackB 10:a640680b5309 484 *
JackB 10:a640680b5309 485 */
JackB 0:cc1fb45bc3ad 486 void _swap(uint16_t &a, uint16_t &b);
JackB 10:a640680b5309 487
JackB 10:a640680b5309 488 /** Maximize window to entire screen
JackB 10:a640680b5309 489 *
JackB 10:a640680b5309 490 */
JackB 0:cc1fb45bc3ad 491 void _setWindowMax(void);
JackB 10:a640680b5309 492
JackB 10:a640680b5309 493 /** Set window
JackB 10:a640680b5309 494 *
JackB 10:a640680b5309 495 * @param x0
JackB 10:a640680b5309 496 * @param y0
JackB 10:a640680b5309 497 * @param x1
JackB 10:a640680b5309 498 * @param y1
JackB 10:a640680b5309 499 *
JackB 10:a640680b5309 500 */
JackB 0:cc1fb45bc3ad 501 void _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
JackB 10:a640680b5309 502
JackB 10:a640680b5309 503 /** Set coordinates
JackB 10:a640680b5309 504 *
JackB 10:a640680b5309 505 * @param x
JackB 10:a640680b5309 506 * @param y
JackB 10:a640680b5309 507 *
JackB 10:a640680b5309 508 */
JackB 10:a640680b5309 509 void _orientCoordinates(uint16_t &x, uint16_t &y);
JackB 10:a640680b5309 510
JackB 10:a640680b5309 511 /** Write register
JackB 10:a640680b5309 512 *
JackB 10:a640680b5309 513 * @param uint16_t register
JackB 10:a640680b5309 514 * @param uint16_t data
JackB 10:a640680b5309 515 *
JackB 10:a640680b5309 516 */
JackB 0:cc1fb45bc3ad 517 void _writeRegister(uint16_t reg, uint16_t data);
JackB 0:cc1fb45bc3ad 518
JackB 10:a640680b5309 519 /** Start writing data
JackB 10:a640680b5309 520 *
JackB 10:a640680b5309 521 */
JackB 0:cc1fb45bc3ad 522 void _startData(void);
JackB 10:a640680b5309 523
JackB 10:a640680b5309 524 /** End writing data
JackB 10:a640680b5309 525 *
JackB 10:a640680b5309 526 */
JackB 0:cc1fb45bc3ad 527 void _endData(void);
JackB 10:a640680b5309 528
JackB 10:a640680b5309 529 /** Write data
JackB 10:a640680b5309 530 *
JackB 10:a640680b5309 531 * @param uint16_t data
JackB 10:a640680b5309 532 *
JackB 10:a640680b5309 533 */
JackB 0:cc1fb45bc3ad 534 void _writeData(uint16_t data);
JackB 10:a640680b5309 535
JackB 10:a640680b5309 536 /** Write a command
JackB 10:a640680b5309 537 *
JackB 10:a640680b5309 538 * @param HI
JackB 10:a640680b5309 539 * @param LO
JackB 10:a640680b5309 540 *
JackB 10:a640680b5309 541 */
JackB 0:cc1fb45bc3ad 542 void _writeCommand(uint8_t HI, uint8_t LO);
JackB 0:cc1fb45bc3ad 543
JackB 0:cc1fb45bc3ad 544 float _brightness;
JackB 0:cc1fb45bc3ad 545
JackB 9:680f6c9940b3 546 uint16_t _entryMode;
JackB 9:680f6c9940b3 547
JackB 0:cc1fb45bc3ad 548 uint16_t _maxX, _maxY;
JackB 0:cc1fb45bc3ad 549
JackB 0:cc1fb45bc3ad 550 DigitalOut _rst;
JackB 0:cc1fb45bc3ad 551 DigitalOut _rs;
JackB 0:cc1fb45bc3ad 552 DigitalOut _cs;
JackB 0:cc1fb45bc3ad 553
JackB 0:cc1fb45bc3ad 554 uint8_t _orientation;
JackB 0:cc1fb45bc3ad 555
JackB 0:cc1fb45bc3ad 556 PwmOut _led;
JackB 0:cc1fb45bc3ad 557
JackB 0:cc1fb45bc3ad 558 // character location
JackB 0:cc1fb45bc3ad 559 uint16_t _column;
JackB 0:cc1fb45bc3ad 560 uint16_t _row;
JackB 0:cc1fb45bc3ad 561 char *_path;
JackB 0:cc1fb45bc3ad 562
JackB 0:cc1fb45bc3ad 563 protected:
JackB 0:cc1fb45bc3ad 564 //used by printf - supply a new _putc virtual function for the new device
JackB 0:cc1fb45bc3ad 565 virtual int _putc(int c) {
JackB 0:cc1fb45bc3ad 566 putc(c); //your new LCD put to print an ASCII character on LCD
JackB 0:cc1fb45bc3ad 567 return 0;
JackB 0:cc1fb45bc3ad 568 };
JackB 0:cc1fb45bc3ad 569 //assuming no reads from LCD
JackB 0:cc1fb45bc3ad 570 virtual int _getc() {
JackB 0:cc1fb45bc3ad 571 return -1;
JackB 0:cc1fb45bc3ad 572 }
JackB 0:cc1fb45bc3ad 573
JackB 0:cc1fb45bc3ad 574 };
JackB 0:cc1fb45bc3ad 575
JackB 0:cc1fb45bc3ad 576 #endif