Uses the same fonts as the SPI_TFT_ILI9341 Library (I have many, and a html/php font editor for that)
SPI_TFT_ILI9225.h
- Committer:
- JackB
- Date:
- 2016-11-23
- Revision:
- 5:dad648238df3
- Parent:
- 1:8e447a4c8995
- Child:
- 6:0f26c28b9bc0
File content as of revision 5:dad648238df3:
#ifndef TFT_22_ILI9225_h #define TFT_22_ILI9225_h #include "mbed.h" #define FONT_LENGTH 0 #define FONT_HORZ 1 #define FONT_VERT 2 #define FONT_BYTES_VERT 3 #define ILI9225_CHARS_PER_LINE 36 /* ILI9225 screen size */ #define ILI9225_LCD_WIDTH 176 #define ILI9225_LCD_HEIGHT 220 #define ILI9225_PORTRAIT_L 0 // SD card at the left side #define ILI9225_LANDSCAPE_B 1 // SD card at the bottom side #define ILI9225_PORTRAIT_R 2 // SD card at the right side #define ILI9225_LANDSCAPE_T 3 // SD card at the top side /* ILI9225 LCD Registers */ #define ILI9225_DRIVER_OUTPUT_CTRL (0x01u) // Driver Output Control #define ILI9225_LCD_AC_DRIVING_CTRL (0x02u) // LCD AC Driving Control #define ILI9225_ENTRY_MODE (0x03u) // Entry Mode #define ILI9225_DISP_CTRL1 (0x07u) // Display Control 1 #define ILI9225_BLANK_PERIOD_CTRL1 (0x08u) // Blank Period Control #define ILI9225_FRAME_CYCLE_CTRL (0x0Bu) // Frame Cycle Control #define ILI9225_INTERFACE_CTRL (0x0Cu) // Interface Control #define ILI9225_OSC_CTRL (0x0Fu) // Osc Control #define ILI9225_POWER_CTRL1 (0x10u) // Power Control 1 #define ILI9225_POWER_CTRL2 (0x11u) // Power Control 2 #define ILI9225_POWER_CTRL3 (0x12u) // Power Control 3 #define ILI9225_POWER_CTRL4 (0x13u) // Power Control 4 #define ILI9225_POWER_CTRL5 (0x14u) // Power Control 5 #define ILI9225_VCI_RECYCLING (0x15u) // VCI Recycling #define ILI9225_RAM_ADDR_SET1 (0x20u) // Horizontal GRAM Address Set #define ILI9225_RAM_ADDR_SET2 (0x21u) // Vertical GRAM Address Set #define ILI9225_GRAM_DATA_REG (0x22u) // GRAM Data Register #define ILI9225_GATE_SCAN_CTRL (0x30u) // Gate Scan Control Register #define ILI9225_VERTICAL_SCROLL_CTRL1 (0x31u) // Vertical Scroll Control 1 Register #define ILI9225_VERTICAL_SCROLL_CTRL2 (0x32u) // Vertical Scroll Control 2 Register #define ILI9225_VERTICAL_SCROLL_CTRL3 (0x33u) // Vertical Scroll Control 3 Register #define ILI9225_PARTIAL_DRIVING_POS1 (0x34u) // Partial Driving Position 1 Register #define ILI9225_PARTIAL_DRIVING_POS2 (0x35u) // Partial Driving Position 2 Register #define ILI9225_HORIZONTAL_WINDOW_ADDR1 (0x36u) // Horizontal Address Start Position #define ILI9225_HORIZONTAL_WINDOW_ADDR2 (0x37u) // Horizontal Address End Position #define ILI9225_VERTICAL_WINDOW_ADDR1 (0x38u) // Vertical Address Start Position #define ILI9225_VERTICAL_WINDOW_ADDR2 (0x39u) // Vertical Address End Position #define ILI9225_GAMMA_CTRL1 (0x50u) // Gamma Control 1 #define ILI9225_GAMMA_CTRL2 (0x51u) // Gamma Control 2 #define ILI9225_GAMMA_CTRL3 (0x52u) // Gamma Control 3 #define ILI9225_GAMMA_CTRL4 (0x53u) // Gamma Control 4 #define ILI9225_GAMMA_CTRL5 (0x54u) // Gamma Control 5 #define ILI9225_GAMMA_CTRL6 (0x55u) // Gamma Control 6 #define ILI9225_GAMMA_CTRL7 (0x56u) // Gamma Control 7 #define ILI9225_GAMMA_CTRL8 (0x57u) // Gamma Control 8 #define ILI9225_GAMMA_CTRL9 (0x58u) // Gamma Control 9 #define ILI9225_GAMMA_CTRL10 (0x59u) // Gamma Control 10 #define ILI9225C_INVOFF 0x20 #define ILI9225C_INVON 0x21 /* RGB 24-bits color table definition (RGB888). */ #define RGB888_RGB565(color) ((((color) >> 19) & 0x1f) << 11) | ((((color) >> 10) & 0x3f) << 5) | (((color) >> 3) & 0x1f) #define COLOR_BLACK RGB888_RGB565(0x000000u) #define COLOR_WHITE RGB888_RGB565(0xFFFFFFu) #define COLOR_BLUE RGB888_RGB565(0x0000FFu) #define COLOR_GREEN RGB888_RGB565(0x00FF00u) #define COLOR_RED RGB888_RGB565(0xFF0000u) #define COLOR_NAVY RGB888_RGB565(0x000080u) #define COLOR_DARKBLUE RGB888_RGB565(0x00008Bu) #define COLOR_DARKGREEN RGB888_RGB565(0x006400u) #define COLOR_DARKCYAN RGB888_RGB565(0x008B8Bu) #define COLOR_CYAN RGB888_RGB565(0x00FFFFu) #define COLOR_TURQUOISE RGB888_RGB565(0x40E0D0u) #define COLOR_INDIGO RGB888_RGB565(0x4B0082u) #define COLOR_DARKRED RGB888_RGB565(0x800000u) #define COLOR_OLIVE RGB888_RGB565(0x808000u) #define COLOR_GRAY RGB888_RGB565(0x808080u) #define COLOR_SKYBLUE RGB888_RGB565(0x87CEEBu) #define COLOR_BLUEVIOLET RGB888_RGB565(0x8A2BE2u) #define COLOR_LIGHTGREEN RGB888_RGB565(0x90EE90u) #define COLOR_DARKVIOLET RGB888_RGB565(0x9400D3u) #define COLOR_YELLOWGREEN RGB888_RGB565(0x9ACD32u) #define COLOR_BROWN RGB888_RGB565(0xA52A2Au) #define COLOR_DARKGRAY RGB888_RGB565(0xA9A9A9u) #define COLOR_SIENNA RGB888_RGB565(0xA0522Du) #define COLOR_LIGHTBLUE RGB888_RGB565(0xADD8E6u) #define COLOR_GREENYELLOW RGB888_RGB565(0xADFF2Fu) #define COLOR_SILVER RGB888_RGB565(0xC0C0C0u) #define COLOR_LIGHTGREY RGB888_RGB565(0xD3D3D3u) #define COLOR_LIGHTCYAN RGB888_RGB565(0xE0FFFFu) #define COLOR_VIOLET RGB888_RGB565(0xEE82EEu) #define COLOR_AZUR RGB888_RGB565(0xF0FFFFu) #define COLOR_BEIGE RGB888_RGB565(0xF5F5DCu) #define COLOR_MAGENTA RGB888_RGB565(0xFF00FFu) #define COLOR_TOMATO RGB888_RGB565(0xFF6347u) #define COLOR_GOLD RGB888_RGB565(0xFFD700u) #define COLOR_ORANGE RGB888_RGB565(0xFFA500u) #define COLOR_SNOW RGB888_RGB565(0xFFFAFAu) #define COLOR_YELLOW RGB888_RGB565(0xFFFF00u) /* Font defines */ #define FONT_HEADER_SIZE 4 // 1: pixel width of 1 font character, 2: pixel height, #define readFontByte(x) pgm_read_byte(&cfont.font[x]) extern uint8_t Terminal6x8[]; extern uint8_t Terminal11x16[]; extern uint8_t Terminal12x16[]; extern uint8_t Trebuchet_MS16x21[]; struct _currentFont { uint8_t* font; uint8_t width; uint8_t height; uint8_t offset; uint8_t numchars; uint8_t nbrows; }; /// Main and core class class TFT_22_ILI9225 : public Stream { public: TFT_22_ILI9225(PinName sdi, PinName clk, PinName cs, PinName rs, PinName rst, PinName led, const char *name); //TFT_22_ILI9225(PinName RST, PinName RS, PinName CS, PinName LED); virtual bool claim (FILE *stream); /// Initialization void init(void); /// Clear the screen void cls(void); /// fill the screen with color: void fill(uint16_t color); /// Invert screen /// @param flag true to invert, false for normal screen void invert(bool flag); /// Switch backlight on or off /// @param flag true=on, false=off void setBacklight(double value); /// Switch backlight off void setBacklightOff(void); /// Switch backlight on void setBacklightOn(void); /// Switch display on or off /// @param flag true=on, false=off void setDisplay(bool flag); /// Set orientation /// @param orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape void setOrientation(uint8_t orientation); /// Get orientation /// @return orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape uint8_t getOrientation(void); /// Font size, x-axis /// @return horizontal size of current font, in pixels uint8_t fontX(void); /// Font size, y-axis /// @return vertical size of current font, in pixels uint8_t fontY(void); /// Screen size, x-axis /// @return horizontal size of the screen, in pixels /// @note 219 means 0..219 coordinates (decimal) uint16_t maxX(void); /// Screen size, x-axis /// @return horizontal size of the screen, in pixels /// @note 220 means 220 pixels and thus 0..219 coordinates (decimal) uint16_t width(void); /// Screen size, y-axis /// @return vertical size of the screen, in pixels /// @note 175 means 0..175 coordinates (decimal) uint16_t maxY(void); /// Screen size, y-axis /// @return vertical size of the screen, in pixels /// @note 176 means 176 pixels and thus 0..175 coordinates (decimal) uint16_t height(void); /// Draw circle /// @param x0 center, point coordinate, x-axis /// @param y0 center, point coordinate, y-axis /// @param radius radius /// @param color 16-bit color void circle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color); /// Draw solid circle /// @param x0 center, point coordinate, x-axis /// @param y0 center, point coordinate, y-axis /// @param radius radius /// @param color 16-bit color void fillcircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color); /// Draw line, rectangle coordinates /// @param x1 top left coordinate, x-axis /// @param y1 top left coordinate, y-axis /// @param x2 bottom right coordinate, x-axis /// @param y2 bottom right coordinate, y-axis /// @param color 16-bit color void line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); /// Draw rectangle, rectangle coordinates /// @param x1 top left coordinate, x-axis /// @param y1 top left coordinate, y-axis /// @param x2 bottom right coordinate, x-axis /// @param y2 bottom right coordinate, y-axis /// @param color 16-bit color void rect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); /// Draw solid rectangle, rectangle coordinates /// @param x1 top left coordinate, x-axis /// @param y1 top left coordinate, y-axis /// @param x2 bottom right coordinate, x-axis /// @param y2 bottom right coordinate, y-axis /// @param color 16-bit color void fillrect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); /// Draw pixel /// @param x1 point coordinate, x-axis /// @param y1 point coordinate, y-axis /// @param color 16-bit color void pixel(uint16_t x1, uint16_t y1, uint16_t color); /// Calculate 16-bit color from 8-bit Red-Green-Blue components /// @param red red component, 0x00..0xff /// @param green green component, 0x00..0xff /// @param blue blue component, 0x00..0xff /// @return 16-bit color uint16_t setColor(uint8_t red, uint8_t green, uint8_t blue); /// Calculate 8-bit Red-Green-Blue components from 16-bit color /// @param rgb 16-bit color /// @param red red component, 0x00..0xff /// @param green green component, 0x00..0xff /// @param blue blue component, 0x00..0xff void splitColor(uint16_t rgb, uint8_t &red, uint8_t &green, uint8_t &blue); /// Draw triangle, triangle coordinates /// @param x1 corner 1 coordinate, x-axis /// @param y1 corner 1 coordinate, y-axis /// @param x2 corner 2 coordinate, x-axis /// @param y2 corner 2 coordinate, y-axis /// @param x3 corner 3 coordinate, x-axis /// @param y3 corner 3 coordinate, y-axis /// @param color 16-bit color void triangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color); /// Draw solid triangle, triangle coordinates /// @param x1 corner 1 coordinate, x-axis /// @param y1 corner 1 coordinate, y-axis /// @param x2 corner 2 coordinate, x-axis /// @param y2 corner 2 coordinate, y-axis /// @param x3 corner 3 coordinate, x-axis /// @param y3 corner 3 coordinate, y-axis /// @param color 16-bit color void filltriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color); /// Set current font /// @param font Font name void setFont(uint8_t* font); /** put a char on the screen * * @param value char to print * @returns printed char * */ virtual int putc(int value); /** draw a character on given position out of the active font to the TFT * * @param x x-position of char (top left) * @param y y-position * @param c char to print * */ void character(int x, int y, int c); void foreground(uint16_t colour); void background(uint16_t colour); void locate(int x, int y); void gotoxy(int x, int y); void home(void); void linespacing(int line_spacing); /** calculate the max number of char in a line * * @returns max columns * depends on actual font size * */ virtual int columns(void); /** calculate the max number of columns * * @returns max column * depends on actual font size * */ virtual int rows(void); void unicode2ascii(char *uni_str, char *ascii_str); void roundRectangle(int x0, int y0, int x1, int y1, int rad, bool fill, int color); void window (unsigned int x, unsigned int y, unsigned int w, unsigned int h); private: SPI spi; unsigned char* font; unsigned int char_x; unsigned int char_y; unsigned int char_line_spacing; // colours uint16_t _foreground; uint16_t _background; void _swap(uint16_t &a, uint16_t &b); void _setWindowMax(void); void _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1); void _orientCoordinates(uint16_t &x1, uint16_t &y1); void _writeRegister(uint16_t reg, uint16_t data); void _startData(void); void _endData(void); void _writeData(uint16_t data); void _writeCommand(uint8_t HI, uint8_t LO); float _brightness; uint16_t _maxX, _maxY; DigitalOut _rst; DigitalOut _rs; DigitalOut _cs; uint8_t _orientation; PwmOut _led; _currentFont cfont; // character location uint16_t _column; uint16_t _row; char *_path; protected: //used by printf - supply a new _putc virtual function for the new device virtual int _putc(int c) { putc(c); //your new LCD put to print an ASCII character on LCD return 0; }; //assuming no reads from LCD virtual int _getc() { return -1; } }; #endif