Polynomial Type A - fractal map
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main.cpp
00001 #include "TFT_4DGL.h" 00002 00003 TFT_4DGL lcd(p9,p10,p11); 00004 00005 int main() { 00006 00007 int xp,yp; 00008 00009 int n = WHITE; 00010 00011 float x,y,z; 00012 00013 float a = 1.586; 00014 float b = 1.124; 00015 float c = 0.281; 00016 00017 float x1 = 1; 00018 float y1 = 1; 00019 float z1 = 1; 00020 00021 while(1) 00022 00023 { 00024 00025 x = a+y1-z1*y1; 00026 y = b+z1-x1*z1; 00027 z = c+x1-y1*x1; 00028 00029 xp = (int)floor(x*80); 00030 yp = (int)floor(y*160); 00031 00032 lcd.pixel(20+xp,80+yp,n); 00033 00034 x1 = x; 00035 y1 = y; 00036 z1 = z; 00037 00038 } 00039 00040 }
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Kamil Ondrousek