Uses the same fonts as the SPI_TFT_ILI9341 Library (I have many, and a html/php font editor for that)

Revision:
5:dad648238df3
Parent:
1:8e447a4c8995
Child:
6:0f26c28b9bc0
--- a/SPI_TFT_ILI9225.h	Wed Nov 23 09:41:36 2016 +0000
+++ b/SPI_TFT_ILI9225.h	Wed Nov 23 10:08:24 2016 +0000
@@ -199,14 +199,14 @@
     /// @param  y0 center, point coordinate, y-axis
     /// @param  radius radius
     /// @param  color 16-bit color
-    void drawCircle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color);
+    void circle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color);
 
     /// Draw solid circle
     /// @param  x0 center, point coordinate, x-axis
     /// @param  y0 center, point coordinate, y-axis
     /// @param  radius radius
     /// @param  color 16-bit color
-    void fillCircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color);
+    void fillcircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color);
 
     /// Draw line, rectangle coordinates
     /// @param  x1 top left coordinate, x-axis
@@ -214,7 +214,7 @@
     /// @param  x2 bottom right coordinate, x-axis
     /// @param  y2 bottom right coordinate, y-axis
     /// @param  color 16-bit color
-    void drawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
+    void line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
 
     /// Draw rectangle, rectangle coordinates
     /// @param  x1 top left coordinate, x-axis
@@ -222,7 +222,7 @@
     /// @param  x2 bottom right coordinate, x-axis
     /// @param  y2 bottom right coordinate, y-axis
     /// @param  color 16-bit color
-    void drawRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
+    void rect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
 
     /// Draw solid rectangle, rectangle coordinates
     /// @param  x1 top left coordinate, x-axis
@@ -230,13 +230,13 @@
     /// @param  x2 bottom right coordinate, x-axis
     /// @param  y2 bottom right coordinate, y-axis
     /// @param  color 16-bit color
-    void fillRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
+    void fillrect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
 
     /// Draw pixel
     /// @param  x1 point coordinate, x-axis
     /// @param  y1 point coordinate, y-axis
     /// @param  color 16-bit color
-    void drawPixel(uint16_t x1, uint16_t y1, uint16_t color);
+    void pixel(uint16_t x1, uint16_t y1, uint16_t color);
 
     /// Calculate 16-bit color from 8-bit Red-Green-Blue components
     /// @param  red red component, 0x00..0xff
@@ -260,7 +260,7 @@
     /// @param  x3 corner 3 coordinate, x-axis
     /// @param  y3 corner 3 coordinate, y-axis
     /// @param  color 16-bit color
-    void drawTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
+    void triangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
 
     /// Draw solid triangle, triangle coordinates
     /// @param  x1 corner 1 coordinate, x-axis
@@ -270,7 +270,7 @@
     /// @param  x3 corner 3 coordinate, x-axis
     /// @param  y3 corner 3 coordinate, y-axis
     /// @param  color 16-bit color
-    void fillTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
+    void filltriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
 
     /// Set current font
     /// @param  font Font name