Rossler attractor
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main.cpp
00001 #include "TFT_4DGL.h" 00002 00003 TFT_4DGL lcd(p9,p10,p11); 00004 00005 int main() { 00006 00007 double x1,y1,z1,x,y,z,t,dt; 00008 int xp,yp; 00009 00010 x1=(y1=(z1=(t=0.0001))); 00011 00012 dt=0.05; 00013 00014 while(1) 00015 00016 { 00017 00018 x = x1+(-(y1+z1))*dt; 00019 y = y1+(x1+0.375*y1)*dt; 00020 z = z1+(2+x1*z1-4*z1)*dt; 00021 t = t+dt; 00022 00023 xp = 135+(int)floor(28*x); 00024 yp = 160+(int)floor(25*y); 00025 00026 lcd.pixel(yp,xp,WHITE); 00027 00028 x1 = x; 00029 y1 = y; 00030 z1 = z; 00031 00032 } 00033 00034 }
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Kamil Ondrousek